Issues with Sourcefourge FTP server caused the release to be "broken".
Everything should be OK now.
Sorry for the inconvinience.
And here it is. A new release of jCatano.
It was suposed to be released at the 1st of January but only now it was possible.
This new release now REQUIRES JAVA 1.5 (a.k.a. Java 5).
Check the changelog for details of whats new.
jCatano v0.3.1 alpha is now available for download, sinve v.0.3 would only run on java 1.5.
It also fixes a bug with command line arguments...
Sorry for the trouble, but that's why it's still alpha ;-)
And the highly expected :-D version 0.3 of jCatano is now available.
Many thanks to Pedro that made his best to make this release possible.
This is the first release were the game can be played and finished :-)
'Though trades aren't possible.
Check Changelog for the list of new features.
After lots of hard work a new release of this Settlers of Catan clone is now available. Check file notes and changelog for more info about this great release :-)
jCatano has been evolving a little faster now.
The cvs version now allows a client to construct villages by clicking in a piece vertex. No rules are being checked (only if no village is already there).
A screenshot is available at http://jcatano.sourceforge.net/
The first release of JCatano is available for download. It doesn't do much but it's looking good :-D For now the server generates a Board with some constructions, and the clients can see them and finish turn. Each turn, dices are sent and products are generated. There are bugs of course, this is just an alpha, but feel free to try it and fill a bug report or request an enhancement.
After a moment of slow progress jcatano evolves a little faster and the first alpha should be made avalable soon.
We divided work in 3 milestones:
M0 - Board Generation [DONE]
M1 - Product Distribution [ALMOST DONE, 1st ALPHA]
M2 - Constructions with rules [TO BE DONE, 1st BETA]
The code in the CVS supports has finally Server and Client.
The server waits for the clients to join (informing joined how much are still missing), and when all clients join, broadcasts the Board.
The client joins to the server and displays the board.
No funcionalities for the user yet :( but it's starting to look good :-D
The code in the CVS contains a Client that produces a Board (by itself, i.e. not connecting to a server) and displays it on the screen.
The graphics are spectrum-like :-\ but it's the beginning :-D