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From: <eli...@us...> - 2008-04-08 11:22:00
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Revision: 2995
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2995&view=rev
Author: elias_naur
Date: 2008-04-08 04:21:57 -0700 (Tue, 08 Apr 2008)
Log Message:
-----------
Windows: Use current Mouse.isGrabbed() when determining grab status
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-08 10:40:26 UTC (rev 2994)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-08 11:21:57 UTC (rev 2995)
@@ -47,6 +47,7 @@
import org.lwjgl.LWJGLUtil;
import org.lwjgl.BufferUtils;
import org.lwjgl.input.Cursor;
+import org.lwjgl.input.Mouse;
final class WindowsDisplay implements DisplayImplementation {
private final static int GAMMA_LENGTH = 256;
@@ -613,7 +614,7 @@
}
private boolean shouldGrab() {
- return !isMinimized && isFocused && mouse != null && mouse.isGrabbed();
+ return !isMinimized && isFocused && Mouse.isGrabbed();
}
private void handleMouseMoved(int x, int y, long millis) {
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