From: Elias N. <eli...@us...> - 2002-11-21 15:13:53
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl In directory sc8-pr-cvs1:/tmp/cvs-serv6033 Added Files: Grass.java cg_grass2.cg cg_grass2.vp Log Message: Added shader demo Grass.java --- NEW FILE: Grass.java --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/Grass.java import org.lwjgl.input.*; import org.lwjgl.opengl.*; import org.lwjgl.*; import java.net.*; import java.io.*; import java.nio.*; import java.util.*; class Aslod { float angle; float value; float ripple; float count; } public class Grass { private static boolean finished = false; private static Random rand = new Random(); static { try { DisplayMode[] modes = Display.getAvailableDisplayModes(); System.out.println("Available display modes:"); for (int i = 0; i < modes.length; i ++) System.out.println(modes[i]); // For now let's just pick a mode we're certain to have Display.create(new DisplayMode(800, 600, 16, 60), false); System.out.println("Created display."); } catch (Exception e) { System.err.println("Failed to create display due to "+e); System.exit(1); } } public static final GL gl = new GL(16, 0, 16, 8); public static final GLU glu = new GLU(gl); static { try { gl.create(); Keyboard.create(); Keyboard.enableBuffer(); Mouse.create(); System.out.println("Created OpenGL."); } catch (Exception e) { System.err.println("Failed to create OpenGL due to "+e); System.exit(1); } } private static Aslod aslod = new Aslod(); private static int mesh; private static int program_handle; private static byte[] loadFile(String file) { int next; java.util.Vector bytes = new java.util.Vector(); try { ClassLoader loader = ClassLoader.getSystemClassLoader(); URL url = loader.getResource(file); InputStream stream = new BufferedInputStream(url.openStream()); while ((next = (stream.read())) != -1) bytes.add(new Byte((byte)next)); stream.close(); byte[] result = new byte[bytes.size()]; for (int i = 0; i < result.length; i++) result[i] = ((Byte)bytes.get(i)).byteValue(); return result; } catch (Exception e) { e.printStackTrace(); } return null; } public static void main(String[] args) { ByteBuffer byte_buf = ByteBuffer.allocateDirect(4); byte_buf.order(ByteOrder.nativeOrder()); System.out.println("Vertex program supported: " + gl.NV_vertex_program); gl.genProgramsNV(1, Sys.getDirectBufferAddress(byte_buf)); IntBuffer int_buf = byte_buf.asIntBuffer(); if (int_buf.get(0) == 0) throw new RuntimeException("Could not allocate new vertex program id!"); program_handle = int_buf.get(0); byte[] program = loadFile("cg_grass2.vp"); ByteBuffer program_buf = ByteBuffer.allocateDirect(program.length); program_buf.order(ByteOrder.nativeOrder()); program_buf.rewind(); program_buf.put(program); program_buf.rewind(); gl.loadProgramNV(GL.VERTEX_PROGRAM_NV, program_handle, program_buf.remaining(), Sys.getDirectBufferAddress(program_buf)); /*gl.getIntegerv(GL.PROGRAM_ERROR_POSITION_NV, Sys.getDirectBufferAddress(int_buf)); System.out.println("error position: " + int_buf.get(0));*/ genMesh(); float[] LightDiffuse = {1.0f, 0.0f, 0.0f, 1.0f}; float[] LightPosition = {1.0f, 1.0f, 1.0f, 0.0f}; ByteBuffer light_buf = ByteBuffer.allocateDirect(4*4); light_buf.order(ByteOrder.nativeOrder()); FloatBuffer light_buf_f = light_buf.asFloatBuffer(); light_buf_f.rewind(); light_buf_f.put(LightDiffuse); gl.lightfv(GL.LIGHT0, GL.DIFFUSE, Sys.getDirectBufferAddress(light_buf_f)); light_buf_f.rewind(); light_buf_f.put(LightPosition); gl.lightfv(GL.LIGHT0, GL.POSITION, Sys.getDirectBufferAddress(light_buf_f)); gl.enable(GL.LIGHT0); gl.enable(GL.LIGHTING); gl.enable(GL.DEPTH_TEST); gl.blendFunc(GL.SRC_ALPHA, GL.ONE_MINUS_SRC_ALPHA); gl.enable(GL.BLEND); gl.matrixMode(GL.PROJECTION); glu.perspective(40.0, 1.0, 1.0, 50.0); gl.matrixMode(GL.MODELVIEW); glu.lookAt(14.0, 10.0, -16.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); aslod.angle = 2.6179935f; aslod.value = 0.2f; aslod.ripple = 0.0f; aslod.count = 0.0f; while (!finished) { keyPoll(); float degree = (1.0f + (aslod.value * 20.0f)) * 0.01745329f; degree *= (0.5 + myrand()) ; ptrAnimate(degree); gl.clear(GL.COLOR_BUFFER_BIT | GL.DEPTH_BUFFER_BIT); //ptrDraw(); grsDraw(); gl.swapBuffers(); } Mouse.destroy(); Keyboard.destroy(); gl.destroy(); Display.destroy(); } private static float myrand() { // returns a value between 0 and 1 return rand.nextFloat(); } private static void genGrass( float fFaceHeight, float fFaceWidth, float fX, float fZ ) { int cFaces; int numFaces; float cWidth; float fDecWidth, frndWidth, frndHeight; float fRotate; float fRigid; numFaces = 5; frndHeight = fFaceHeight + ((fFaceHeight / 1.5f) * (float)java.lang.Math.cos(java.lang.Math.abs(rand.nextInt()))); frndWidth = fFaceWidth + ((fFaceWidth / 4.0f) * (float)java.lang.Math.cos(java.lang.Math.abs(rand.nextInt()))); fDecWidth = frndWidth / 5.0f; fRotate = myrand() * 3.1415f; fRigid = ((fRigid = myrand()) < 0.2f) ? 0.2f : fRigid; if (myrand() < 0.3) gl.begin(GL.LINE_STRIP); else gl.begin(GL.QUAD_STRIP); for (cFaces = 0; cFaces < numFaces; cFaces++) { for (cWidth = frndWidth; cWidth >=-frndWidth; cWidth-=(frndWidth * 2.0f)) { gl.color4f(fX, fRigid, fZ, (float)cFaces/(float)numFaces); gl.vertex3f((float)(((cFaces-2)*0.1f)*java.lang.Math.cos(fRotate)+(cWidth)*java.lang.Math.sin(fRotate)), cFaces*frndHeight, -(float)(((cFaces-2)*0.1f)*java.lang.Math.sin(fRotate) + (cWidth)*java.lang.Math.cos(fRotate))); } frndWidth -= fDecWidth; } gl.end(); } private static void genMesh() { float cI, cJ, fArea; fArea = 20.0f; mesh = gl.genLists(1); gl.newList(mesh, GL.COMPILE); for (cI = -fArea/2; cI < fArea/2; cI+=0.25f) { for (cJ = -fArea/2; cJ < fArea/2; cJ+=0.25f) { genGrass(0.5f, 0.1f, cI, cJ); } } gl.endList(); } private static void grsDraw() { gl.enable(GL.VERTEX_PROGRAM_NV); gl.bindProgramNV(GL.VERTEX_PROGRAM_NV, program_handle); gl.trackMatrixNV(GL.VERTEX_PROGRAM_NV, 0, GL.MODELVIEW_PROJECTION_NV, GL.IDENTITY_NV); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 4, 0.0f, 0.0f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 5, 0.0f, 0.0f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 6, 1.763609f, 0.496495f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 7, -0.943599f, 3.203737f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 8, 4.101107f, 0.943413f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 9, -1.218603f, 6.259399f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 10, 7.214299f, 1.352961f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 11, -1.540748f, 10.080958f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 12, 10.880035f, 1.759046f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 13, -1.852705f, 14.468674f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 14, 14.292879f, 1.973329f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 15, -1.973387f, 18.506531f, 0.0f, 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 16, (float)(java.lang.Math.sin(aslod.angle) * (aslod.value + aslod.ripple)), 0.0f, (float)(java.lang.Math.cos(aslod.angle) * (aslod.value + aslod.ripple)), 0.0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 17, 1.7f, 5f, 2f, 0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 18, -0.0187293f, 0.074261f, 0.2121144f, 1.570729f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 20, 0f, 0.5f, 1f, 0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 21, 0.25f, -9f, 0.75f, 0.1591549f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 22, 24.9808f, -24.9808f, -60.14581f, 60.14581f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 23, 85.45379f, -85.45379f, -64.93935f, 64.93935f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 24, 19.73921f, -19.73921f, -1f, 1f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 25, 0f, 4f, 0f, 0f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 19, 1f, 3.141593f, 0.5f, 1f); gl.programParameter4fNV( GL.VERTEX_PROGRAM_NV, 26, 0.7f, 0.4f, 0f, 0f); gl.callList(mesh); gl.disable(GL.VERTEX_PROGRAM_NV); } /* private static void ptrDraw() { glRotatef((aslod.angle * 180.0f) / 3.1415f, 0, 1, 0); glTranslatef(0, 4.5, -7.5); glRotatef(-90, 0, 1, 0); glRotatef(-45, 0, 0, 1); glMaterialfv(GL.FRONT, GL.AMBIENT, vec4f(.1f,.1f,0,1).v); glMaterialfv(GL.FRONT, GL.DIFFUSE, vec4f(.6f,.6f,.1f,1).v); glMaterialfv(GL.FRONT, GL.SPECULAR, vec4f(1,1,.75f,1).v); glMaterialf(GL.FRONT, GL.SHININESS, 128.f); glutSolidTeapot(aslod.value*5); gl.rotatef(45, 0, 0, 1); gl.totatef(90, 0, 1, 0); gl.translatef(0, -4.5, 7.5); gl.rotatef(-(aslod.angle * 180.0f) / 3.1415f, 0f, 1f, 0f); } */ private static void ptrAnimate(float degree) { aslod.count += degree; aslod.ripple = (float)(java.lang.Math.cos(aslod.count) / 80.0); } private static void keyPoll() { Keyboard.read(); for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) { Keyboard.next(); if (!Keyboard.state) continue; switch(Keyboard.key) { case Keyboard.KEY_A: aslod.angle += 0.1; break; case Keyboard.KEY_D: aslod.angle -= 0.1; break; case Keyboard.KEY_W: aslod.value += (aslod.value >= 0.15) ? 0.0 : 0.0025; break; case Keyboard.KEY_S: aslod.value -= (aslod.value <= 0.005) ? 0.0 : 0.0025; break; case Keyboard.KEY_ESCAPE: finished = true; break; } } } } --- NEW FILE: cg_grass2.cg --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/cg_grass2.cg #pragma bind app2vert.position = ATTR0 #pragma bind app2vert.normal = ATTR2 #pragma bind app2vert.color = ATTR3 struct app2vert : application2vertex { float4 position; //in object space float3 normal; //in object space float4 color; }; #pragma bind vert2frag.HPOS = HPOS #pragma bind vert2frag.COL0 = COL0 struct vert2frag : vertex2fragment { float4 HPOS; float4 COL0; }; vert2frag main(app2vert IN, uniform float4x4 ModelViewProj, uniform float4 Stiff[12], uniform float4 Load) { vert2frag OUT; float4 position; float3 normal; float3 disloc; float4 dif; float index; float teta; float alpha; alpha = IN.position.y / 1.7; // matrix line index index = IN.color.a * 5 * 2; // straw stiffness (randomic) Load = Load * IN.color.y; disloc.x = IN.position.x + dot(Stiff[index].xy, Load.xz); disloc.y = IN.position.y; disloc.z = IN.position.z + dot(Stiff[index + 1].xy, Load.xz); // find the normal teta = acos(IN.position.y / length(disloc)); normal = IN.position.xyz - disloc.xyz; normal.y = sin(teta) * length(disloc); normal = normalize(normal); position.x = disloc.x + IN.color.x; position.y = disloc.y; position.z = disloc.z + IN.color.z; position.w = 1; OUT.HPOS = mul(ModelViewProj, position); // calculate diffuse lighting off the normal that was just calculated float4 lightPos = float4(0,4,0,0); float4 lightVec = normalize(lightPos - position); float diffuseInten = dot(lightVec.xyz, normal); diffuseInten = (diffuseInten < 0.5) ? 0.5 : diffuseInten; OUT.COL0 = float4(IN.color.y * 0.7, 0.7, 0.4, alpha) * diffuseInten; return OUT; } --- NEW FILE: cg_grass2.vp --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/cg_grass2.vp !!VP1.0 # NV_vertex_program generated by NVIDIA Cg compiler # cgc version 1.5.0001, build date Sep 12 2002 15:49:58 # command line args: -profile vp20 cg_grass2.cg # nv30vp backend compiling 'main' program #vendor NVIDIA Corporation #version 1.0.1 #profile vp20 #program main #semantic main.ModelViewProj #semantic main.Stiff #semantic main.Load #var float4 IN.position : $vin.ATTR0 : ATTR0 : 0 : 1 #var float3 IN.normal : $vin.ATTR2 : ATTR2 : 0 : 1 #var float4 IN.color : $vin.ATTR3 : ATTR3 : 0 : 1 #var float4x4 ModelViewProj : : c[0], 4 : 1 : 1 #var float4 Stiff[0] : : c[4] : 2 : 1 #var float4 Stiff[1] : : c[5] : 2 : 1 #var float4 Stiff[2] : : c[6] : 2 : 1 #var float4 Stiff[3] : : c[7] : 2 : 1 #var float4 Stiff[4] : : c[8] : 2 : 1 #var float4 Stiff[5] : : c[9] : 2 : 1 #var float4 Stiff[6] : : c[10] : 2 : 1 #var float4 Stiff[7] : : c[11] : 2 : 1 #var float4 Stiff[8] : : c[12] : 2 : 1 #var float4 Stiff[9] : : c[13] : 2 : 1 #var float4 Stiff[10] : : c[14] : 2 : 1 #var float4 Stiff[11] : : c[15] : 2 : 1 #var float4 Load : : c[16] : 3 : 1 #var float4 HPOS : $vout.HPOS : HPOS : -1 : 1 #var float4 COL0 : $vout.COL0 : COL0 : -1 : 1 #const c[17] = 1.7 5 2 0 #const c[18] = -0.0187293 0.074261 0.2121144 1.570729 #const c[20] = 0 0.5 1 0 #const c[21] = 0.25 -9 0.75 0.1591549 #const c[22] = 24.9808 -24.9808 -60.14581 60.14581 #const c[23] = 85.45379 -85.45379 -64.93935 64.93935 #const c[24] = 19.73921 -19.73921 -1 1 #const c[25] = 0 4 0 0 #const c[19] = 1 3.141593 0.5 1 #const c[26] = 0.7 0.4 0 0 MUL R2, c[16], v[3].y; MUL R0, v[3].w, c[17].y; MUL R1, R0.x, c[17].z; ARL A0.x, R1.x; MUL R0, c[A0.x + 4].xyxx, R2.xzxx; ADD R0, R0.x, R0.y; ADD R3.x, v[0].x, R0.x; MOV R3.y, v[0].y; MUL R0, c[A0.x + 5].xyxx, R2.xzxx; ADD R0, R0.x, R0.y; ADD R3.z, v[0].z, R0.x; ADD R2.x, R3.x, v[3].x; MOV R2.y, R3.y; ADD R2.z, R3.z, v[3].z; MOV R2.w, c[19].x; DP4 R0.x, c[0], R2; DP4 R0.y, c[1], R2; DP4 R0.z, c[2], R2; DP4 R0.w, c[3], R2; MOV o[HPOS], R0; ADD R1.xz, v[0].xyzx, -R3.xyzx; DP3 R0, R3.xyzx, R3.xyzx; RSQ R0, R0.x; RCP R0, R0.x; RCP R3, R0.x; MUL R6, v[0].y, R3.x; MAX R5, R6.x, -R6.x; MAD R3, c[18].x, R5.x, c[18].y; MAD R3, R3.x, R5.x, -c[18].z; MAD R4, R3.x, R5.x, c[18].w; ADD R3, c[19].x, -R5.x; RSQ R3, R3.x; RCP R3, R3.x; MUL R5, R4.x, R3.x; SLT R4, R6.x, c[17].w; MUL R3, c[17].z, R4.x; MUL R3, R3.x, R5.x; ADD R3, R5.x, -R3.x; MAD R3, R4.x, c[19].y, R3.x; MAD R6, c[21].w, R3.x, -c[21].x; EXP R6.y, R6.x; ADD R3, c[20].xyzx, -R6.yyyy; MUL R5, R3.xyzx, R3.xyzx; SLT R4.x, R6.y, c[21].x; SGE R3, R6.yyyy, c[21].yzyy; MOV R4.yz, R3.xxyw; DP3 R4.y, R4.xyzx, c[24].zwzz; MAD R3, c[22].xyxx, R5.xyzx, c[22].zwzz; MAD R3, R3.xyzx, R5.xyzx, c[23].xyxx; MAD R3, R3.xyzx, R5.xyzx, c[23].zwzz; MAD R3, R3.xyzx, R5.xyzx, c[24].xyxx; MAD R3, R3.xyzx, R5.xyzx, c[24].zwzz; DP3 R5.x, R3.xyzx, -R4.xyzx; MUL R1.y, R5.x, R0.x; DP3 R0, R1.xyzx, R1.xyzx; RSQ R0, R0.x; MUL R3, R0.x, R1.xyzx; ADD R1, c[25], -R2; DP4 R0, R1, R1; RSQ R0, R0.x; MUL R0, R0.x, R1; DP3 R2, R0.xyzx, R3.xyzx; SLT R1, R2.x, c[19].z; ADD R0, c[19].w, -R1.x; MUL R0, R0.x, R2.x; MAD R2, R1.x, c[19].z, R0.x; MUL R1.x, v[3].y, c[26].x; MOV R1.y, c[26].x; MOV R1.z, c[26].y; RCP R0, c[17].x; MUL R1.w, v[0].y, R0.x; MUL o[COL0], R1, R2.x; END # 72 instructions # End of program |