Added back in the delete file from the repository that were erroring when checked in.
Minor change and speed improvement due to javascript modulus is so slow. Delete file from the repository that was erroring when checked in.
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
Implemented new flexible cycle results design.
In the process of implementing a new flexible cycle results design.
Minor changes due to adding slot wheel support to C++ version.
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
Changed the way symbols on reel strips are rendered and now created cycle result symbols. With all these changes, had to makes some fixes to the wheel implementation.
Minor tweaks and changes based on porting code to C++.
Renamed the payline class to payline set class.
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
Slot wheel support is basically finished.
Almost done adding support for slot wheel.
Added back in the delete file from the repository that were erroring when checked in.
Delete file from the repository that was erroring when checked in.
Added a lot of support for slot wheel. Currently working on handling the spin stop.
In the process of adding support for slot wheel.
Added actor sprites and started implementing support for sprite strategy. Added menu sounds. Removed Object.assign because it wasn't needed. Simplified some of the code that retrieves the info from XML now knowing getElementsByTagName searched two levels down.
Added actor sprites and started implementing support for sprite strategy. Added menu sounds. Removed Object.assign because it wasn't needed. Simplified some of the code that retrieves the info from XML now knowing getElementsByTagName searched two levels down.
Implemented a working sound manager.
Started working on sound manager and some other fixes.
Finished porting the slot code and have a working slot game.
In the process of getting the slot reel group code ported.
In the process of getting the slot reel group up and running.
Setting up the game to run as expected
Added new Huges Who project and implemented slot math loading
Added a bunch of base slot classes and fixed the slider active animation (was being disabled when moving the slider button).
Add gui meter
Implemented the progress bar and started working on the meter
Finished up the physics component.
Have some physics working. Need to finish the physics component.
Transitioning from one state to the next, loading and unloading asset data is now working. Started adding in the javascript version of Box2D.
Finished adding 3D sprite support and loading binary mesh files.
In the process of adding 3D sprite support and loading binary mesh files.
Scrolling is now working with the controls.
Have all the basic controls working except for scrolling within a menu
Rework how scripts are loaded and made it easer to change all the location shader variables
Made fixes to the ported menu system to get it to render correctly. Still need to get it fully working.
IN the process of getting the basic structure setup
IN the process of getting the basic structure setup
Finished porting uicheckboc, uibuttonlist, uislider and uiscrollbox.
Finished porting gui control and subcontrol class.
Finished porting gui menu class.
Implementing the menu, controls are related dep...
Working on the Menu manager. Made improvements ...
Added support for Action Manager
Finalized font support. Added event handling an...
Added support for fonts.
Added support for scaled frame and scaled frame...
Added support for sprite sheets.
Have quad rendering with scaling from the image...
Lots of work getting things setup but this comm...
Loading images and a bunch of new classes
Object Data Manager now loads XML files.
Shader Manager now loads and creates WebGL shad...
In the process of setting up asynchronous loadi...
Initial repository check in.