From: <sp...@us...> - 2012-01-18 12:19:58
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Revision: 3727 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3727&view=rev Author: spasi Date: 2012-01-18 12:19:52 +0000 (Wed, 18 Jan 2012) Log Message: ----------- Require at least 1 element remaining in BO data params. Modified Paths: -------------- trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_buffer_object.java trunk/LWJGL/src/templates/org/lwjgl/opengl/EXT_direct_state_access.java trunk/LWJGL/src/templates/org/lwjgl/opengl/GL15.java trunk/LWJGL/src/templates/org/lwjgl/opengles/GLES20.java Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_buffer_object.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_buffer_object.java 2012-01-17 21:05:13 UTC (rev 3726) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/ARB_buffer_object.java 2012-01-18 12:19:52 UTC (rev 3727) @@ -83,6 +83,7 @@ @GenerateAutos void glBufferDataARB(@GLenum int target, @AutoSize("data") @GLsizeiptrARB long size, + @Check("1") @Const @GLbyte @GLshort @@ -91,7 +92,7 @@ @GLdouble Buffer data, @GLenum int usage); void glBufferSubDataARB(@GLenum int target, @GLintptrARB long offset, @AutoSize("data") @GLsizeiptrARB long size, - @Check + @Check("1") @Const @GLbyte @GLshort @@ -101,7 +102,7 @@ void glGetBufferSubDataARB(@GLenum int target, @GLintptrARB long offset, @AutoSize("data") @GLsizeiptrARB long size, @OutParameter - @Check + @Check("1") @GLbyte @GLshort @GLint Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/EXT_direct_state_access.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/EXT_direct_state_access.java 2012-01-17 21:05:13 UTC (rev 3726) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/EXT_direct_state_access.java 2012-01-18 12:19:52 UTC (rev 3727) @@ -862,6 +862,7 @@ @Dependent("OpenGL15") @GenerateAutos void glNamedBufferDataEXT(@GLuint int buffer, @AutoSize("data") @GLsizeiptr long size, + @Check("1") @Const @GLbyte @GLshort @@ -871,7 +872,7 @@ @Dependent("OpenGL15") void glNamedBufferSubDataEXT(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size, - @Check + @Check("1") @Const @GLbyte @GLshort @@ -929,7 +930,7 @@ @Dependent("OpenGL15") void glGetNamedBufferSubDataEXT(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size, @OutParameter - @Check + @Check("1") @GLbyte @GLshort @GLint Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL15.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL15.java 2012-01-17 21:05:13 UTC (rev 3726) +++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL15.java 2012-01-18 12:19:52 UTC (rev 3727) @@ -109,6 +109,7 @@ @GenerateAutos void glBufferData(@GLenum int target, @AutoSize("data") @GLsizeiptr long size, + @Check("1") @Const @GLbyte @GLshort @@ -117,7 +118,7 @@ @GLdouble Buffer data, @GLenum int usage); void glBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size, - @Check + @Check("1") @Const @GLbyte @GLshort @@ -127,7 +128,7 @@ void glGetBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size, @OutParameter - @Check + @Check("1") @GLbyte @GLshort @GLint Modified: trunk/LWJGL/src/templates/org/lwjgl/opengles/GLES20.java =================================================================== --- trunk/LWJGL/src/templates/org/lwjgl/opengles/GLES20.java 2012-01-17 21:05:13 UTC (rev 3726) +++ trunk/LWJGL/src/templates/org/lwjgl/opengles/GLES20.java 2012-01-18 12:19:52 UTC (rev 3727) @@ -480,10 +480,10 @@ @GenerateAutos void glBufferData(@GLenum int target, @AutoSize("data") @GLsizeiptr long size, - @Const @GLbyte @GLshort @GLint @GLfloat Buffer data, @GLenum int usage); + @Check("1") @Const @GLbyte @GLshort @GLint @GLfloat Buffer data, @GLenum int usage); void glBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size, - @Check @Const @GLbyte @GLshort @GLint @GLfloat Buffer data); + @Check("1") @Const @GLbyte @GLshort @GLint @GLfloat Buffer data); @GLenum int glCheckFramebufferStatus(@GLenum int target); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |