From: Gregory P. <gre...@us...> - 2003-01-02 05:44:20
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Update of /cvsroot/java-game-lib/LWJGL/src/native/common In directory sc8-pr-cvs1:/tmp/cvs-serv29259/src/native/common Modified Files: extgl.h extgl.c Log Message: Clean OSX release, changed the platform flag to TARGET_OS_MAC to match what's in OpenAL so everything builds smootly together. Index: extgl.h CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/common/extgl.h =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/extgl.h,v retrieving revision 1.8 retrieving revision 1.9 diff -u -d -r1.8 -r1.9 --- extgl.h 1 Jan 2003 23:05:26 -0000 1.8 +++ extgl.h 2 Jan 2003 05:44:16 -0000 1.9 @@ -161,8 +161,6 @@ WGL_NV_render_texture_rectangle */ -//#define _OSX - #ifndef __EXTGL_H__ #define __EXTGL_H__ @@ -325,7 +323,7 @@ #endif /* X11 */ -#ifdef _OSX +#ifdef TARGET_OS_MAC #include <Carbon/Carbon.h> #include <OpenGL/gliContext.h> #include <OpenGL/gliDispatch.h> @@ -411,7 +409,190 @@ extern aglSurfaceTextureEXTPROC aglSurfaceTexture; -#endif /* OSX */ +/************************************************************************/ + +/* + ** Attribute names for aglChoosePixelFormat and aglDescribePixelFormat. + */ +#define AGL_NONE 0 +#define AGL_ALL_RENDERERS 1 /* choose from all available renderers */ +#define AGL_BUFFER_SIZE 2 /* depth of the index buffer */ +#define AGL_LEVEL 3 /* level in plane stacking */ +#define AGL_RGBA 4 /* choose an RGBA format */ +#define AGL_DOUBLEBUFFER 5 /* double buffering supported */ +#define AGL_STEREO 6 /* stereo buffering supported */ +#define AGL_AUX_BUFFERS 7 /* number of aux buffers */ +#define AGL_RED_SIZE 8 /* number of red component bits */ +#define AGL_GREEN_SIZE 9 /* number of green component bits */ +#define AGL_BLUE_SIZE 10 /* number of blue component bits */ +#define AGL_ALPHA_SIZE 11 /* number of alpha component bits */ +#define AGL_DEPTH_SIZE 12 /* number of depth bits */ +#define AGL_STENCIL_SIZE 13 /* number of stencil bits */ +#define AGL_ACCUM_RED_SIZE 14 /* number of red accum bits */ +#define AGL_ACCUM_GREEN_SIZE 15 /* number of green accum bits */ +#define AGL_ACCUM_BLUE_SIZE 16 /* number of blue accum bits */ +#define AGL_ACCUM_ALPHA_SIZE 17 /* number of alpha accum bits */ + +/* + ** Extended attributes + */ +#define AGL_PIXEL_SIZE 50 /* frame buffer bits per pixel */ +#define AGL_MINIMUM_POLICY 51 /* never choose smaller buffers than requested */ +#define AGL_MAXIMUM_POLICY 52 /* choose largest buffers of type requested */ +#define AGL_OFFSCREEN 53 /* choose an off-screen capable renderer */ +#define AGL_FULLSCREEN 54 /* choose a full-screen capable renderer */ +#define AGL_SAMPLE_BUFFERS_ARB 55 /* number of multi sample buffers */ +#define AGL_SAMPLES_ARB 56 /* number of samples per multi sample buffer */ +#define AGL_AUX_DEPTH_STENCIL 57 /* independent depth and/or stencil buffers for the aux buffer */ + +/* Renderer management */ +#define AGL_RENDERER_ID 70 /* request renderer by ID */ +#define AGL_SINGLE_RENDERER 71 /* choose a single renderer for all screens */ +#define AGL_NO_RECOVERY 72 /* disable all failure recovery systems */ +#define AGL_ACCELERATED 73 /* choose a hardware accelerated renderer */ +#define AGL_CLOSEST_POLICY 74 /* choose the closest color buffer to request */ +#define AGL_ROBUST 75 /* renderer does not need failure recovery */ +#define AGL_BACKING_STORE 76 /* back buffer contents are valid after swap */ +#define AGL_MP_SAFE 78 /* renderer is multi-processor safe */ + +/* + ** Only for aglDescribePixelFormat + */ +#define AGL_WINDOW 80 /* can be used to render to an onscreen window */ +#define AGL_MULTISCREEN 81 /* single window can span multiple screens */ +#define AGL_VIRTUAL_SCREEN 82 /* virtual screen number */ +#define AGL_COMPLIANT 83 /* renderer is opengl compliant */ + +/* + ** Property names for aglDescribeRenderer + */ +/* #define AGL_OFFSCREEN 53 */ +/* #define AGL_FULLSCREEN 54 */ +/* #define AGL_RENDERER_ID 70 */ +/* #define AGL_ACCELERATED 73 */ +/* #define AGL_ROBUST 75 */ +/* #define AGL_BACKING_STORE 76 */ +/* #define AGL_MP_SAFE 78 */ +/* #define AGL_WINDOW 80 */ +/* #define AGL_MULTISCREEN 81 */ +/* #define AGL_COMPLIANT 83 */ +#define AGL_BUFFER_MODES 100 +#define AGL_MIN_LEVEL 101 +#define AGL_MAX_LEVEL 102 +#define AGL_COLOR_MODES 103 +#define AGL_ACCUM_MODES 104 +#define AGL_DEPTH_MODES 105 +#define AGL_STENCIL_MODES 106 +#define AGL_MAX_AUX_BUFFERS 107 +#define AGL_VIDEO_MEMORY 120 +#define AGL_TEXTURE_MEMORY 121 + +/* + ** Integer parameter names + */ +#define AGL_SWAP_RECT 200 /* Enable or set the swap rectangle */ +#define AGL_BUFFER_RECT 202 /* Enable or set the buffer rectangle */ +#define AGL_SWAP_LIMIT 203 /* Enable or disable the swap async limit */ +#define AGL_COLORMAP_TRACKING 210 /* Enable or disable colormap tracking */ +#define AGL_COLORMAP_ENTRY 212 /* Set a colormap entry to {index, r, g, b} */ +#define AGL_RASTERIZATION 220 /* Enable or disable all rasterization */ +#define AGL_SWAP_INTERVAL 222 /* 0 -> Don't sync, n -> Sync every n retrace */ +#define AGL_STATE_VALIDATION 230 /* Validate state for multi-screen functionality */ +#define AGL_BUFFER_NAME 231 /* Set the buffer name. Allows for multi ctx to share a buffer */ +#define AGL_ORDER_CONTEXT_TO_FRONT 232 /* Order the current context in front of all the other contexts. */ +#define AGL_CONTEXT_SURFACE_ID 233 /* aglGetInteger only - returns the ID of the drawable surface for the context */ +#define AGL_CONTEXT_DISPLAY_ID 234 /* aglGetInteger only - returns the display ID(s) of all displays touched by the context, up to a maximum of 32 displays */ +#define AGL_SURFACE_ORDER 235 /* Position of OpenGL surface relative to window: 1 -> Above window, -1 -> Below Window */ +#define AGL_SURFACE_OPACITY 236 /* Opacity of OpenGL surface: 1 -> Surface is opaque (default), 0 -> non-opaque */ +#define AGL_CLIP_REGION 254 /* Enable or set the drawable clipping region */ +#define AGL_FS_CAPTURE_SINGLE 255 /* Enable the capture of only a single display for aglFullScreen, normally disabled */ + +/* + ** Option names for aglConfigure. + */ +#define AGL_FORMAT_CACHE_SIZE 501 /* Set the size of the pixel format cache */ +#define AGL_CLEAR_FORMAT_CACHE 502 /* Reset the pixel format cache */ +#define AGL_RETAIN_RENDERERS 503 /* Whether to retain loaded renderers in memory */ + +/* buffer_modes */ +#define AGL_MONOSCOPIC_BIT 0x00000001 +#define AGL_STEREOSCOPIC_BIT 0x00000002 +#define AGL_SINGLEBUFFER_BIT 0x00000004 +#define AGL_DOUBLEBUFFER_BIT 0x00000008 + +/* bit depths */ +#define AGL_0_BIT 0x00000001 +#define AGL_1_BIT 0x00000002 +#define AGL_2_BIT 0x00000004 +#define AGL_3_BIT 0x00000008 +#define AGL_4_BIT 0x00000010 +#define AGL_5_BIT 0x00000020 +#define AGL_6_BIT 0x00000040 +#define AGL_8_BIT 0x00000080 +#define AGL_10_BIT 0x00000100 +#define AGL_12_BIT 0x00000200 +#define AGL_16_BIT 0x00000400 +#define AGL_24_BIT 0x00000800 +#define AGL_32_BIT 0x00001000 +#define AGL_48_BIT 0x00002000 +#define AGL_64_BIT 0x00004000 +#define AGL_96_BIT 0x00008000 +#define AGL_128_BIT 0x00010000 + +/* color modes */ +#define AGL_RGB8_BIT 0x00000001 /* 8 rgb bit/pixel, RGB=7:0, inverse colormap */ +#define AGL_RGB8_A8_BIT 0x00000002 /* 8-8 argb bit/pixel, A=7:0, RGB=7:0, inverse colormap */ +#define AGL_BGR233_BIT 0x00000004 /* 8 rgb bit/pixel, B=7:6, G=5:3, R=2:0 */ +#define AGL_BGR233_A8_BIT 0x00000008 /* 8-8 argb bit/pixel, A=7:0, B=7:6, G=5:3, R=2:0 */ +#define AGL_RGB332_BIT 0x00000010 /* 8 rgb bit/pixel, R=7:5, G=4:2, B=1:0 */ +#define AGL_RGB332_A8_BIT 0x00000020 /* 8-8 argb bit/pixel, A=7:0, R=7:5, G=4:2, B=1:0 */ +#define AGL_RGB444_BIT 0x00000040 /* 16 rgb bit/pixel, R=11:8, G=7:4, B=3:0 */ +#define AGL_ARGB4444_BIT 0x00000080 /* 16 argb bit/pixel, A=15:12, R=11:8, G=7:4, B=3:0 */ +#define AGL_RGB444_A8_BIT 0x00000100 /* 8-16 argb bit/pixel, A=7:0, R=11:8, G=7:4, B=3:0 */ +#define AGL_RGB555_BIT 0x00000200 /* 16 rgb bit/pixel, R=14:10, G=9:5, B=4:0 */ +#define AGL_ARGB1555_BIT 0x00000400 /* 16 argb bit/pixel, A=15, R=14:10, G=9:5, B=4:0 */ +#define AGL_RGB555_A8_BIT 0x00000800 /* 8-16 argb bit/pixel, A=7:0, R=14:10, G=9:5, B=4:0 */ +#define AGL_RGB565_BIT 0x00001000 /* 16 rgb bit/pixel, R=15:11, G=10:5, B=4:0 */ +#define AGL_RGB565_A8_BIT 0x00002000 /* 8-16 argb bit/pixel, A=7:0, R=15:11, G=10:5, B=4:0 */ +#define AGL_RGB888_BIT 0x00004000 /* 32 rgb bit/pixel, R=23:16, G=15:8, B=7:0 */ +#define AGL_ARGB8888_BIT 0x00008000 /* 32 argb bit/pixel, A=31:24, R=23:16, G=15:8, B=7:0 */ +#define AGL_RGB888_A8_BIT 0x00010000 /* 8-32 argb bit/pixel, A=7:0, R=23:16, G=15:8, B=7:0 */ +#define AGL_RGB101010_BIT 0x00020000 /* 32 rgb bit/pixel, R=29:20, G=19:10, B=9:0 */ +#define AGL_ARGB2101010_BIT 0x00040000 /* 32 argb bit/pixel, A=31:30 R=29:20, G=19:10, B=9:0 */ +#define AGL_RGB101010_A8_BIT 0x00080000 /* 8-32 argb bit/pixel, A=7:0 R=29:20, G=19:10, B=9:0 */ +#define AGL_RGB121212_BIT 0x00100000 /* 48 rgb bit/pixel, R=35:24, G=23:12, B=11:0 */ +#define AGL_ARGB12121212_BIT 0x00200000 /* 48 argb bit/pixel, A=47:36, R=35:24, G=23:12, B=11:0 */ +#define AGL_RGB161616_BIT 0x00400000 /* 64 rgb bit/pixel, R=47:32, G=31:16, B=15:0 */ +#define AGL_ARGB16161616_BIT 0x00800000 /* 64 argb bit/pixel, A=63:48, R=47:32, G=31:16, B=15:0 */ +#define AGL_INDEX8_BIT 0x20000000 /* 8 bit color look up table */ +#define AGL_INDEX16_BIT 0x40000000 /* 16 bit color look up table */ + +/* + ** Error return values from aglGetError. + */ +#define AGL_NO_ERROR 0 /* no error */ + +#define AGL_BAD_ATTRIBUTE 10000 /* invalid pixel format attribute */ +#define AGL_BAD_PROPERTY 10001 /* invalid renderer property */ +#define AGL_BAD_PIXELFMT 10002 /* invalid pixel format */ +#define AGL_BAD_RENDINFO 10003 /* invalid renderer info */ +#define AGL_BAD_CONTEXT 10004 /* invalid context */ +#define AGL_BAD_DRAWABLE 10005 /* invalid drawable */ +#define AGL_BAD_GDEV 10006 /* invalid graphics device */ +#define AGL_BAD_STATE 10007 /* invalid context state */ +#define AGL_BAD_VALUE 10008 /* invalid numerical value */ +#define AGL_BAD_MATCH 10009 /* invalid share context */ +#define AGL_BAD_ENUM 10010 /* invalid enumerant */ +#define AGL_BAD_OFFSCREEN 10011 /* invalid offscreen drawable */ +#define AGL_BAD_FULLSCREEN 10012 /* invalid offscreen drawable */ +#define AGL_BAD_WINDOW 10013 /* invalid window */ +#define AGL_BAD_POINTER 10014 /* invalid pointer */ +#define AGL_BAD_MODULE 10015 /* invalid code module */ +#define AGL_BAD_ALLOC 10016 /* memory allocation failure */ + +/************************************************************************/ + +#endif /* TARGET_OS_MAC */ /*************************************************************/ /* GLU functions */ @@ -5559,11 +5740,11 @@ }; #endif /* X11 */ -#ifdef _OSX +#ifdef TARGET_OS_MAC struct AGLExtensionTypes { }; -#endif /* OSX */ +#endif /* TARGET_OS_MAC */ struct GLUExtensionTypes { @@ -5581,9 +5762,9 @@ #ifdef _X11 struct GLXExtensionTypes glx; #endif /* X11 */ -#ifdef _OSX +#ifdef TARGET_OS_MAC struct AGLExtensionTypes agl; -#endif /* OSX */ +#endif /* TARGET_OS_MAC */ struct GLUExtensionTypes glu; int ARB_imaging; @@ -5687,7 +5868,7 @@ int extgl_Open(void); #endif -#ifdef _OSX +#ifdef TARGET_OS_MAC int extgl_Open(void); #endif Index: extgl.c CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/common/extgl.c =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/native/common/extgl.c,v retrieving revision 1.6 retrieving revision 1.7 diff -u -d -r1.6 -r1.7 --- extgl.c 1 Jan 2003 04:04:43 -0000 1.6 +++ extgl.c 2 Jan 2003 05:44:16 -0000 1.7 @@ -774,9 +774,9 @@ glXFreeMemoryNVPROC glXFreeMemoryNV = NULL; #endif /* X11 */ -#ifdef _OSX +#ifdef TARGET_OS_MAC // TODO: find the OSX equivalent of these functions -#endif /* OSX */ +#endif /* TARGET_OS_MAC */ #endif /* GL_NV_vertex_array_range */ @@ -1337,7 +1337,7 @@ void * lib_glu_handle = NULL; #endif -#ifdef _OSX +#ifdef TARGET_OS_MAC // Note: Not used, there is a CFBundleRef in the header file that handles the // dynamic load from the GL Framework bundle and this framework include gl // and glu in the same library @@ -1378,7 +1378,7 @@ return t; #endif -#ifdef _OSX +#ifdef TARGET_OS_MAC void *t =(void *)aglGetProcAddress(name); return t; @@ -1538,7 +1538,7 @@ /*-----------------------------------------------------*/ /* AGL stuff BEGIN*/ /*-----------------------------------------------------*/ -#ifdef _OSX +#ifdef TARGET_OS_MAC int extgl_InitializeAGL() { @@ -3228,7 +3228,7 @@ extgl_InitializeWGL(); #endif -#ifdef _OSX +#ifdef TARGET_OS_MAC /* load AGL extensions */ extgl_InitializeAGL(); #endif @@ -3267,7 +3267,7 @@ } #endif /* WIN32 */ -#ifdef _OSX +#ifdef TARGET_OS_MAC int extgl_Open(void) { OSStatus err = aglInitEntryPoints(); @@ -3283,7 +3283,7 @@ // return 0; } -#endif /* OSX */ +#endif /* TARGET_OS_MAC */ void extgl_Close(void) { @@ -3295,12 +3295,12 @@ FreeLibrary(lib_gl_handle); FreeLibrary(lib_glu_handle); #endif -#ifdef _OSX +#ifdef TARGET_OS_MAC aglDellocEntryPoints(); #endif } -#ifdef _OSX +#ifdef TARGET_OS_MAC CFBundleRef gBundleRefOpenGL = NULL; // ------------------------- OSStatus aglInitEntryPoints (void) |