From: <eli...@us...> - 2008-03-23 15:51:11
|
Revision: 2965 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2965&view=rev Author: elias_naur Date: 2008-03-23 08:51:10 -0700 (Sun, 23 Mar 2008) Log Message: ----------- Removed 2D OpenGL initialization code from Display. It messes with the implicit, but well-defined, opengl default state and doesn't fit well with multiple context types (gl3 and d3d) Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-03-02 18:16:39 UTC (rev 2964) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-03-23 15:51:10 UTC (rev 2965) @@ -782,14 +782,6 @@ } private static void initContext() { - // Put the window into orthographic projection mode with 1:1 pixel ratio. - // We haven't used GLU here to do this to avoid an unnecessary dependency. - GL11.glMatrixMode(GL11.GL_PROJECTION); - GL11.glLoadIdentity(); - GL11.glOrtho(0.0, current_mode.getWidth(), 0.0, current_mode.getHeight(), -1.0, 1.0); - GL11.glMatrixMode(GL11.GL_MODELVIEW); - GL11.glLoadIdentity(); - GL11.glViewport(0, 0, current_mode.getWidth(), current_mode.getHeight()); // Clear window to avoid the desktop "showing through" GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); update(); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |