From: Salvatore F. <ei...@gm...> - 2011-09-28 17:42:05
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Hi Jorge, I saw that in a forum earlier, and set the pixels to 800 and resolution to 0,04 in order to get a floorplan of 16x16. Unfortunately the problem was still there. I sent a slightly altered copy of my message to this list to playerstage-users. Will wait to see if anyone has any idea, while working on other parts of the code, hoping something will come up. I think it might have to do something with the fiducial detector and the planner running simultaneously. At some point i used a blobfinder to detect differently colored robots as landmarks, and this wasn't happening. However, i couldn't set a blob id, so i gave a shot to the fiducial, which was not working for me some time ago (is now). I was kind of forced to change to fiducial, so as to improve scalability (many more fiducial ids available than colors -> many more distinct landmarks i can use). Anyway, i hope that either by experimenting, or using someones advice, i will solve this. By the way, regardless of whether you are able to help on a specific matter or not, the fact that you try to is a big thing by itself, and i really appreciate it. Thanks On Sep 28, 2011, at 6:15 PM, Jorge Santos Simón wrote: > Hello Salvatore, > > I think the problem is with player, not javaclient. Have you posted > the question on pla...@li... list? > > I´m quite lost with your problem, but maybe it´s related with the > mapfile parameter: > > resolution 0.032 # meters per pixel > > It must be exactly the physical size of the world divided by the > number of pixels. > > Sorry for not being more helpful > |