I know that the big issue is the missing documentation or the tutorial. Currently we are finishing some more features (world movement, bounding boxes and spheres for collision detection). After releasing these files, a documentation and a tutorial will follow up. I hope, that before New Year there is a tutorial available.
A future release will also contain network code. Maybe you can later support us with your game.
Regards Norbert Nopper alias AwareDreams
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That's good. Oh, and I forgot: The website should contain more information: What can the SDK do (now/in the future/never) for the Programmer? Why should it be used, what are special features, where are restrictions, bugs and so on...
(I guess this will come with the documentation.)
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Totally right.
The upcoming hollidays will give some time to update the website, do the documentation and also to release some code (actually it will be world movement, bounding boxes and spheres).
So be prepared for a minor source drop but also with a little, starting tutorial.
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I 'd like to write document,but I guess we should have a programming project.I miss read a description of the software .First, Major inputs, processing functionality and outputs are described without regard to implementation detail
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I'm also in the category of folks interested in trying to make use of this project to build out one of my personal "dreams" - a dynamically changing window on a virtual world. It looks like this project might be the best starting point I could find, but am a little hesitant to get too involved with the current source code if you're about ready to drop some major enhancements.
Is there a good place to sign up to be notified about new releases? And/or a developer's mailing list?
Thanks,
Ewan Grantham
www.a1e1blog.com
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Please feel free to post feedback and functions/wishes you would like to see in a future release.
I guess that the sdk is a very useful tool for gameprogrammers but there is no tutorial or documentation (except javadoc).
I want to write a 3D-Network-based Javagame but I cannot use the sdk until I know how to use it...
Thank you very much for your feedback.
I know that the big issue is the missing documentation or the tutorial. Currently we are finishing some more features (world movement, bounding boxes and spheres for collision detection). After releasing these files, a documentation and a tutorial will follow up. I hope, that before New Year there is a tutorial available.
A future release will also contain network code. Maybe you can later support us with your game.
Regards Norbert Nopper alias AwareDreams
That's good. Oh, and I forgot: The website should contain more information: What can the SDK do (now/in the future/never) for the Programmer? Why should it be used, what are special features, where are restrictions, bugs and so on...
(I guess this will come with the documentation.)
Totally right.
The upcoming hollidays will give some time to update the website, do the documentation and also to release some code (actually it will be world movement, bounding boxes and spheres).
So be prepared for a minor source drop but also with a little, starting tutorial.
I 'd like to write document,but I guess we should have a programming project.I miss read a description of the software .First, Major inputs, processing functionality and outputs are described without regard to implementation detail
I'm also in the category of folks interested in trying to make use of this project to build out one of my personal "dreams" - a dynamically changing window on a virtual world. It looks like this project might be the best starting point I could find, but am a little hesitant to get too involved with the current source code if you're about ready to drop some major enhancements.
Is there a good place to sign up to be notified about new releases? And/or a developer's mailing list?
Thanks,
Ewan Grantham
www.a1e1blog.com
Dear Ewan Grantham,
at this point of time, we do not have a mailing list yet. Any enhancements etc. are currently posted on the website.
Regards Norbert Nopper