From: <sp...@us...> - 2011-04-08 03:41:25
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Revision: 3514 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3514&view=rev Author: spasi Date: 2011-04-08 03:41:19 +0000 (Fri, 08 Apr 2011) Log Message: ----------- Fixed JDK5 compilation issue and added SpriteShootout textures. Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/opengl/sprites/SpriteShootout2P.java Added Paths: ----------- trunk/LWJGL/res/ball.png trunk/LWJGL/res/ball_sm.png Added: trunk/LWJGL/res/ball.png =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/res/ball.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/LWJGL/res/ball_sm.png =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/res/ball_sm.png ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/sprites/SpriteShootout2P.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/sprites/SpriteShootout2P.java 2011-04-07 21:36:19 UTC (rev 3513) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/sprites/SpriteShootout2P.java 2011-04-08 03:41:19 UTC (rev 3514) @@ -479,7 +479,7 @@ final FloatBuffer depths = BufferUtils.createFloatBuffer(count * 2); final float depthStep = 1.9f / count; - float depth = Math.nextAfter(1.0f, Float.MIN_VALUE); + float depth = Float.parseFloat("0x1.fffffep-1"); // Front-to-back for ( int i = 0; i < count; i++ ) { depths.put(depth); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |