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From: <ka...@us...> - 2008-05-06 21:47:58
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Revision: 3067
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3067&view=rev
Author: kappa1
Date: 2008-05-06 14:47:49 -0700 (Tue, 06 May 2008)
Log Message:
-----------
workaround no longer needed for paint() and switchApplet(), removes blank screen delay between java2d and lwjgl switch.
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java
Modified: trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2008-05-05 17:24:42 UTC (rev 3066)
+++ trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2008-05-06 21:47:49 UTC (rev 3067)
@@ -345,7 +345,7 @@
/*
* @see java.awt.Container#paint(java.awt.Graphics)
*/
- public synchronized void paint(Graphics g) {
+ public void paint(Graphics g) {
// don't paint loader if applet loaded
if(state == STATE_DONE) {
@@ -686,7 +686,7 @@
* replace the current applet with the lwjgl applet
* using AppletStub and initialise and start it
*/
- protected synchronized void switchApplet() throws Exception {
+ protected void switchApplet() throws Exception {
state = STATE_SWITCHING_APPLET;
percentage = 100;
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