From: <ma...@us...> - 2008-05-28 18:05:43
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Revision: 3081 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3081&view=rev Author: matzon Date: 2008-05-28 11:05:39 -0700 (Wed, 28 May 2008) Log Message: ----------- syncing with online Modified Paths: -------------- trunk/LWJGL/www/index.php trunk/LWJGL/www/installation.php trunk/LWJGL/www/license.php trunk/LWJGL/www/projects.php Modified: trunk/LWJGL/www/index.php =================================================================== --- trunk/LWJGL/www/index.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/index.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -8,31 +8,31 @@ <h1>News</h1> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 1.0 beta 3 released!</b> <span class="newsdate">Friday, August 19th, 2006</span><br/> - Some extenstions and bugfixes. Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1780">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.4 released!</b> <span class="newsdate">Monday, January 21st, 2008</span><br/> + First release in 2008!. This is mostly a bugfix and performance release. It is expected that this is the last release in the 1.1 series. We are now working towards a 2.0 release. Please check <a href="http://lwjgl.org/forum/index.php/topic,2531">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 1.0 beta 2 released!</b> <span class="newsdate">Wednesday, July 12th, 2006</span><br/> - Inching closer - now with applet support!. Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1694">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.3 released!</b> <span class="newsdate">Tuesday, October 30th, 2007</span><br/> + Better applet support, spec updates and some crash fixes. Please check <a href="http://lwjgl.org/forum/index.php/topic,2465">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 1.0beta released!</b> <span class="newsdate">Friday, June 2nd, 2006</span><br/> - 1.0 Release! - that is a beta of it :). Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1646">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.2 released!</b> <span class="newsdate">Friday, August 17th, 2007</span><br/> + Basically a Windows bugfix release. Please check <a href="http://lwjgl.org/forum/index.php/topic,2400">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 0.99 released!</b> <span class="newsdate">Sunday, December 18th, 2005</span><br/> - Getting closer to 1.0! - but first up, the 0.99 release. Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1433">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.1 released!</b> <span class="newsdate">Sunday, August 5th, 2007</span><br/> + Mostly a bug fix release. Please check <a href="http://lwjgl.org/forum/index.php/topic,2392.0.html">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>Added donations page</b> <span class="newsdate">Thursday, November 10th, 2005</span><br/> - Added a <a href="donations.php">donations page</a> which shows a list of users and/or companies that have donated to LWJGL.<br/><br/> + <b>LWJGL 1.1 released!</b> <span class="newsdate">Monday, April 30th, 2007</span><br/> + We bumped the number a nod. Now at 1.1, featuring some linux fixes, optimizations and OpenAL 1.1 support. Please check <a href="http://lwjgl.org/forum/index.php/topic,2314">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL featured in new Eclipse 3.2 Milestone 3</b> <span class="newsdate">Monday, November 8th, 2005</span><br/> - <a href="http://www.eclipse.org/">Eclipse</a> has been working on an <a href="http://www.eclipse.org/swt/opengl/">SWT/OpenGL</a> component and has released it as part of the 3.2 release. It features LWJGL as the primary 3rdparty OpenGL component. Additionally the <a href="http://download.eclipse.org/eclipse/downloads/drops/S-3.2M3-200511021600/eclipse-news-M3.html">New and Noteworthy</a> page displays a sample screenshot at the top with the following title 'SWT/LWJGL Example'<br/><br/> + <b>LWJGL 1.0 released!</b> <span class="newsdate">Sunday, February 4th, 2007</span><br/> + Finally, after several years of development we finally decided that we're good to go with 1.0!. Please check <a href="http://lwjgl.org/forum/index.php/topic,2202">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>Another release! 0.98</b> <span class="newsdate">Thursday, August 18th, 2005</span><br/> - Getting closer to 1.0 with this latest release. <a href="http://lwjgl.org/forum/viewtopic.php?t=1238">Grab and discuss</a><br/><br/> + <b>LWJGL 1.0 Release Candidate 1 released!</b> <span class="newsdate">Sunday, January 7th, 2007</span><br/> + We're proud to release the first release candidate of LWJGL! The premier Java Game Library. Please check <a href="http://lwjgl.org/forum/index.php/topic,2174">this thread</a> for more info regarding the release<br/><br/> </p> <? require('_include/footer.php'); ?> Modified: trunk/LWJGL/www/installation.php =================================================================== --- trunk/LWJGL/www/installation.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/installation.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -19,7 +19,7 @@ lwjgl_test.jar</pre> </li> <li> - Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command:<br/><br/> + Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command: (all in one line, space before each -option)<br/><br/> <pre>java -cp .;res;jar\lwjgl.jar;jar\lwjgl_test.jar;jar\lwjgl_util.jar;jar\jinput.jar; -Djava.library.path=native\win32 org.lwjgl.test.WindowCreationTest</pre> A window should appear and you should see the following output:<br/><br/> @@ -46,7 +46,7 @@ lwjgl_test.jar</pre> </li> <li> - Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command:<br/><br/> + Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command: (all in one line, space before each -option)<br/><br/> <pre>java -cp .:res:jar/lwjgl.jar:jar/lwjgl_test.jar:jar/lwjgl_util.jar:jar/jinput.jar: -Djava.library.path=native/linux org.lwjgl.test.WindowCreationTest</pre> Should library loading fail, try using -Djava.library.path to specify the path. For example:<br/><br/> @@ -70,15 +70,15 @@ <li> Unpack the archive, file contents (in sub folders) should include (amongst other things):<br/><br/> <pre>liblwjgl.jnilib -libopenal.dylib +openal.dylib lwjgl.jar lwjgl_util.jar lwjgl_test.jar</pre> </li> <li> - Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command:<br/><br/> + Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command: (all in one line, space before each -option)<br/><br/> <pre>java -cp .:res:jar/lwjgl.jar:jar/lwjgl_test.jar:jar/lwjgl_util.jar:jar/jinput.jar: - -Djava.library.path=native/macosx org.lwjgl.test.WindowCreationTest</pre> + -Djava.library.path=native/macosx org.lwjgl.test.WindowCreationTest</pre> A window should appear and you should see the following output:<br/><br/> <pre>Found <number> display modes 240, 320, WindowCreationTest @@ -114,21 +114,9 @@ <p> <b><a name="netbeans">Netbeans</a></b> <span class="newsdate"><a href="#top">Back to top</a></span> + <br/> + Please read the install guide in the wiki: <a href="http://lwjgl.org/wiki/doku.php/lwjgl/install/ide/netbeans">How to set up Netbeans 5.5 for use with LWJGL<a/> </p> -<ul> - <li>Having installed LWJGL on your platform of choice, fire up Netbeans.</li> - <li> - Create a new project, and mount lwjgl.jar in the project filesystem by right clicking the Filesystem and selecting Mount -> Archive Files<br/><br/> - <img src="_gfx/installation/netbeans-1.png" alt="LWJGL Installation under Netbeans"/><br/><br/> - </li> - <li> - Having created a class to run, you need to setup that class to execute using an External Execution<br/><br/> - <img src="_gfx/installation/netbeans-2.png" alt="LWJGL Installation under Netbeans"/><br/><br/> - Since Netbeans doesn't allow to change the library path you either have to change the working directory of the executor to the lwjgl.dll or copy files over to whereever you run from. More info is provided in the <a href="http://www.netbeans.org/kb/faqs/miscellaneous.html#FAQ_34" target="_blank">Netbeans FAQ</a>.<br/><br/> - <img src="_gfx/installation/netbeans-3.png" alt="LWJGL Installation under Netbeans"/><br/><br/> - </li> - <li>You should now be able to run the application directly from Netbeans. Push F6 to verify.</li> -</ul> <p> <b><a name="jcreator">JCreator</a></b> <span class="newsdate"><a href="#top">Back to top</a></span> Modified: trunk/LWJGL/www/license.php =================================================================== --- trunk/LWJGL/www/license.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/license.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -3,7 +3,7 @@ <h1>License</h1> <pre> /* - * Copyright (c) 2002-2004 Lightweight Java Game Library Project + * Copyright (c) 2002-2008 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without Modified: trunk/LWJGL/www/projects.php =================================================================== --- trunk/LWJGL/www/projects.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/projects.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -404,7 +404,87 @@ 'big' => 'arcade_2.jpg'), 2 => array( 'small' => 'arcade_small_3.gif', - 'big' => 'arcade_3.jpg'))); + 'big' => 'arcade_3.jpg'))); + +$projects[] = array( + 'name' => 'JMugen', + 'url' => 'http://mugen-net.sourceforge.net', + 'type' => 'Free Open Source Game engine', + 'desc' => 'is Mugen clone 2D fighting game engine. It\'s entirely customisable, stages, characters, sound, fx, and menu. More info: <a href="http://en.wikipedia.org/wiki/M.U.G.E.N" target="_blank">http://en.wikipedia.org/wiki/M.U.G.E.N</a>', + 'screens' => array( + 0 => array( + 'small' => 'jmugen_small_1.jpg', + 'big' => 'jmugen_1.jpg'), + 1 => array( + 'small' => 'jmugen_small_2.jpg', + 'big' => 'jmugen_2.jpg'), + 2 => array( + 'small' => 'jmugen_small_3.jpg', + 'big' => 'jmugen_3.jpg'))); + +$projects[] = array( + 'name' => 'JOGE', + 'url' => 'http://joge.sf.net', + 'type' => 'Free Open Source Game engine', + 'desc' => 'Joge [Java Opengl Game engine] is a 2D Game engine written in Java. She is stable, fast and very easy to learn. For installation and Video tutorials see project web site.', + 'screens' => array( + 0 => array( + 'small' => 'joge_small_1.jpg', + 'big' => 'joge_1.jpg'), + 1 => array( + 'small' => 'joge_small_2.jpg', + 'big' => 'joge_2.jpg'), + 2 => array( + 'small' => 'joge_small_3.jpg', + 'big' => 'joge_3.jpg'))); + +$projects[] = array( + 'name' => 'jScrabble3D', + 'url' => 'http://jscrabble.wz.cz', + 'type' => 'Freeware', + 'desc' => 'jScrabble3D is an variant for popular game Scrabble, but due to blending powers of graphic cards brings THE THIRD axis of putting the words. Classic game is also included. User defined desks and lettersets.', + 'screens' => array( + 0 => array( + 'small' => 'jscrabble_small_1.jpg', + 'big' => 'jscrabble_1.jpg'), + 1 => array( + 'small' => 'jscrabble_small_2.jpg', + 'big' => 'jscrabble_2.jpg'), + 2 => array( + 'small' => 'jscrabble_small_3.jpg', + 'big' => 'jscrabble_3.jpg'))); + +$projects[] = array( + 'name' => 'Call of the Kings', + 'url' => 'http://www.callofthekings.com', + 'type' => 'Commercial', + 'desc' => 'It is a time of turmoil and with the old emperor at the brink of insanity and leaving no heir, all the nobles of the Realm realize that they have a legal claim to the Imperial Throne. Personal power struggles and treason leave everything - the economy, government and social order - in chaos. The goal of Call of the Kings is to win the Imperial Throne, take control of the Empire and hold it successfully against the other players. To accomplish this, each player controls a noble family of heroes and retainers. Players must rebuild the economy, and fund an army, by creating commerce in their towns, establishing trade routes and political alliances, building monopolies and collecting revenues from vassals.', + 'screens' => array( + 0 => array( + 'small' => 'cotwl2_small_1.jpg', + 'big' => 'cotwl2_1.jpg'), + 1 => array( + 'small' => 'cotwl2_small_2.jpg', + 'big' => 'cotwl2_2.jpg'), + 2 => array( + 'small' => 'cotwl2_small_3.jpg', + 'big' => 'cotwl2_3.jpg'))); + +$projects[] = array( + 'name' => 'Night Squad 2', + 'url' => 'http://nightsquad2.freenet.de/?lan=en ', + 'type' => 'Free game', + 'desc' => 'Night Squad 2 is a Multiplayer First-Person Shooter made particularly for Casual Gamers. It starts right from the browser. There are four game modes - Deathmatch, Capture (... the nurse), Classic and Elimination (best known from "The Ship"). The basic idea of the game is, that you can shoot only in target mode. However, the targeting laser will tell your position as soon as you start aiming at somebody.', + 'screens' => array( + 0 => array( + 'small' => 'night_squad_2_small_1.jpg', + 'big' => 'night_squad_2_1.jpg'), + 1 => array( + 'small' => 'night_squad_2_small_2.jpg', + 'big' => 'night_squad_2_2.jpg'), + 2 => array( + 'small' => 'night_squad_2_small_3.jpg', + 'big' => 'night_squad_2_3.jpg'))); function displayProjects() { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |