From: <sp...@us...> - 2012-05-04 17:23:43
|
Revision: 3768 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3768&view=rev Author: spasi Date: 2012-05-04 17:23:36 +0000 (Fri, 04 May 2012) Log Message: ----------- GL spec 20120427 updates. Modified Paths: -------------- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java 2012-04-26 18:08:12 UTC (rev 3767) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java 2012-05-04 17:23:36 UTC (rev 3768) @@ -719,9 +719,9 @@ void glAccum(@GLenum int op, float value); @DeprecatedGL - void glAlphaFunc(@GLenum int func, @GLclampf float ref); + void glAlphaFunc(@GLenum int func, float ref); - void glClearColor(@GLclampf float red, @GLclampf float green, @GLclampf float blue, @GLclampf float alpha); + void glClearColor(float red, float green, float blue, float alpha); @DeprecatedGL void glClearAccum(float red, float green, float blue, float alpha); @@ -755,7 +755,7 @@ @GLuint IntBuffer textures, @Const @Check("textures.remaining()") - @GLclampf FloatBuffer priorities); + FloatBuffer priorities); @DeprecatedGL boolean glAreTexturesResident(@AutoSize("textures") @GLsizei int n, @@ -776,7 +776,7 @@ @NoErrorCheck void glArrayElement(int i); - void glClearDepth(@GLclampd double depth); + void glClearDepth(double depth); @DeprecatedGL void glDeleteLists(@GLuint int list, @GLsizei int range); @@ -918,7 +918,7 @@ void glDrawArrays(@GLenum int mode, int first, @GLsizei int count); - void glDepthRange(@GLclampd double zNear, @GLclampd double zFar); + void glDepthRange(double zNear, double zFar); void glDepthMask(boolean flag); Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java 2012-04-26 18:08:12 UTC (rev 3767) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java 2012-05-04 17:23:36 UTC (rev 3768) @@ -253,6 +253,6 @@ @DeprecatedGL void glMultTransposeMatrixd(@Check("16") @Const DoubleBuffer m); - void glSampleCoverage(@GLclampf float value, boolean invert); + void glSampleCoverage(float value, boolean invert); } Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java 2012-04-26 18:08:12 UTC (rev 3767) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java 2012-05-04 17:23:36 UTC (rev 3768) @@ -97,7 +97,7 @@ void glBlendEquation(@GLenum int mode); - void glBlendColor(@GLclampf float red, @GLclampf float green, @GLclampf float blue, @GLclampf float alpha); + void glBlendColor(float red, float green, float blue, float alpha); @DeprecatedGL void glFogCoordf(float coord); Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java 2012-04-26 18:08:12 UTC (rev 3767) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java 2012-05-04 17:23:36 UTC (rev 3768) @@ -76,9 +76,12 @@ // ----------------------[ EXT_copy_buffer ]---------------------- // --------------------------------------------------------------- - int GL_COPY_READ_BUFFER = 0x8F36; - int GL_COPY_WRITE_BUFFER = 0x8F37; + int GL_COPY_READ_BUFFER_BINDING = 0x8F36; + int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37; + int GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING; + int GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING; + void glCopyBufferSubData(@GLenum int readtarget, @GLenum int writetarget, @GLintptr long readoffset, @GLintptr long writeoffset, @GLsizeiptr long size); // -------------------------------------------------------------------- Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-04-26 18:08:12 UTC (rev 3767) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-05-04 17:23:36 UTC (rev 3768) @@ -184,7 +184,7 @@ */ int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37; - void glMinSampleShading(@GLclampf float value); + void glMinSampleShading(float value); // --------------------------------------------------------------------- // ----------------------[ ARB_shader_subroutine ]---------------------- @@ -394,8 +394,10 @@ * Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv, * and GetFloatv: */ - int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23; - int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24; + int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23; + int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; + int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED; + int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE; int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; void glBindTransformFeedback(@GLenum int target, @GLuint int id); Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java 2012-04-26 18:08:12 UTC (rev 3767) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java 2012-05-04 17:23:36 UTC (rev 3768) @@ -77,9 +77,9 @@ @OutParameter @Check("2") IntBuffer range, @OutParameter @Check("1") IntBuffer precision); - void glDepthRangef(@GLclampf float n, @GLclampf float f); + void glDepthRangef(float n, float f); - void glClearDepthf(@GLclampf float d); + void glClearDepthf(float d); // ---------------------------------------------------------------------- // ----------------------[ ARB_get_program_binary ]---------------------- @@ -447,9 +447,9 @@ void glScissorIndexedv(@GLuint int index, @Check("4") @Const IntBuffer v); @StripPostfix("v") - void glDepthRangeArrayv(@GLuint int first, @AutoSize(value = "v", expression = " >> 1") @GLsizei int count, @Const @GLclampd DoubleBuffer v); + void glDepthRangeArrayv(@GLuint int first, @AutoSize(value = "v", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer v); - void glDepthRangeIndexed(@GLuint int index, @GLclampd double n, @GLclampd double f); + void glDepthRangeIndexed(@GLuint int index, double n, double f); @StripPostfix("data") void glGetFloati_v(@GLenum int target, @GLuint int index, @Check @OutParameter FloatBuffer data); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |