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From: <ka...@us...> - 2012-02-29 23:18:43
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Revision: 3746
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3746&view=rev
Author: kappa1
Date: 2012-02-29 23:18:35 +0000 (Wed, 29 Feb 2012)
Log Message:
-----------
Implement a much more accurate Display.sync() method that auto adapts to the systems timer resolution and load.
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2012-02-28 18:18:06 UTC (rev 3745)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2012-02-29 23:18:35 UTC (rev 3746)
@@ -79,9 +79,15 @@
/** The current display mode, if created */
private static DisplayMode current_mode;
- /** Timer for sync() */
- private static long timeThen;
+ /** time at last sync() */
+ private static long lastTime;
+ /** Whether the sync() method has been initiated */
+ private static boolean syncInitiated;
+
+ /** adaptive time to yield instead of sleeping in sync()*/
+ private static long adaptiveYieldTime = 1000*1000;
+
/** X coordinate of the window */
private static int x = -1;
@@ -401,41 +407,84 @@
}
}
- private static long timeLate;
-
/**
- * Best sync method that works reliably.
- *
+ * An accurate sync method that adapts automatically
+ * to the system it runs on to provide reliable results.
+ *
* @param fps The desired frame rate, in frames per second
*/
public static void sync(int fps) {
- long timeNow;
- long gapTo;
- long savedTimeLate;
- synchronized ( GlobalLock.lock ) {
- gapTo = Sys.getTimerResolution() / fps + timeThen;
- timeNow = Sys.getTime();
- savedTimeLate = timeLate;
- }
-
+ if (fps <= 0) return;
+ if (!syncInitiated) initiateSyncTimer();
+
+ long sleepTime = 1000000000 / fps; // nanoseconds to sleep this frame
+ // adaptiveYieldTime + remainder micro & nano seconds if smaller than sleepTime
+ long yieldTime = Math.min(sleepTime, adaptiveYieldTime + sleepTime % (1000*1000));
+ long overSleep = 0; // time the sync goes over by
+
try {
- while ( gapTo > timeNow + savedTimeLate ) {
- Thread.sleep(1);
- timeNow = Sys.getTime();
+ while (true) {
+ long t = getTime() - lastTime;
+
+ if (t < sleepTime - yieldTime) {
+ Thread.sleep(1);
+ }
+ else if (t < sleepTime) {
+ // burn the last few CPU cycles to ensure accuracy
+ Thread.yield();
+ }
+ else {
+ overSleep = t - sleepTime;
+ break; // exit while loop
+ }
}
- } catch (InterruptedException e) {
- Thread.currentThread().interrupt();
+ } catch (InterruptedException e) {}
+
+ lastTime = getTime() - Math.min(overSleep, sleepTime);
+
+ // auto tune the amount of time to yield
+ if (overSleep > adaptiveYieldTime) {
+ // increase by 500 microseconds (half a ms)
+ adaptiveYieldTime = Math.min(adaptiveYieldTime + 500*1000, sleepTime);
}
-
- synchronized ( GlobalLock.lock ) {
- if ( gapTo < timeNow )
- timeLate = timeNow - gapTo;
- else
- timeLate = 0;
-
- timeThen = timeNow;
+ else if (overSleep < adaptiveYieldTime - 1000*1000) {
+ // decrease by 5 microseconds
+ adaptiveYieldTime = Math.max(adaptiveYieldTime - 5*1000, 1000*1000);
}
}
+
+ /**
+ * Get System Nano Time
+ * @return will return the current time in nano's
+ */
+ private static long getTime() {
+ return (Sys.getTime() * 1000000000) / Sys.getTimerResolution();
+ }
+
+ /**
+ * On windows the sleep functions can be highly inaccurate by
+ * over 10ms making in unusable. However it can be forced to
+ * be a bit more accurate by running a separate sleeping daemon
+ * thread.
+ */
+ private static void initiateSyncTimer() {
+ syncInitiated = true;
+
+ if (!System.getProperty("os.name").startsWith("Win")) {
+ return;
+ }
+
+ Thread timerAccuracyThread = new Thread(new Runnable() {
+ public void run() {
+ try {
+ Thread.sleep(Long.MAX_VALUE);
+ } catch (Exception e) {}
+ }
+ });
+
+ timerAccuracyThread.setDaemon(true);
+ timerAccuracyThread.start();
+ }
/** @return the title of the window */
public static String getTitle() {
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