JMCC(BETAV1.6) released
New
-Basic printing (be sure to choose landscape in printer options!)
-turned off ability to edit power, talent, and contact fields to prevent save problems
-fixed popularity bug
Issues
-problem with contact methods
BETA v.8 is up! (man, I really need to update this more often)
This version mainly fixes some bugs, no new features.
Officially in Beta!
New in this version
-Contacts system works
-many bugs fixed and code streamlined
In Development
-printable character sheet
-"over-slotting" bug-fix
-Advanced Set option
-Bonus and Optional power support
-More Forms info implementation
v.20 is up.
Added Popularity. The +/-/# buttons aren't active yet, but there are check buttons for the variables presented in Advanced set (look under "Base").
Also, I fixed a few bugs;
-Agility "-" button (Thanks ThatArtGuy!) (was set to -11CS instead of -1CS)
-Load method was screwing up. I need to add a choice box ("Are you sure you want to load....") as the Load method is set to reset all info and you'll lose current character.... read more
Another update, new features!
Everything in the GUI now works. I replaced the "rank" fields with buttons (for both powers and abilities). Click on them to roll ranks.
Up Next:
-Popularity
-Contacts
-printing
v.18
Here's another update. If your paying attention to the files contained in the zip, you'll notice about 130 less than before. I greatly streamlined the code.
new in this release:
-changed GUI a bit (added more room for form info)
-added detail for Modified Human - Extra Parts (create a character to see changes)
fixed:
-ability mods were being set by first form rolled or set. later changing form did not change ability mods. This is now fixed.
+/- buttons upgraded. check the option under options and try them out.
v.16 is now up, but it is not the beta.
new features:
-reset option under 'Generate' menu.
other stuff:
-fixed "talent" and "power" bugs; no more ArrayIndexOutOfBoundsExceptions
-fixed logic error in power-roll method that would allow more than 16 powers to be generated due to 0 slot powers (due to GUI limitations, upper limit is 16. I may expand this in the future, but there could technically be no upper limit if multiple powers of the same name are allowed to be generated)
-fixed bugs in the reset routine
-fixed bug in save routine that made window display "Export" instead of "Save" and took user to export directory instead of save directory when saving a character.
Look on the File Menu for an export feature. Also, Talent reroll buttons are functional. Still working on Powers buttons.
Wow, lots of stuff in this one (v.14).
GUI is almost completely functional!
You can now generate a character in the GUI (at least as much as you could in the text version)
Everything works i the GUi except for the ability to generate or re roll individual talents or powers (the number buttons next to each line)
Enjoy!
v.13 is up. The beta is just around the corner!
new in this version:
-Powers!
-some GUI elements have been rearranged
on the agenda:
-talents
-pop-up descriptions
-printing
-one-button random generation
(as with each version, any saved characters are useless with the new version :( )
v.12 is up
new in this version:
-Resources
-Number of Powers
-Number pf Talents
-some visual improvements
-a 'Weakness' button for random generation of weakness
-improved save method to eliminate NullPointer problems
-'Basic Info' button (not yet functional)
on the agenda:
-powers and talents
-pop-up descriptions
-printing
-one-button random generation
Version .11 is up!
You'll see many new buttons, please try them all. They should self-explanatory.
next up
-displaying powers
v.10 is up!
Primary ability ranks now work. Please play with all the buttons and make sure they all work.
The batch file RUNME.bat had an error. Please download the latest version (V.09) zip file. It contains a corrected version.
There's a new batch file posted (by itself). Use it to run the program on Windows
Also, the command line arguments should look like this:
java -Dswing.defaultlaf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel put program name here
A small change, run the RUNME.bat batch file (in Windows) to run the program
or, if you are on a Mac or in Linux, add
-Dswing.defaultlaf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel
to the command line to get the proper look
(ie java CCGuiTest -Dswing.defaultlaf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel)
If it looks strange, you may not have the Nimbus Look and Feel installed. If not, search the web for how to install it on your system. YOU NEED NIMBUS LOOK AND FEEL FOR THE GUI TO BE DISPLAYED CORRECTLY!
GUI is coming along fine and I should have the beta ready by the weekend.
The GUI is going to take me a few days to get a workable version. I will get a beta up ASAP!
V.07 is up
added occupations and fixed a problem in table 5.
Next:
GUI!
V.06 is up!
Lots of stuff in this one
-Weaknesses
-Origins
-Saving and Loading (rudimentary)
Next up:
-GUI!
Also, if anyone has noticed any bugs, please let me know.
V.05 is up.
Forms and Resources are now implemented, fully.
There is a strange problem with the number of powers. If anyone notices this, please send me as much instance info as possible.
Next-up:
Weaknesses
and Origins
Verision .03 posted. Mostly code tweaks and behind the scenes work on Forms