From: <eli...@us...> - 2008-04-08 11:22:00
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Revision: 2995 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2995&view=rev Author: elias_naur Date: 2008-04-08 04:21:57 -0700 (Tue, 08 Apr 2008) Log Message: ----------- Windows: Use current Mouse.isGrabbed() when determining grab status Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-08 10:40:26 UTC (rev 2994) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-08 11:21:57 UTC (rev 2995) @@ -47,6 +47,7 @@ import org.lwjgl.LWJGLUtil; import org.lwjgl.BufferUtils; import org.lwjgl.input.Cursor; +import org.lwjgl.input.Mouse; final class WindowsDisplay implements DisplayImplementation { private final static int GAMMA_LENGTH = 256; @@ -613,7 +614,7 @@ } private boolean shouldGrab() { - return !isMinimized && isFocused && mouse != null && mouse.isGrabbed(); + return !isMinimized && isFocused && Mouse.isGrabbed(); } private void handleMouseMoved(int x, int y, long millis) { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |