From: <sp...@us...> - 2012-08-28 09:06:46
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Revision: 3792 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3792&view=rev Author: spasi Date: 2012-08-28 09:06:36 +0000 (Tue, 28 Aug 2012) Log Message: ----------- Translate extended keys before the state check. Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java 2012-08-23 14:20:58 UTC (rev 3791) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeyboard.java 2012-08-28 09:06:36 UTC (rev 3792) @@ -155,10 +155,10 @@ } public void handleKey(int virt_key, int scan_code, boolean extended, byte event_state, long millis, boolean repeat) { + virt_key = translateExtended(virt_key, scan_code, event_state, extended); if ( !repeat && isKeyPressed(event_state) == isKeyPressed(virt_key_down_buffer[virt_key]) ) return; - virt_key = translateExtended(virt_key, scan_code, event_state, extended); flushRetained(); has_retained_event = true; int keycode = WindowsKeycodes.mapVirtualKeyToLWJGLCode(virt_key); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |