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From: <sp...@us...> - 2012-08-28 09:06:46
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Revision: 3792
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3792&view=rev
Author: spasi
Date: 2012-08-28 09:06:36 +0000 (Tue, 28 Aug 2012)
Log Message:
-----------
Translate extended keys before the state check.
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java 2012-08-23 14:20:58 UTC (rev 3791)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java 2012-08-28 09:06:36 UTC (rev 3792)
@@ -155,10 +155,10 @@
}
public void handleKey(int virt_key, int scan_code, boolean extended, byte event_state, long millis, boolean repeat) {
+ virt_key = translateExtended(virt_key, scan_code, event_state, extended);
if ( !repeat && isKeyPressed(event_state) == isKeyPressed(virt_key_down_buffer[virt_key]) )
return;
- virt_key = translateExtended(virt_key, scan_code, event_state, extended);
flushRetained();
has_retained_event = true;
int keycode = WindowsKeycodes.mapVirtualKeyToLWJGLCode(virt_key);
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