From: <ka...@us...> - 2008-05-06 21:47:58
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Revision: 3067 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3067&view=rev Author: kappa1 Date: 2008-05-06 14:47:49 -0700 (Tue, 06 May 2008) Log Message: ----------- workaround no longer needed for paint() and switchApplet(), removes blank screen delay between java2d and lwjgl switch. Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java Modified: trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2008-05-05 17:24:42 UTC (rev 3066) +++ trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2008-05-06 21:47:49 UTC (rev 3067) @@ -345,7 +345,7 @@ /* * @see java.awt.Container#paint(java.awt.Graphics) */ - public synchronized void paint(Graphics g) { + public void paint(Graphics g) { // don't paint loader if applet loaded if(state == STATE_DONE) { @@ -686,7 +686,7 @@ * replace the current applet with the lwjgl applet * using AppletStub and initialise and start it */ - protected synchronized void switchApplet() throws Exception { + protected void switchApplet() throws Exception { state = STATE_SWITCHING_APPLET; percentage = 100; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |