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From: <ka...@us...> - 2010-12-15 18:49:02
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Revision: 3463
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3463&view=rev
Author: kappa1
Date: 2010-12-15 18:48:56 +0000 (Wed, 15 Dec 2010)
Log Message:
-----------
fix minor typo in javadoc/comments
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java
trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java
Modified: trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java 2010-12-13 11:35:47 UTC (rev 3462)
+++ trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java 2010-12-15 18:48:56 UTC (rev 3463)
@@ -541,7 +541,7 @@
}
/**
- * Gets the state of the tkey that generated the
+ * Gets the state of the key that generated the
* current event
*
* @return True if key was down, or false if released
Modified: trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2010-12-13 11:35:47 UTC (rev 3462)
+++ trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2010-12-15 18:48:56 UTC (rev 3463)
@@ -925,7 +925,7 @@
* Due to the way applets on plugin1 work, one jvm must
* be used for all applets. We need to use multiple
* classloaders in the same jvm due to LWJGL's static
- * nature. I order to solve this we simply remove the
+ * nature. In order to solve this we simply remove the
* natives from a previous classloader allowing a new
* classloader to use those natives in the same jvm.
*
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