From: Radu B. R. <ru...@cs...> - 2008-11-07 09:39:56
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Actually I haven't. When I started coding JavaClient, the swig interfaces that we were using for the python library were crap. Personally I don't like wrappers all that much, but hey, if it works, and people are happy, why not :) Radu. Tung Nguyen wrote: > Hi Radu and Leo, > > Thanks for your replies to my previous question, I really appreciate > them. I have another question for you though: > I'd like to know if using JNI to wrap around the player C (or C++) > client lib is another feasible/reasonable solution for communicating > with the player server. > I saw elsewhere people were considering using either JNI or CORBA for > this purpose. > > I guess you guys have already considered this option instead of writing > a java client completely from the ground up. If this is true, I would > really like to know the drawbacks of the JNI approach (if it's > reasonable at all) as opposed to writing a client from scratch > (JavaClient2). > > Thanks, > > Tung, > > > > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > > > ------------------------------------------------------------------------ > > _______________________________________________ > Java-player-users mailing list > Jav...@li... > https://lists.sourceforge.net/lists/listinfo/java-player-users |