From: <ka...@us...> - 2010-12-15 18:49:02
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Revision: 3463 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3463&view=rev Author: kappa1 Date: 2010-12-15 18:48:56 +0000 (Wed, 15 Dec 2010) Log Message: ----------- fix minor typo in javadoc/comments Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java Modified: trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java 2010-12-13 11:35:47 UTC (rev 3462) +++ trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java 2010-12-15 18:48:56 UTC (rev 3463) @@ -541,7 +541,7 @@ } /** - * Gets the state of the tkey that generated the + * Gets the state of the key that generated the * current event * * @return True if key was down, or false if released Modified: trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2010-12-13 11:35:47 UTC (rev 3462) +++ trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2010-12-15 18:48:56 UTC (rev 3463) @@ -925,7 +925,7 @@ * Due to the way applets on plugin1 work, one jvm must * be used for all applets. We need to use multiple * classloaders in the same jvm due to LWJGL's static - * nature. I order to solve this we simply remove the + * nature. In order to solve this we simply remove the * natives from a previous classloader allowing a new * classloader to use those natives in the same jvm. * This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |