[javaCompiler-users] Cannot load AWT toolkit: gnu.java.awt.peer.gtk.GtkToolkit
Status: Beta
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From: Stephen L. <lon...@gm...> - 2006-08-20 09:53:33
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Hi,
I've just taken a look at javaCompiler, and it certainly simplifies what
could potentially be an extremely complex process!
I tried it out an a game I've written in Java, that uses the
java.awt.Graphics2D stuff fairly heavily, along with BufferedImage objects,
but no AWT widgets or anything.
After building a windows .exe from my jar file (thats classes, not source),
I get the following error when running it:
Exception in thread "main" java.awt.AWTError: Cannot load AWT toolkit:
gnu.java.awt.peer.gtk.GtkToolkit
at java.awt.Toolkit.getDefaultToolkit(game-win.exe)
at java.awt.GraphicsEnvironment.getLocalGraphicsEnvironment(game-win.exe)
at java.awt.Window.<init>(game-win.exe)
at java.awt.Frame.<init>(game-win.exe)
at java.awt.Frame.<init>(game-win.exe)
at com.longsteve.GameFrame.<init>(game-win.exe)
at com.longsteve.Game(game-win.exe)
Caused by: java.lang.ClassNotFoundException:
gnu.java.awt.peer.gtk.GtkToolkit not found in
gnu.gcj.runtime.SystemClassLoader{urls=[file:.\], parent=
gnu.gcj.runtime.ExtensionClassLoader{urls=[], parent=null}}
at java.lang.Class.forName(game-win.exe)
at java.awt.Toolkit.getDefaultToolkit(game-win.exe)
...6 more
Have I missed a dependency or something out? Any help would be greatly
appreciated. I used "Managed AWT or Swing project" to start with.
Cheers,
Steve
--
Stephen Longhurst
steve at longsteve.com / longsteve at gmail.com
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