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From: <sp...@us...> - 2012-11-06 16:18:37
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Revision: 3819
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3819&view=rev
Author: spasi
Date: 2012-11-06 16:18:28 +0000 (Tue, 06 Nov 2012)
Log Message:
-----------
Added missing alternative signature functions.
Modified Paths:
--------------
trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java 2012-11-06 12:14:03 UTC (rev 3818)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java 2012-11-06 16:18:28 UTC (rev 3819)
@@ -64,11 +64,19 @@
@Reuse("GL40")
int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
+ @Alternate("glGetSubroutineUniformLocation")
@Reuse("GL40")
+ int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
+
+ @Reuse("GL40")
@GLuint
int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
+ @Alternate("glGetSubroutineIndex")
@Reuse("GL40")
+ int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
+
+ @Reuse("GL40")
@StripPostfix("values")
void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
@Check("1") @OutParameter IntBuffer values);
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-11-06 12:14:03 UTC (rev 3818)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-11-06 16:18:28 UTC (rev 3819)
@@ -218,9 +218,16 @@
int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
+ @Alternate("glGetSubroutineUniformLocation")
+ int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
+
@GLuint
int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
+ @Alternate("glGetSubroutineIndex")
+ @GLuint
+ int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @NullTerminated CharSequence name);
+
@StripPostfix("values")
void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
@OutParameter @Check("1") IntBuffer values);
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