yes, we came to a comclustion. You can create a high-end 3D engine with up to 90-95% of a C/C++ implementation. You have to use Vertex Arrays and DirectBuffers to achieve this. DirectBuffers are supported by jdk 1.4 or higher. The OpenGL bindings gl4java and lwjgl support DirectBuffers.
ciao torsten
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Stated that goal of project was to determine if could do good 3d game in java. Did you guys come to any comclusions?
Hi,
yes, we came to a comclustion. You can create a high-end 3D engine with up to 90-95% of a C/C++ implementation. You have to use Vertex Arrays and DirectBuffers to achieve this. DirectBuffers are supported by jdk 1.4 or higher. The OpenGL bindings gl4java and lwjgl support DirectBuffers.
ciao torsten