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From: <cap...@us...> - 2007-08-27 15:49:46
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Revision: 2885
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2885&view=rev
Author: captainjester
Date: 2007-08-25 05:57:50 -0700 (Sat, 25 Aug 2007)
Log Message:
-----------
Changes to include Direct3D headers.
Modified Paths:
--------------
trunk/LWJGL/build.xml
Modified: trunk/LWJGL/build.xml
===================================================================
--- trunk/LWJGL/build.xml 2007-08-22 23:11:54 UTC (rev 2884)
+++ trunk/LWJGL/build.xml 2007-08-25 12:57:50 UTC (rev 2885)
@@ -566,6 +566,7 @@
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows" force="yes">
+ <!-- OpenGL -->
<class name="org.lwjgl.opengl.WindowsAWTInput" />
<class name="org.lwjgl.opengl.WindowsKeyboard" />
<class name="org.lwjgl.opengl.WindowsDirectInput8" />
@@ -580,6 +581,29 @@
<class name="org.lwjgl.opengl.WindowsPeerInfo" />
<class name="org.lwjgl.opengl.WindowsDisplayPeerInfo" />
<class name="org.lwjgl.opengl.WindowsContextImplementation" />
+ <!-- Direct 3D -->
+ <class name="org.lwjgl.d3d.D3DUtil" />
+ <class name="org.lwjgl.d3d.IDirect3D9" />
+ <class name="org.lwjgl.d3d.IDirect3D9Ex" />
+ <class name="org.lwjgl.d3d.IDirect3DBaseTexture9" />
+ <class name="org.lwjgl.d3d.IDirect3DCubeTexture9" />
+ <class name="org.lwjgl.d3d.IDirect3DDevice9" />
+ <class name="org.lwjgl.d3d.IDirect3DDevice9Ex" />
+ <class name="org.lwjgl.d3d.IDirect3DIndexBuffer9" />
+ <class name="org.lwjgl.d3d.IDirect3DPixelShader9" />
+ <class name="org.lwjgl.d3d.IDirect3DQuery9" />
+ <class name="org.lwjgl.d3d.IDirect3DResource9" />
+ <class name="org.lwjgl.d3d.IDirect3DStateBlock9" />
+ <class name="org.lwjgl.d3d.IDirect3DSurface9" />
+ <class name="org.lwjgl.d3d.IDirect3DSwapChain9" />
+ <class name="org.lwjgl.d3d.IDirect3DSwapChain9Ex" />
+ <class name="org.lwjgl.d3d.IDirect3DTexture9" />
+ <class name="org.lwjgl.d3d.IDirect3DVertexBuffer9" />
+ <class name="org.lwjgl.d3d.IDirect3DVertexDeclaration9" />
+ <class name="org.lwjgl.d3d.IDirect3DVertexShader9" />
+ <class name="org.lwjgl.d3d.IDirect3DVolume9" />
+ <class name="org.lwjgl.d3d.IDirect3DVolumeTexture9" />
+ <class name="org.lwjgl.d3d.WindowsDisplay" />
</javah>
<javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes">
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