hello everyone (all 2 of you!),
i guess this is the first official email of the list. anyway, just to let
you know that work has been continuing, but at a slow pace. netbeans runs
too slow on my laptop because the project is too big and i don't have enough
memory! so i'm in the process of shifting it to a more 'grassroots'
development environment - gvim + ant. i will put the ant
(http://jakarta.apache.org/ant) build file up for anyone who wants to use
it.
currently, i am component testing in the ga api. i am also reverse
engineering and 'uml-ising' the nn api. a model for the nn api will be up on
the website soon. pls comment on the model for the ga api that is already up
at http://javaailibrary.sourceforge.net.
i'm also hoping for development to pick up very soon - so your'e help will
be required. i know someone that is developing a multi-player game in java
and have spoken to him about his articifial intelligence requirements.
historically a majority of cpu allocation in games is given to graphics and
the rules governing the 'world' are simple meaning that 'hard' ai is not
required as such. but i have spoken to him about using this library to
develop a global strategy for the non-human entities in the game. you can
check his site out at http://www.cellchamber.com. there is a private
download area for those involved in the project (currently only him) which i
will get access to when he comes back from overseas. hopefully this is
something fun that we can apply the java ai library to.
in the meantime, any ideas, comments, complaints are welcome.
later,
.b
p.s. bertrand, j'espere que sa te derange pas que ont se discute en anglais?
s'il y a des trucs incomprehensible tu me dire, d'ac ?
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