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#6 Unlocking tech bug when NONE

0.0.19a
closed
None
2022-02-11
2022-02-03
No

For units, there is a bug when manually setting "-1" as the OBSOLETE tech, which should mean "NONE", but records "0xFFFF" in the SVE file instead of expected "0x7F00".

See: https://forums.civfanatics.com/threads/jcived-a-toolbox-for-civilization.486470/page-15#post-15580085

Discussion

  • darkpandaman

    darkpandaman - 2022-02-04
    • Milestone: 0.0.19a --> 1.0
     
  • darkpandaman

    darkpandaman - 2022-02-09
    • Description has changed:

    Diff:

    --- old
    +++ new
    @@ -1,3 +1,3 @@
    -For units, there is a bug when manually setting "-1" as the unlocking tech, which should mean "NONE", but records "0xFFFF" in the SVE file instead of expected "0x7F00".
    +For units, there is a bug when manually setting "-1" as the OBSOLETE tech, which should mean "NONE", but records "0xFFFF" in the SVE file instead of expected "0x7F00".
    
     See: https://forums.civfanatics.com/threads/jcived-a-toolbox-for-civilization.486470/page-15#post-15580085
    
     
  • darkpandaman

    darkpandaman - 2022-02-11
    • status: accepted --> closed
    • Milestone: 1.0 --> 0.0.19a
     
  • darkpandaman

    darkpandaman - 2022-02-11

    Value correctly set to 127 for "obsolete tech" when applicable

     

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