From: <eli...@us...> - 2008-05-30 06:53:35
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Revision: 3084 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3084&view=rev Author: elias_naur Date: 2008-05-29 23:53:33 -0700 (Thu, 29 May 2008) Log Message: ----------- Removed Display.sync2 and Display.sync3 Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-28 18:09:24 UTC (rev 3083) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-30 06:53:33 UTC (rev 3084) @@ -396,7 +396,7 @@ * to prevent just missing the frame time if vsync is set. * @param fps The desired frame rate, in frames per second */ - public static void sync3(int fps) { +/* public static void sync3(int fps) { long savedTimeThen; long timeNow; synchronized (GlobalLock.lock) { @@ -411,7 +411,7 @@ timeNow = Sys.getTime(); } } - +*/ private static long timeLate; /** @@ -419,7 +419,7 @@ * * @param fps The desired frame rate, in frames per second */ - public static void sync2(int fps) { +/* public static void sync2(int fps) { long timeNow; long gapTo; long savedTimeLate; @@ -443,7 +443,7 @@ timeThen = timeNow; } } - +*/ /** * Best sync method that works reliably. * This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |