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From: <eli...@us...> - 2008-04-13 11:28:44
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Revision: 3014
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3014&view=rev
Author: elias_naur
Date: 2008-04-13 04:28:41 -0700 (Sun, 13 Apr 2008)
Log Message:
-----------
Linux: Don't let display usage count reach 0
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java 2008-04-13 08:34:39 UTC (rev 3013)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/LinuxDisplay.java 2008-04-13 11:28:41 UTC (rev 3014)
@@ -291,15 +291,15 @@
private static native String getErrorText(long display, long error_code);
static void decDisplay() {
- display_connection_usage_count--;
- if (display_connection_usage_count < 0)
- throw new InternalError("display_connection_usage_count < 0: " + display_connection_usage_count);
/*
* Some drivers (at least some versions of the radeon dri driver)
* don't like it when the display is closed and later re-opened,
* so we'll just let the singleton display connection leak.
*/
-/* if (display_connection_usage_count == 0) {
+/* display_connection_usage_count--;
+ if (display_connection_usage_count < 0)
+ throw new InternalError("display_connection_usage_count < 0: " + display_connection_usage_count);
+ if (display_connection_usage_count == 0) {
closeDisplay(display);
resetErrorHandler(saved_error_handler);
display = 0;
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