From: <sp...@us...> - 2008-09-17 04:27:52
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Revision: 3130 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3130&view=rev Author: spasi Date: 2008-09-17 11:27:49 +0000 (Wed, 17 Sep 2008) Log Message: ----------- Potential fix for PixelFormat choice on ATI cards. Modified Paths: -------------- trunk/LWJGL/src/native/windows/context.c Modified: trunk/LWJGL/src/native/windows/context.c =================================================================== --- trunk/LWJGL/src/native/windows/context.c 2008-09-15 20:22:05 UTC (rev 3129) +++ trunk/LWJGL/src/native/windows/context.c 2008-09-17 11:27:49 UTC (rev 3130) @@ -252,7 +252,8 @@ putAttrib(&attrib_list, WGL_ACCUM_ALPHA_BITS_ARB); putAttrib(&attrib_list, accum_alpha); putAttrib(&attrib_list, WGL_STEREO_ARB); putAttrib(&attrib_list, stereo ? TRUE : FALSE); putAttrib(&attrib_list, WGL_AUX_BUFFERS_ARB); putAttrib(&attrib_list, num_aux_buffers); - putAttrib(&attrib_list, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); putAttrib(&attrib_list, sRGB ? TRUE : FALSE); + if (sRGB) + putAttrib(&attrib_list, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB); putAttrib(&attrib_list, TRUE); // Assume caller checked extension availability if (pixelFormatCaps != NULL) { pixelFormatCaps_ptr = (GLuint *)(*env)->GetDirectBufferAddress(env, pixelFormatCaps); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |