Releasing 0.0.25a
Releasing 0.0.24a
Releasing 0.0.24a
Reference values
Reference values
SVE data reference table
SVE data reference table
CivDOS EN 474.01 RE names
CivDOS EN 474.01 RE segments
CivDOS EN 474.01 RE functions
CivDOS EN 474.01 RE segments
CivDOS EN 474.01 RE segments
Releasing JCivEd 0.0.23a
Releasing JCivEd 0.0.23a
Welcome to JCivED
SVE file format
SVE file format
SVE file format
Welcome to JCivED
Welcome to JCivED
Welcome to JCivED
Welcome to JCivED
Releasing JCivEd 0.0.21a
Feature request: toggle bonus map objects display
Implemented in 0.0.21a
Feature request: toggle bonus map objects display
Feature Request: CivWin sav format support
Updated release notes
Committing source of 0.0.20a
JDK7 compatibility
Cannot load saves after changing player to Barbs
Bug: JCivEd crashed wen CIV dir not available
Consistent exception trying to decode specific MAP file
Unable to load save game if future tech was discovered
Unlocking tech bug when NONE
Value correctly set to 127 for "obsolete tech" when applicable
Updating main post template for release of 0.0.19a
Commit of dd-jcived for 0.0.19a
Commit of dd-commons for 0.0.19a
Unlocking tech bug when NONE
Unlocking tech bug when NONE
oh wow! I thought you were gonna leave this one as you'd figured out a workaround. Thanks man! :)
Unlocking tech bug when NONE
Fixed in 0.0.19a
Fixed in 0.0.19a
Bug: JCivEd crashed wen CIV dir not available
Bug: JCivEd crashed wen CIV dir not available
Fixed in 0.0.19a
Cannot load saves after changing player to Barbs
Bug fixed in 0.0.19a
Unable to load save game if future tech was discovered
oh and I'll be featuring your editor in multiple videos I'm making so I'll let you know when they're out! Either here or at CivFinatics!
Awesome! Thanks mate.. I'll have a go at this and edit my video accordingly haha! This is great news since when I played my barbarian game the other editors I tried didn't alow me to change the riot flag and as the barbs the riot flag never changes in-game. So if your editor works with barb game saves I'll be able to edit the riot flag using your tools and stop that problem!
Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them ingame, but when you set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...
Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them ingame, but when you set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...
Hi there, Digging down into this issue, the real cause is in fact due to a value for Barbarian set to "-1" by default (FFFF) corresponding to which leader portrait to be used (because of 2 possible portraits per color). This value is used by JCivEd for the window icon (...), and in-game to select which PIC to display when you meet other leaders. Since you never meet Barbarians, it is never used for them, but when ytou set yourself as Barbarians, and try to load the savegame from the disk, JCivEd...
Yup I'm still here haha. Nah the Barbarian savegames load up just fine in Civ1. I used your editor to change the player Civ to Barbarian so that I could play a Barbarian game in Civ1. Worked great and had a really fun game. However yeah I had to make sure that I'd made all the changes I wanted to the map etc BEFORE changing the player to Barb otherwise JCivEd would never load the save again. Once I was happy with the setting I saved and loaded up the game in Civ. Had use an old dos civ editor to...
Hi there, finally had some time to look into this, not sure if you're still hanging around :) Anyways, I see the error is caused by JCivEd trying to display the PIC of the Barbarian leader.... which dsoen't exist, of course, thus bug. I am thinking of several ways to cope with this: - put placeholder pictures when they don't exist, but I guess CIV will fail to load the savegame anyway (didn't try) - setup some kind of warning mechanism that this PIC is missing - upgrade error messaging and exception...
Excellent! Certainly seems to work, at least for that .MAP file! Much appreciated! Trying to move forward with CivOne, your disassembly code and other articles in CivFanatics have proven to be indispensible [not to mention jCivEd!]! My thanks for your efforts!
Consistent exception trying to decode specific MAP file
Apparently a conditional read is not correctly checking that it has enough bytes to consum, at line 102 in LZWDecoder: https://sourceforge.net/p/jcived/code/HEAD/tree/branches/dev-commons/src/dd/commons/graphics/pic/compression/LZWDecoder.java By modifying the condition to the below, it seems to fix the problem (very little testing): Before: while(usableBitCount<8+indicatorLength) { After: while(remainingCodedBytes>0 && usableBitCount<8+indicatorLength) {
Consistent exception trying to decode specific MAP file
Thanks for reporting, I will try to have a look at it as soon as possible. Maybe an opportunity to write unit tests for this part too.
Consistent exception trying to decode specific MAP file
Bug: JCivEd crashed wen CIV dir not available
Bug: JCivEd crashed wen CIV dir not available
Thank you for considering this one. It kind of amazes me that there's no 2 way CivWin CivDOS save converter out there already. Maybe there was and it was lost to the sands of time haha. Either way CivWin with Honzas DOS graphics mod an my Roland DOS music overhaul mod is now a much more enjoyable experience (especially in HD) so it would be a cool to be able to use your kickass editor directly with CivWin one day without workarounds. :)
Hahaha I'd actually thought the triple When typo was me so I fixed it. Only after I realised it was from your edit. No worries, thanks for looking into this mate. :)
Cannot load saves after changing player to Barbs
Wll investigate and fix this in next release, after I re-deploy my build environment...
Feature Request: CivWin sav format support
Feature Request: CivWin sav format support
This is something I have always been wanting to do - full support for CivWin as well as CIV I for DOS, but so far it never went very high in the TODO list. Still, keeping this in mind for the future.
Sorry about that change and thanks for fixing, seems the sourceforge web UI doesn't do well through Android browsers...
Feature Request: CivWin sav format support
Cannot load saves after changing player to Barbs
Cannot load saves after changing player to Barbs
Feature Request: CivWin sav format support
Cannot load saves after changing player to Barbs
Release candidate 0.0.18a
JCivED 0.0.18a released: map terrain select/copy/paste
JCivED 0.0.18a released: map terrain select/copy/paste
Tagging dd-commons-1.0
Tagging jcived-0.0.17a
Release candidate 0.0.17a
JCivED 0.0.17a released! Yes, it's still alive!!
JCivED 0.0.17a released! Yes, it's still alive!!
Preparing room for "dd-commons" code base split
JCivED 0.0.16a released! (bugfix)