Menu

Project History

Release 0.8:

* Minor bug fixes.
* Added project report.
* Added metrics report.
* Added UML diagrams.
* Plan to add server lobby or channel system.
* Plan to add an interactive client login/game initiation GUI.

Release 0.7:

* Server checks if clients are running a compatible version/protocol.
* Major improvements to the computer AI in both speed and effectiveness.
* Major restructuring of the classes to better accept the multiplayer functionality.
* Added some new AI setup files.
* Added skinnable toolbar.
* Plan to add server lobby or channel system.
* Plan to add an interactive client login/game initiation GUI.

Release 0.6:

* Extended the server functionality to allow any number of players to connect.
* Players are currently matched up on a first come, first server basis.
* Implemented a remote controller for the server.
* Added some new skins.
* Minor bug fixes from last revision.
* Plan to scrap the menus and add a skinnable toolbar.
* Plan to let the server check if clients are running a compatable version/protocol.

Release 0.5:

* Two player support has been added.
* Skinning has been improved and extended.
* Game contains the following known bugs:
      - The pieces on the playing board will only scale horizontally and not vertically

Release 0.4:

* All stated objectives have been met.
* Next release will include a splash screen.
* We're going to try to add two player support.
* May change the format of the skin cfg file to xml.
* May add another config file to save the settings used.

Release 0.3:
Game contains the following known bugs:

* Resizing window sometimes produces a font too large to be displayed

Release 0.2:

* AI only picks a sorted initial setup.
* Game contains the following known bugs:
      - Resizing window sometimes produces a font too large to be displayed

Release 0.1:

* AI only picks a sorted initial setup.
* AI only picks random moves.
* Settings window is unimplemented
* Game contains the following known bugs:
      - Showing game pieces after a strike is sometimes abbreviated
      - Resizing window sometimes produces a font too large to be displayed
Posted by Chris Malloy 2010-02-18

Log in to post a comment.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.