Just a small note people... I changed the structure of the PlayerLaserData class in SVN
and added an array of PlayerPoint2d which basically represent the X and Y cartesian
coordinates of a laser measurement. The calculations are done in LaserInterface
automatically (borrowed from libplayerc) and they are accessible via
<LaserInterface>.getData ().getPoints ();
Useful if you are doing 3D laser maps. :)
Cheers,
R.
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