From: <cap...@us...> - 2007-08-27 15:49:46
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Revision: 2885 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2885&view=rev Author: captainjester Date: 2007-08-25 05:57:50 -0700 (Sat, 25 Aug 2007) Log Message: ----------- Changes to include Direct3D headers. Modified Paths: -------------- trunk/LWJGL/build.xml Modified: trunk/LWJGL/build.xml =================================================================== --- trunk/LWJGL/build.xml 2007-08-22 23:11:54 UTC (rev 2884) +++ trunk/LWJGL/build.xml 2007-08-25 12:57:50 UTC (rev 2885) @@ -566,6 +566,7 @@ </javah> <javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/windows" force="yes"> + <!-- OpenGL --> <class name="org.lwjgl.opengl.WindowsAWTInput" /> <class name="org.lwjgl.opengl.WindowsKeyboard" /> <class name="org.lwjgl.opengl.WindowsDirectInput8" /> @@ -580,6 +581,29 @@ <class name="org.lwjgl.opengl.WindowsPeerInfo" /> <class name="org.lwjgl.opengl.WindowsDisplayPeerInfo" /> <class name="org.lwjgl.opengl.WindowsContextImplementation" /> + <!-- Direct 3D --> + <class name="org.lwjgl.d3d.D3DUtil" /> + <class name="org.lwjgl.d3d.IDirect3D9" /> + <class name="org.lwjgl.d3d.IDirect3D9Ex" /> + <class name="org.lwjgl.d3d.IDirect3DBaseTexture9" /> + <class name="org.lwjgl.d3d.IDirect3DCubeTexture9" /> + <class name="org.lwjgl.d3d.IDirect3DDevice9" /> + <class name="org.lwjgl.d3d.IDirect3DDevice9Ex" /> + <class name="org.lwjgl.d3d.IDirect3DIndexBuffer9" /> + <class name="org.lwjgl.d3d.IDirect3DPixelShader9" /> + <class name="org.lwjgl.d3d.IDirect3DQuery9" /> + <class name="org.lwjgl.d3d.IDirect3DResource9" /> + <class name="org.lwjgl.d3d.IDirect3DStateBlock9" /> + <class name="org.lwjgl.d3d.IDirect3DSurface9" /> + <class name="org.lwjgl.d3d.IDirect3DSwapChain9" /> + <class name="org.lwjgl.d3d.IDirect3DSwapChain9Ex" /> + <class name="org.lwjgl.d3d.IDirect3DTexture9" /> + <class name="org.lwjgl.d3d.IDirect3DVertexBuffer9" /> + <class name="org.lwjgl.d3d.IDirect3DVertexDeclaration9" /> + <class name="org.lwjgl.d3d.IDirect3DVertexShader9" /> + <class name="org.lwjgl.d3d.IDirect3DVolume9" /> + <class name="org.lwjgl.d3d.IDirect3DVolumeTexture9" /> + <class name="org.lwjgl.d3d.WindowsDisplay" /> </javah> <javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes"> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |