From: Sebastian R. <seb...@go...> - 2011-03-09 11:40:07
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Hello Jorge, I made some changes: [0] Does a huge performance improvement when you have a Player server containing a lot of devices. E.g. Having a Stage simulation with 100 robots (each has at least one position and maybe a ranger device). Formerly the PlayerClient just loops through all device for logging output only. Which takes on my config around 20 seconds (!) for connecting 1 PlayerClient (and minutes for 100 clients). With the patch the standard behaviour is not changed, i.e. when logging level == INFO. But when you set it to any higher value, e.g. SEVERE, it will benefit from the performance advantage. It will than take only about a second for one client. [1] Adds the gripper commands to more convenient methods, e.g. open, close ... Kind regards, Sebastian [0] |