From: <eli...@us...> - 2007-08-17 06:14:41
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Revision: 2879 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2879&view=rev Author: elias_naur Date: 2007-08-16 23:14:40 -0700 (Thu, 16 Aug 2007) Log Message: ----------- Windows: Don't do SYSRQ hackery on WM_SYSKEYDOWN Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-17 06:12:59 UTC (rev 2878) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-17 06:14:40 UTC (rev 2879) @@ -713,8 +713,8 @@ case WM_CHAR: handleChar(wParam, lParam, millis); return true; - case WM_SYSKEYDOWN: /* Fall through */ - case WM_SYSKEYUP: /* Fall through */ + case WM_SYSKEYUP: + /* Fall through */ case WM_KEYUP: // SysRq apparently only generates WM_KEYUP, so we'll fake a WM_KEYDOWN if (wParam == WindowsKeycodes.VK_SNAPSHOT && keyboard != null && @@ -726,6 +726,8 @@ handleKeyButton(wParam, fake_lparam, millis); } /* Fall through */ + case WM_SYSKEYDOWN: + /* Fall through */ case WM_KEYDOWN: handleKeyButton(wParam, lParam, millis); return false; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |