From: <sp...@us...> - 2012-11-06 16:18:37
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Revision: 3819 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3819&view=rev Author: spasi Date: 2012-11-06 16:18:28 +0000 (Tue, 06 Nov 2012) Log Message: ----------- Added missing alternative signature functions. Modified Paths: -------------- trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java 2012-11-06 12:14:03 UTC (rev 3818) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java 2012-11-06 16:18:28 UTC (rev 3819) @@ -64,11 +64,19 @@ @Reuse("GL40") int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); + @Alternate("glGetSubroutineUniformLocation") @Reuse("GL40") + int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); + + @Reuse("GL40") @GLuint int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); + @Alternate("glGetSubroutineIndex") @Reuse("GL40") + int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); + + @Reuse("GL40") @StripPostfix("values") void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @Check("1") @OutParameter IntBuffer values); Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-11-06 12:14:03 UTC (rev 3818) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-11-06 16:18:28 UTC (rev 3819) @@ -218,9 +218,16 @@ int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); + @Alternate("glGetSubroutineUniformLocation") + int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); + @GLuint int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name); + @Alternate("glGetSubroutineIndex") + @GLuint + int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name); + @StripPostfix("values") void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname, @OutParameter @Check("1") IntBuffer values); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |