Activity for JCivED

  • JCivED JCivED released /JCivED-0.0.25a.zip

  • darkpandaman darkpandaman committed [r35] on Code

    Releasing 0.0.25a

  • JCivED JCivED released /JCivED-0.0.24a.zip

  • darkpandaman darkpandaman committed [r34] on Code

    Releasing 0.0.24a

  • darkpandaman darkpandaman committed [r33] on Code

    Releasing 0.0.24a

  • darkpandaman darkpandaman modified a wiki page

    Reference values

  • darkpandaman darkpandaman created a wiki page

    Reference values

  • darkpandaman darkpandaman modified a wiki page

    SVE data reference table

  • darkpandaman darkpandaman renamed a wiki page

    SVE data reference table

  • darkpandaman darkpandaman created a wiki page

    CivDOS EN 474.01 RE names

  • darkpandaman darkpandaman modified a wiki page

    CivDOS EN 474.01 RE segments

  • darkpandaman darkpandaman created a wiki page

    CivDOS EN 474.01 RE functions

  • darkpandaman darkpandaman modified a wiki page

    CivDOS EN 474.01 RE segments

  • darkpandaman darkpandaman created a wiki page

    CivDOS EN 474.01 RE segments

  • darkpandaman darkpandaman committed [r32] on Code

    Releasing JCivEd 0.0.23a

  • darkpandaman darkpandaman committed [r31] on Code

    Releasing JCivEd 0.0.23a

  • JCivED JCivED released /JCivED-0.0.23a.zip

  • darkpandaman darkpandaman modified a wiki page

    Welcome to JCivED

  • darkpandaman darkpandaman modified a wiki page

    SVE file format

  • darkpandaman darkpandaman modified a wiki page

    SVE file format

  • darkpandaman darkpandaman modified a wiki page

    SVE file format

  • darkpandaman darkpandaman modified a wiki page

    Welcome to JCivED

  • darkpandaman darkpandaman modified a wiki page

    Welcome to JCivED

  • darkpandaman darkpandaman modified a wiki page

    Welcome to JCivED

  • darkpandaman darkpandaman renamed a wiki page

    Welcome to JCivED

  • JCivED JCivED released /JCivED-0.0.22a.zip

  • darkpandaman darkpandaman committed [r30]

    Releasing JCivEd 0.0.21a

  • JCivED JCivED released /JCivED-0.0.21a.zip

  • darkpandaman darkpandaman modified ticket #7

    Feature request: toggle bonus map objects display

  • darkpandaman darkpandaman posted a comment on ticket #7

    Implemented in 0.0.21a

  • Vaximillian Vaximillian created ticket #7

    Feature request: toggle bonus map objects display

  • darkpandaman darkpandaman modified ticket #2

    Feature Request: CivWin sav format support

  • darkpandaman darkpandaman committed [r29]

    Updated release notes

  • JCivED JCivED released /JCivED-0.0.20a.zip

  • darkpandaman darkpandaman committed [r28]

    Committing source of 0.0.20a

  • darkpandaman darkpandaman committed [r27]

    JDK7 compatibility

  • JCivED JCivED updated /JCivED-0.0.19a.zip

  • darkpandaman darkpandaman modified ticket #1

    Cannot load saves after changing player to Barbs

  • darkpandaman darkpandaman modified ticket #3

    Bug: JCivEd crashed wen CIV dir not available

  • darkpandaman darkpandaman modified ticket #4

    Consistent exception trying to decode specific MAP file

  • darkpandaman darkpandaman modified ticket #5

    Unable to load save game if future tech was discovered

  • darkpandaman darkpandaman modified ticket #6

    Unlocking tech bug when NONE

  • darkpandaman darkpandaman posted a comment on ticket #6

    Value correctly set to 127 for "obsolete tech" when applicable

  • JCivED JCivED released /JCivED-0.0.19a.zip

  • darkpandaman darkpandaman committed [r26]

    Updating main post template for release of 0.0.19a

  • darkpandaman darkpandaman committed [r25]

    Commit of dd-jcived for 0.0.19a

  • darkpandaman darkpandaman committed [r24]

    Commit of dd-commons for 0.0.19a

  • darkpandaman darkpandaman modified ticket #6

    Unlocking tech bug when NONE

  • darkpandaman darkpandaman modified ticket #6

    Unlocking tech bug when NONE

  • Blake Blake posted a comment on ticket #1

    oh wow! I thought you were gonna leave this one as you'd figured out a workaround. Thanks man! :)

  • darkpandaman darkpandaman created ticket #6

    Unlocking tech bug when NONE

  • darkpandaman darkpandaman posted a comment on ticket #5

    Fixed in 0.0.19a

  • darkpandaman darkpandaman posted a comment on ticket #4

    Fixed in 0.0.19a

  • darkpandaman darkpandaman modified ticket #3

    Bug: JCivEd crashed wen CIV dir not available

  • darkpandaman darkpandaman modified ticket #3

    Bug: JCivEd crashed wen CIV dir not available

  • darkpandaman darkpandaman posted a comment on ticket #3

    Fixed in 0.0.19a

  • darkpandaman darkpandaman modified ticket #1

    Cannot load saves after changing player to Barbs

  • darkpandaman darkpandaman posted a comment on ticket #1

    Bug fixed in 0.0.19a

  • n-iceman n-iceman created ticket #5

    Unable to load save game if future tech was discovered

  • Blake Blake posted a comment on ticket #1

    oh and I'll be featuring your editor in multiple videos I'm making so I'll let you know when they're out! Either here or at CivFinatics!

  • Blake Blake posted a comment on ticket #1

    Awesome! Thanks mate.. I'll have a go at this and edit my video accordingly haha! This is great news since when I played my barbarian game the other editors I tried didn't alow me to change the riot flag and as the barbs the riot flag never changes in-game. So if your editor works with barb game saves I'll be able to edit the riot flag using your tools and stop that problem!

  • darkpandaman darkpandaman modified a comment on ticket #1

    Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them ingame, but when you set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...

  • darkpandaman darkpandaman modified a comment on ticket #1

    Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them ingame, but when you set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...

  • darkpandaman darkpandaman posted a comment on ticket #1

    Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them, but when ytou set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...

  • Blake Blake posted a comment on ticket #1

    Yup I'm still here haha. Nah the Barbarian savegames load up just fine in Civ1. I used your editor to change the player Civ to Barbarian so that I could play a Barbarian game in Civ1. Worked great and had a really fun game. However yeah I had to make sure that I'd made all the changes I wanted to the map etc BEFORE changing the player to Barb otherwise JCivEd would never load the save again. Once I was happy with the setting I saved and loaded up the game in Civ. Had use an old dos civ editor to...

  • darkpandaman darkpandaman posted a comment on ticket #1

    Hi there, finally had some time to look into this, not sure if you're still hanging around :) Anyways, I see the error is caused by JCivEd trying to display the PIC of the Barbarian leader.... which dsoen't exist, of course, thus bug. I am thinking of several ways to cope with this: - put placeholder pictures when they don't exist, but I guess CIV will fail to load the savegame anyway (didn't try) - setup some kind of warning mechanism that this PIC is missing - upgrade error messaging and exception...

  • Kevin Routley Kevin Routley posted a comment on ticket #4

    Excellent! Certainly seems to work, at least for that .MAP file! Much appreciated! Trying to move forward with CivOne, your disassembly code and other articles in CivFanatics have proven to be indispensible [not to mention jCivEd!]! My thanks for your efforts!

  • darkpandaman darkpandaman modified ticket #4

    Consistent exception trying to decode specific MAP file

  • darkpandaman darkpandaman posted a comment on ticket #4

    Apparently a conditional read is not correctly checking that it has enough bytes to consum, at line 102 in LZWDecoder: https://sourceforge.net/p/jcived/code/HEAD/tree/branches/dev-commons/src/dd/commons/graphics/pic/compression/LZWDecoder.java By modifying the condition to the below, it seems to fix the problem (very little testing): Before: while(usableBitCount<8+indicatorLength) { After: while(remainingCodedBytes>0 && usableBitCount<8+indicatorLength) {

  • darkpandaman darkpandaman modified ticket #4

    Consistent exception trying to decode specific MAP file

  • darkpandaman darkpandaman posted a comment on ticket #4

    Thanks for reporting, I will try to have a look at it as soon as possible. Maybe an opportunity to write unit tests for this part too.

  • Kevin Routley Kevin Routley created ticket #4

    Consistent exception trying to decode specific MAP file

  • darkpandaman darkpandaman modified ticket #3

    Bug: JCivEd crashed wen CIV dir not available

  • darkpandaman darkpandaman created ticket #3

    Bug: JCivEd crashed wen CIV dir not available

  • Blake Blake posted a comment on ticket #2

    Thank you for considering this one. It kind of amazes me that there's no 2 way CivWin CivDOS save converter out there already. Maybe there was and it was lost to the sands of time haha. Either way CivWin with Honzas DOS graphics mod an my Roland DOS music overhaul mod is now a much more enjoyable experience (especially in HD) so it would be a cool to be able to use your kickass editor directly with CivWin one day without workarounds. :)

  • Blake Blake posted a comment on ticket #1

    Hahaha I'd actually thought the triple When typo was me so I fixed it. Only after I realised it was from your edit. No worries, thanks for looking into this mate. :)

  • darkpandaman darkpandaman modified ticket #1

    Cannot load saves after changing player to Barbs

  • darkpandaman darkpandaman posted a comment on ticket #1

    Wll investigate and fix this in next release, after I re-deploy my build environment...

  • darkpandaman darkpandaman modified ticket #2

    Feature Request: CivWin sav format support

  • darkpandaman darkpandaman modified ticket #2

    Feature Request: CivWin sav format support

  • darkpandaman darkpandaman posted a comment on ticket #2

    This is something I have always been wanting to do - full support for CivWin as well as CIV I for DOS, but so far it never went very high in the TODO list. Still, keeping this in mind for the future.

  • darkpandaman darkpandaman posted a comment on ticket #1

    Sorry about that change and thanks for fixing, seems the sourceforge web UI doesn't do well through Android browsers...

  • Blake Blake modified ticket #2

    Feature Request: CivWin sav format support

  • Blake Blake modified ticket #1

    Cannot load saves after changing player to Barbs

  • darkpandaman darkpandaman modified ticket #1

    Cannot load saves after changing player to Barbs

  • Blake Blake created ticket #2

    Feature Request: CivWin sav format support

  • Blake Blake created ticket #1

    Cannot load saves after changing player to Barbs

  • darkpandaman darkpandaman committed [r23]

    Release candidate 0.0.18a

  • darkpandaman darkpandaman modified a blog post

    JCivED 0.0.18a released: map terrain select/copy/paste

  • darkpandaman darkpandaman created a blog post

    JCivED 0.0.18a released: map terrain select/copy/paste

  • JCivED JCivED released /JCivED-0.0.18a.zip

  • darkpandaman darkpandaman committed [r22]

    Tagging dd-commons-1.0

  • darkpandaman darkpandaman committed [r21]

    Tagging jcived-0.0.17a

  • darkpandaman darkpandaman committed [r20]

    Release candidate 0.0.17a

  • darkpandaman darkpandaman modified a blog post

    JCivED 0.0.17a released! Yes, it's still alive!!

  • darkpandaman darkpandaman created a blog post

    JCivED 0.0.17a released! Yes, it's still alive!!

  • JCivED JCivED released /JCivED-0.0.17a.zip

  • darkpandaman darkpandaman committed [r19]

    Preparing room for "dd-commons" code base split

  • JCivED JCivED released /JCivED-0.0.16a.zip

  • darkpandaman darkpandaman created a blog post

    JCivED 0.0.16a released! (bugfix)

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