|
From: <eli...@us...> - 2007-06-05 16:33:35
|
Revision: 2839
http://svn.sourceforge.net/java-game-lib/?rev=2839&view=rev
Author: elias_naur
Date: 2007-06-05 09:33:33 -0700 (Tue, 05 Jun 2007)
Log Message:
-----------
Removed unused org.lwjgl.util.IGL
Removed Paths:
-------------
trunk/LWJGL/src/java/org/lwjgl/util/IGL.java
Deleted: trunk/LWJGL/src/java/org/lwjgl/util/IGL.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/util/IGL.java 2007-05-31 22:09:46 UTC (rev 2838)
+++ trunk/LWJGL/src/java/org/lwjgl/util/IGL.java 2007-06-05 16:33:33 UTC (rev 2839)
@@ -1,5594 +0,0 @@
-/*
- * Copyright (c) 2002-2004 LWJGL Project
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'LWJGL' nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package org.lwjgl.util;
-
-import java.nio.ByteBuffer;
-import java.nio.DoubleBuffer;
-import java.nio.FloatBuffer;
-import java.nio.IntBuffer;
-import java.nio.ShortBuffer;
-
-/**
- * OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions in the LWJGL library. Its main purpose is to stop
- * object-oriented zealots annoying us any more.
- *
- * @author $Author$
- * @version $Revision$
- * $Id$ This is an interface describing an Object that can render using
- */
-public interface IGL {
-
- /**
- * @param op
- * @param value
- */
- void glAccum(int op, float value);
-
- /**
- * @param func
- * @param ref
- */
- void glAlphaFunc(int func, float ref);
-
- /**
- * @param i
- */
- void glArrayElement(int i);
-
- /**
- * @param mode
- */
- void glBegin(int mode);
-
- /**
- * @param target
- * @param texture
- */
- void glBindTexture(int target, int texture);
-
- /**
- * @param width
- * @param height
- * @param xorig
- * @param yorig
- * @param xmove
- * @param ymove
- * @param bitmap
- */
- void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap);
-
- /**
- *
- * @param width
- * @param height
- * @param xorig
- * @param yorig
- * @param xmove
- * @param ymove
- * @param buffer_offect
- */
- void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int buffer_offect);
-
- /**
- * @param sfactor
- * @param dfactor
- */
- void glBlendFunc(int sfactor, int dfactor);
-
- /**
- * @param list
- */
- void glCallList(int list);
-
- /**
- * @param lists
- */
- void glCallLists(ByteBuffer lists);
-
- /**
- * @param lists
- */
- void glCallLists(IntBuffer lists);
-
- /**
- * @param lists
- */
- void glCallLists(ShortBuffer lists);
-
- /**
- * @param mask
- */
- void glClear(int mask);
-
- /**
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- void glClearAccum(float red, float green, float blue, float alpha);
-
- /**
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- void glClearColor(float red, float green, float blue, float alpha);
-
- /**
- * @param depth
- */
- void glClearDepth(double depth);
-
- /**
- * @param c
- */
-// void glClearIndex(float c);
-
- /**
- * @param s
- */
- void glClearStencil(int s);
-
- /**
- * @param plane
- * @param equation
- */
- void glClipPlane(int plane, DoubleBuffer equation);
-
- /**
- * @param red
- * @param green
- * @param blue
- */
- void glColor3b(byte red, byte green, byte blue);
-
- /**
- * @param red
- * @param green
- * @param blue
- */
- void glColor3f(float red, float green, float blue);
-
- /**
- * @param red
- * @param green
- * @param blue
- */
- void glColor3ub(byte red, byte green, byte blue);
-
- /**
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- void glColor4b(byte red, byte green, byte blue, byte alpha);
-
- /**
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- void glColor4f(float red, float green, float blue, float alpha);
-
- /**
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- void glColor4ub(byte red, byte green, byte blue, byte alpha);
-
- /**
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
-
- /**
- * @param face
- * @param mode
- */
- void glColorMaterial(int face, int mode);
-
- /**
- * @param size
- * @param unsigned
- * @param stride
- * @param pointer
- */
- void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer);
-
- /**
- * @param size
- * @param stride
- * @param pointer
- */
- void glColorPointer(int size, int stride, FloatBuffer pointer);
-
- /**
- * @param size
- * @param type
- * @param stride
- * @param buffer_offset
- */
- void glColorPointer(int size, int type, int stride, int buffer_offset);
-
- /**
- * @param x
- * @param y
- * @param width
- * @param height
- * @param type
- */
- void glCopyPixels(int x, int y, int width, int height, int type);
-
- /**
- * @param target
- * @param level
- * @param internalFormat
- * @param x
- * @param y
- * @param width
- * @param border
- */
- void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border);
-
-
- /**
- * @param target
- * @param level
- * @param internalFormat
- * @param x
- * @param y
- * @param width
- * @param height
- * @param border
- */
- void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param x
- * @param y
- * @param width
- */
- void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param x
- * @param y
- * @param width
- * @param height
- */
- void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
-
-
- /**
- * @param mode
- */
- void glCullFace(int mode);
-
- /**
- * @param list
- * @param range
- */
- void glDeleteLists(int list, int range);
-
- /**
- * @param textures
- */
- void glDeleteTextures(IntBuffer textures);
-
- /**
- * @param func
- */
- void glDepthFunc(int func);
-
- /**
- * @param flag
- */
- void glDepthMask(boolean flag);
-
- /**
- * @param zNear
- * @param zFar
- */
- void glDepthRange(double zNear, double zFar);
-
- /**
- * @param cap
- */
- void glDisable(int cap);
-
- /**
- * @param cap
- */
- void glDisableClientState(int cap);
-
- /**
- * @param mode
- * @param first
- * @param count
- */
- void glDrawArrays(int mode, int first, int count);
-
- /**
- * @param mode
- */
- void glDrawBuffer(int mode);
-
- /**
- * @param mode
- * @param indices
- */
- void glDrawElements(int mode, ByteBuffer indices);
-
- /**
- * @param mode
- * @param count
- * @param type
- * @param buffer_offset
- */
- void glDrawElements(int mode, int count, int type, int buffer_offset);
-
- /**
- * @param mode
- * @param indices
- */
- void glDrawElements(int mode, IntBuffer indices);
-
- /**
- * @param mode
- * @param indices
- */
- void glDrawElements(int mode, ShortBuffer indices);
-
- /**
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels);
-
- /**
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels);
-
- /**
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels);
-
- /**
- *
- * @param width
- * @param height
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glDrawPixels(int width, int height, int format, int type, int buffer_offset);
-
- /**
- * @param flag
- */
- void glEdgeFlag(boolean flag);
-
- /**
- * @param stride
- * @param pointer
- */
- void glEdgeFlagPointer(int stride, ByteBuffer pointer);
-
- /**
- * @param stride
- * @param buffer_offset
- */
- void glEdgeFlagPointer(int stride, int buffer_offset);
-
- /**
- * @param cap
- */
- void glEnable(int cap);
-
- /**
- * @param cap
- */
- void glEnableClientState(int cap);
-
- /**
- *
- */
- void glEnd();
-
- /**
- *
- */
- void glEndList();
-
- /**
- * @param u
- */
- void glEvalCoord1f(float u);
-
- /**
- * @param u
- * @param v
- */
- void glEvalCoord2f(float u, float v);
-
- /**
- * @param mode
- * @param i1
- * @param i2
- */
- void glEvalMesh1(int mode, int i1, int i2);
-
- /**
- * @param mode
- * @param i1
- * @param i2
- * @param j1
- * @param j2
- */
- void glEvalMesh2(int mode, int i1, int i2, int j1, int j2);
-
- /**
- * @param i
- */
- void glEvalPoint1(int i);
-
- /**
- * @param i
- * @param j
- */
- void glEvalPoint2(int i, int j);
-
- /**
- * @param type
- * @param buffer
- */
- void glFeedbackBuffer(int type, FloatBuffer buffer);
-
- /**
- *
- */
- void glFinish();
-
- /**
- *
- */
- void glFlush();
-
- /**
- * @param pname
- * @param params
- */
- void glFog(int pname, FloatBuffer params);
-
- /**
- * @param pname
- * @param params
- */
- void glFog(int pname, IntBuffer params);
-
- /**
- * @param pname
- * @param param
- */
- void glFogf(int pname, float param);
-
- /**
- * @param pname
- * @param param
- */
- void glFogi(int pname, int param);
-
- /**
- * @param mode
- */
- void glFrontFace(int mode);
-
- /**
- * @param left
- * @param right
- * @param bottom
- * @param top
- * @param zNear
- * @param zFar
- */
- void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar);
-
- /**
- * @param range
- *
- * @return
- */
- int glGenLists(int range);
-
- /**
- * @param textures
- */
- void glGenTextures(IntBuffer textures);
-
- /**
- * @param pname
- * @param params
- */
- void glGetBoolean(int pname, ByteBuffer params);
-
- /**
- * @param plane
- * @param equation
- */
- void glGetClipPlane(int plane, DoubleBuffer equation);
-
- /**
- * @param pname
- * @param params
- */
- void glGetDouble(int pname, DoubleBuffer params);
-
- /**
- * @return
- */
- int glGetError();
-
- /**
- * @param pname
- * @param params
- */
- void glGetFloat(int pname, FloatBuffer params);
-
- /**
- * @param pname
- * @param params
- */
- void glGetInteger(int pname, IntBuffer params);
-
- /**
- * @param light
- * @param pname
- * @param params
- */
- void glGetLight(int light, int pname, FloatBuffer params);
-
- /**
- * @param light
- * @param pname
- * @param params
- */
- void glGetLight(int light, int pname, IntBuffer params);
-
- /**
- * @param target
- * @param query
- * @param v
- */
- void glGetMap(int target, int query, FloatBuffer v);
-
- /**
- * @param target
- * @param query
- * @param v
- */
- void glGetMap(int target, int query, IntBuffer v);
-
- /**
- * @param face
- * @param pname
- * @param params
- */
- void glGetMaterial(int face, int pname, FloatBuffer params);
-
- /**
- * @param face
- * @param pname
- * @param params
- */
- void glGetMaterial(int face, int pname, IntBuffer params);
-
- /**
- * @param map
- * @param values
- */
- void glGetPixelMap(int map, FloatBuffer values);
-
- /**
- * @param map
- * @param buffer_offset
- */
- void glGetPixelMapfv(int map, int buffer_offset);
-
- /**
- * @param map
- * @param values
- */
- void glGetPixelMapu(int map, IntBuffer values);
-
- /**
- * @param map
- * @param buffer_offset
- */
- void glGetPixelMapuiv(int map, int buffer_offset);
-
- /**
- * @param map
- * @param values
- */
- void glGetPixelMapu(int map, ShortBuffer values);
-
- /**
- * @param map
- * @param buffer_offset
- */
- void glGetPixelMapusv(int map, int buffer_offset);
-
- /**
- * @param pname
- * @param size
- *
- * @return
- */
- ByteBuffer glGetPointer(int pname, int size);
-
- /**
- * @param mask
- */
- void glGetPolygonStipple(ByteBuffer mask);
-
- /**
- * @param buffer_offset
- */
- void glGetPolygonStipple(int buffer_offset);
-
- /**
- * @param name
- *
- * @return
- */
- String glGetString(int name);
-
- /**
- * @param coord
- * @param pname
- * @param params
- */
- void glGetTexEnv(int coord, int pname, FloatBuffer params);
-
- /**
- * @param coord
- * @param pname
- * @param params
- */
- void glGetTexEnv(int coord, int pname, IntBuffer params);
-
- /**
- * @param coord
- * @param pname
- * @param params
- */
- void glGetTexGen(int coord, int pname, FloatBuffer params);
-
- /**
- * @param coord
- * @param pname
- * @param params
- */
- void glGetTexGen(int coord, int pname, IntBuffer params);
-
- /**
- * @param target
- * @param level
- * @param format
- * @param type
- * @param pixels
- */
- void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels);
-
- /**
- * @param target
- * @param level
- * @param format
- * @param type
- * @param pixels
- */
- void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels);
-
- /**
- * @param target
- * @param level
- * @param format
- * @param type
- * @param pixels
- */
- void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels);
-
- /**
- * @param target
- * @param level
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glGetTexImage(int target, int level, int format, int type, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param pname
- * @param params
- */
- void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params);
-
- /**
- * @param target
- * @param level
- * @param pname
- * @param params
- */
- void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params);
-
- /**
- * @param target
- * @param pname
- * @param params
- */
- void glGetTexParameter(int target, int pname, FloatBuffer params);
-
- /**
- * @param target
- * @param pname
- * @param params
- */
- void glGetTexParameter(int target, int pname, IntBuffer params);
-
- /**
- * @param target
- * @param mode
- */
- void glHint(int target, int mode);
-
- /**
- *
- */
- void glInitNames();
-
- /**
- * @param format
- * @param stride
- * @param pointer
- */
- void glInterleavedArrays(int format, int stride, ByteBuffer pointer);
-
- /**
- * @param format
- * @param stride
- * @param pointer
- */
- void glInterleavedArrays(int format, int stride, FloatBuffer pointer);
-
- /**
- * @param format
- * @param stride
- * @param buffer_offset
- */
- void glInterleavedArrays(int format, int stride, int buffer_offset);
-
- /**
- * @param format
- * @param stride
- * @param pointer
- */
- void glInterleavedArrays(int format, int stride, IntBuffer pointer);
-
- /**
- * @param format
- * @param stride
- * @param pointer
- */
- void glInterleavedArrays(int format, int stride, ShortBuffer pointer);
-
- /**
- * @param cap
- *
- * @return
- */
- boolean glIsEnabled(int cap);
-
- /**
- * @param list
- *
- * @return
- */
- boolean glIsList(int list);
-
- /**
- * @param texture
- *
- * @return
- */
- boolean glIsTexture(int texture);
-
- /**
- * @param light
- * @param pname
- * @param params
- */
- void glLight(int light, int pname, FloatBuffer params);
-
- /**
- * @param light
- * @param pname
- * @param params
- */
- void glLight(int light, int pname, IntBuffer params);
-
- /**
- * @param light
- * @param pname
- * @param param
- */
- void glLightf(int light, int pname, float param);
-
- /**
- * @param light
- * @param pname
- * @param param
- */
- void glLighti(int light, int pname, int param);
-
- /**
- * @param pname
- * @param params
- */
- void glLightModel(int pname, FloatBuffer params);
-
- /**
- * @param pname
- * @param params
- */
- void glLightModel(int pname, IntBuffer params);
-
- /**
- * @param pname
- * @param param
- */
- void glLightModelf(int pname, float param);
-
- /**
- * @param pname
- * @param param
- */
- void glLightModeli(int pname, int param);
-
- /**
- * @param factor
- * @param pattern
- */
- void glLineStipple(int factor, short pattern);
-
- /**
- * @param width
- */
- void glLineWidth(float width);
-
- /**
- * @param base
- */
- void glListBase(int base);
-
- /**
- *
- */
- void glLoadIdentity();
-
- /**
- * @param m
- */
- void glLoadMatrix(FloatBuffer m);
-
- /**
- * @param name
- */
- void glLoadName(int name);
-
- /**
- * @param opcode
- */
- void glLogicOp(int opcode);
-
- /**
- * @param target
- * @param u1
- * @param u2
- * @param stride
- * @param order
- * @param points
- */
- void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points);
-
- /**
- * @param target
- * @param u1
- * @param u2
- * @param ustride
- * @param uorder
- * @param v1
- * @param v2
- * @param vstride
- * @param vorder
- * @param points
- */
- void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points);
-
-
- /**
- * @param un
- * @param u1
- * @param u2
- */
- void glMapGrid1f(int un, float u1, float u2);
-
- /**
- * @param un
- * @param u1
- * @param u2
- * @param vn
- * @param v1
- * @param v2
- */
- void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2);
-
- /**
- * @param face
- * @param pname
- * @param params
- */
- void glMaterial(int face, int pname, FloatBuffer params);
-
- /**
- * @param face
- * @param pname
- * @param params
- */
- void glMaterial(int face, int pname, IntBuffer params);
-
- /**
- * @param face
- * @param pname
- * @param param
- */
- void glMaterialf(int face, int pname, float param);
-
- /**
- * @param face
- * @param pname
- * @param param
- */
- void glMateriali(int face, int pname, int param);
-
- /**
- * @param mode
- */
- void glMatrixMode(int mode);
-
- /**
- * @param m
- */
- void glMultMatrix(FloatBuffer m);
-
- /**
- * @param list
- * @param mode
- */
- void glNewList(int list, int mode);
-
- /**
- * @param nx
- * @param ny
- * @param nz
- */
- void glNormal3b(byte nx, byte ny, byte nz);
-
- /**
- * @param nx
- * @param ny
- * @param nz
- */
- void glNormal3f(float nx, float ny, float nz);
-
- /**
- * @param nx
- * @param ny
- * @param nz
- */
- void glNormal3i(int nx, int ny, int nz);
-
- /**
- * @param stride
- * @param pointer
- */
- void glNormalPointer(int stride, ByteBuffer pointer);
-
- /**
- * @param stride
- * @param pointer
- */
- void glNormalPointer(int stride, FloatBuffer pointer);
-
- /**
- * @param type
- * @param stride
- * @param buffer_offset
- */
- void glNormalPointer(int type, int stride, int buffer_offset);
-
- /**
- * @param stride
- * @param pointer
- */
- void glNormalPointer(int stride, IntBuffer pointer);
-
- /**
- * @param left
- * @param right
- * @param bottom
- * @param top
- * @param zNear
- * @param zFar
- */
- void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar);
-
- /**
- * @param token
- */
- void glPassThrough(float token);
-
- /**
- * @param map
- * @param values
- */
- void glPixelMap(int map, FloatBuffer values);
-
- /**
- * @param map
- * @param values
- */
- void glPixelMapu(int map, IntBuffer values);
-
- /**
- * @param map
- * @param values
- */
- void glPixelMapu(int map, ShortBuffer values);
-
- /**
- *
- * @param map
- * @param mapsize
- * @param buffer_offset
- */
- void glPixelMapfv(int map, int mapsize, int buffer_offset);
-
- /**
- *
- * @param map
- * @param mapsize
- * @param buffer_offset
- */
- void glPixelMapuiv(int map, int mapsize, int buffer_offset);
-
- /**
- *
- * @param map
- * @param mapsize
- * @param buffer_offset
- */
- void glPixelMapusv(int map, int mapsize, int buffer_offset);
-
- /**
- * @param pname
- * @param param
- */
- void glPixelStoref(int pname, float param);
-
- /**
- * @param pname
- * @param param
- */
- void glPixelStorei(int pname, int param);
-
- /**
- * @param pname
- * @param param
- */
- void glPixelTransferf(int pname, float param);
-
- /**
- * @param pname
- * @param param
- */
- void glPixelTransferi(int pname, int param);
-
- /**
- * @param xfactor
- * @param yfactor
- */
- void glPixelZoom(float xfactor, float yfactor);
-
- /**
- * @param size
- */
- void glPointSize(float size);
-
- /**
- * @param face
- * @param mode
- */
- void glPolygonMode(int face, int mode);
-
- /**
- * @param factor
- * @param units
- */
- void glPolygonOffset(float factor, float units);
-
- /**
- * @param mask
- */
- void glPolygonStipple(ByteBuffer mask);
-
- /**
- *
- * @param buffer_offset
- */
- void glPolygonStipple(int buffer_offset);
-
- /**
- *
- */
- void glPopAttrib();
-
- /**
- *
- */
- void glPopClientAttrib();
-
- /**
- *
- */
- void glPopMatrix();
-
- /**
- *
- */
- void glPopName();
-
- /**
- * @param mask
- */
- void glPushAttrib(int mask);
-
- /**
- * @param mask
- */
- void glPushClientAttrib(int mask);
-
- /**
- *
- */
- void glPushMatrix();
-
- /**
- * @param name
- */
- void glPushName(int name);
-
- /**
- * @param x
- * @param y
- */
- void glRasterPos2f(float x, float y);
-
- /**
- * @param x
- * @param y
- */
- void glRasterPos2i(int x, int y);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glRasterPos3f(float x, float y, float z);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glRasterPos3i(int x, int y, int z);
-
- /**
- * @param x
- * @param y
- * @param z
- * @param w
- */
- void glRasterPos4f(float x, float y, float z, float w);
-
- /**
- * @param x
- * @param y
- * @param z
- * @param w
- */
- void glRasterPos4i(int x, int y, int z, int w);
-
- /**
- * @param mode
- */
- void glReadBuffer(int mode);
-
- /**
- * @param x
- * @param y
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels);
-
- /**
- * @param x
- * @param y
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels);
-
- /**
- * @param x
- * @param y
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels);
-
- /**
- * @param x
- * @param y
- * @param width
- * @param height
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glReadPixels(int x, int y, int width, int height, int format, int type, int buffer_offset);
-
- /**
- * @param x1
- * @param y1
- * @param x2
- * @param y2
- */
- void glRectf(float x1, float y1, float x2, float y2);
-
- /**
- * @param x1
- * @param y1
- * @param x2
- * @param y2
- */
- void glRecti(int x1, int y1, int x2, int y2);
-
- /**
- * @param mode
- *
- * @return
- */
- int glRenderMode(int mode);
-
- /**
- * @param angle
- * @param x
- * @param y
- * @param z
- */
- void glRotatef(float angle, float x, float y, float z);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glScalef(float x, float y, float z);
-
- /**
- * @param x
- * @param y
- * @param width
- * @param height
- */
- void glScissor(int x, int y, int width, int height);
-
- /**
- * @param buffer
- */
- void glSelectBuffer(IntBuffer buffer);
-
- /**
- * @param mode
- */
- void glShadeModel(int mode);
-
- /**
- * @param func
- * @param ref
- * @param mask
- */
- void glStencilFunc(int func, int ref, int mask);
-
- /**
- * @param mask
- */
- void glStencilMask(int mask);
-
- /**
- * @param fail
- * @param zfail
- * @param zpass
- */
- void glStencilOp(int fail, int zfail, int zpass);
-
- /**
- * @param s
- */
- void glTexCoord1f(float s);
-
- /**
- * @param s
- * @param t
- */
- void glTexCoord2f(float s, float t);
-
- /**
- * @param s
- * @param t
- * @param r
- */
- void glTexCoord3f(float s, float t, float r);
-
- /**
- * @param s
- * @param t
- * @param r
- * @param q
- */
- void glTexCoord4f(float s, float t, float r, float q);
-
- /**
- * @param size
- * @param stride
- * @param pointer
- */
- void glTexCoordPointer(int size, int stride, FloatBuffer pointer);
-
- /**
- * @param size
- * @param type
- * @param stride
- * @param buffer_offset
- */
- void glTexCoordPointer(int size, int type, int stride, int buffer_offset);
-
- /**
- * @param target
- * @param pname
- * @param params
- */
- void glTexEnv(int target, int pname, FloatBuffer params);
-
- /**
- * @param target
- * @param pname
- * @param params
- */
- void glTexEnv(int target, int pname, IntBuffer params);
-
- /**
- * @param target
- * @param pname
- * @param param
- */
- void glTexEnvf(int target, int pname, float param);
-
- /**
- * @param target
- * @param pname
- * @param param
- */
- void glTexEnvi(int target, int pname, int param);
-
- /**
- * @param coord
- * @param pname
- * @param params
- */
- void glTexGen(int coord, int pname, FloatBuffer params);
-
- /**
- * @param coord
- * @param pname
- * @param params
- */
- void glTexGen(int coord, int pname, IntBuffer params);
-
- /**
- * @param coord
- * @param pname
- * @param param
- */
- void glTexGenf(int coord, int pname, float param);
-
- /**
- * @param coord
- * @param pname
- * @param param
- */
- void glTexGeni(int coord, int pname, int param);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels);
-
- /**
- *
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels);
-
- /**
- *
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int buffer_offset);
-
- /**
- * @param target
- * @param pname
- * @param param
- */
- void glTexParameter(int target, int pname, FloatBuffer param);
-
- /**
- * @param target
- * @param pname
- * @param param
- */
- void glTexParameter(int target, int pname, IntBuffer param);
-
- /**
- * @param target
- * @param pname
- * @param param
- */
- void glTexParameterf(int target, int pname, float param);
-
- /**
- * @param target
- * @param pname
- * @param param
- */
- void glTexParameteri(int target, int pname, int param);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels);
-
- /**
- *
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels);
-
- /**
- *
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int buffer_offset);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glTranslatef(float x, float y, float z);
-
- /**
- * @param x
- * @param y
- */
- void glVertex2f(float x, float y);
-
- /**
- * @param x
- * @param y
- */
- void glVertex2i(int x, int y);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glVertex3f(float x, float y, float z);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glVertex3i(int x, int y, int z);
-
- /**
- * @param x
- * @param y
- * @param z
- * @param w
- */
- void glVertex4f(float x, float y, float z, float w);
-
- /**
- * @param x
- * @param y
- * @param z
- * @param w
- */
- void glVertex4i(int x, int y, int z, int w);
-
- /**
- * @param size
- * @param stride
- * @param pointer
- */
- void glVertexPointer(int size, int stride, FloatBuffer pointer);
-
- /**
- * @param size
- * @param type
- * @param stride
- * @param buffer_offset
- */
- void glVertexPointer(int size, int type, int stride, int buffer_offset);
-
- /**
- * @param size
- * @param stride
- * @param pointer
- */
- void glVertexPointer(int size, int stride, IntBuffer pointer);
-
- /**
- * @param x
- * @param y
- * @param width
- * @param height
- */
- void glViewport(int x, int y, int width, int height);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param x
- * @param y
- * @param width
- * @param height
- */
- void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height);
-
-
- /**
- * @param mode
- * @param start
- * @param end
- * @param indices
- */
- void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices);
-
- /**
- * @param mode
- * @param start
- * @param end
- * @param count
- * @param type
- * @param buffer_offset
- */
- void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset);
-
- /**
- * @param mode
- * @param start
- * @param end
- * @param indices
- */
- void glDrawRangeElements(int mode, int start, int end, IntBuffer indices);
-
- /**
- * @param mode
- * @param start
- * @param end
- * @param indices
- */
- void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices);
-
- /**
- * @param target
- * @param level
- * @param internalFormat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalFormat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param internalFormat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels);
-
- /**
- * @param target
- * @param level
- * @param internalFormat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param format
- * @param type
- * @param pixels
- */
- void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels);
-
- /**
- * @param target
- * @param level
- * @param internalFormat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param type
- * @param pixels
- */
- void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels);
-
- /**
- *
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param type
- * @param buffer_offset
- */
- void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int buffer_offset);
-
- /**
- * @param texture
- */
- void glActiveTexture(int texture);
-
- /**
- * @param texture
- */
- void glClientActiveTexture(int texture);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param border
- * @param imageSize
- * @param buffer_offset
- */
- void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param border
- * @param imageSize
- * @param buffer_offset
- */
- void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param imageSize
- * @param data
- */
- void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data);
-
- /**
- * @param target
- * @param level
- * @param internalformat
- * @param width
- * @param height
- * @param depth
- * @param border
- * @param imageSize
- * @param buffer_offset
- */
- void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param width
- * @param format
- * @param imageSize
- * @param buffer_offset
- */
- void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data);
-
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param width
- * @param height
- * @param format
- * @param imageSize
- * @param buffer_offset
- */
- void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int buffer_offset);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param imageSize
- * @param data
- */
- void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data);
-
- /**
- * @param target
- * @param level
- * @param xoffset
- * @param yoffset
- * @param zoffset
- * @param width
- * @param height
- * @param depth
- * @param format
- * @param imageSize
- * @param buffer_offset
- */
- void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int buffer_offset);
-
- /**
- * @param target
- * @param lod
- * @param img
- */
- void glGetCompressedTexImage(int target, int lod, ByteBuffer img);
-
- /**
- * @param target
- * @param lod
- * @param img
- */
- void glGetCompressedTexImage(int target, int lod, IntBuffer img);
-
- /**
- * @param target
- * @param lod
- * @param img
- */
- void glGetCompressedTexImage(int target, int lod, ShortBuffer img);
-
- /**
- * @param target
- * @param lod
- * @param buffer_offset
- */
- void glGetCompressedTexImage(int target, int lod, int buffer_offset);
-
- /**
- * @param m
- */
- void glLoadTransposeMatrix(FloatBuffer m);
-
- /**
- * @param target
- * @param s
- */
- void glMultiTexCoord1f(int target, float s);
-
- /**
- * @param target
- * @param s
- * @param t
- */
- void glMultiTexCoord2f(int target, float s, float t);
-
- /**
- * @param target
- * @param s
- * @param t
- * @param r
- */
- void glMultiTexCoord3f(int target, float s, float t, float r);
-
- /**
- * @param target
- * @param s
- * @param t
- * @param r
- * @param q
- */
- void glMultiTexCoord4f(int target, float s, float t, float r, float q);
-
- /**
- * @param m
- */
- void glMultTransposeMatrix(FloatBuffer m);
-
- /**
- * @param value
- * @param invert
- */
- void glSampleCoverage(float value, boolean invert);
-
- /**
- * @param red
- * @param green
- * @param blue
- * @param alpha
- */
- void glBlendColor(float red, float green, float blue, float alpha);
-
- /**
- * @param mode
- */
- void glBlendEquation(int mode);
-
- /**
- * @param sfactorRGB
- * @param dfactorRGB
- * @param sfactorAlpha
- * @param dfactorAlpha
- */
- void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
-
-
- /**
- * @param coord
- */
- void glFogCoordf(float coord);
-
- /**
- * @param stride
- * @param data
- */
- void glFogCoordPointer(int stride, FloatBuffer data);
-
- /**
- * @param type
- * @param stride
- * @param buffer_offset
- */
- void glFogCoordPointer(int type, int stride, int buffer_offset);
-
- /**
- * @param mode
- * @param piFirst
- * @param piCount
- */
- void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount);
-
- /**
- * @param pname
- * @param params
- */
- void glPointParameter(int pname, FloatBuffer params);
-
- /**
- * @param pname
- * @param param
- */
- void glPointParameterf(int pname, float param);
-
- /**
- * @param red
- * @param green
- * @param blue
- */
- void glSecondaryColor3b(byte red, byte green, byte blue);
-
- /**
- * @param red
- * @param green
- * @param blue
- */
- void glSecondaryColor3f(float red, float green, float blue);
-
- /**
- * @param red
- * @param green
- * @param blue
- */
- void glSecondaryColor3ub(byte red, byte green, byte blue);
-
- /**
- * @param size
- * @param unsigned
- * @param stride
- * @param data
- */
- void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data);
-
- /**
- * @param size
- * @param stride
- * @param data
- */
- void glSecondaryColorPointer(int size, int stride, FloatBuffer data);
-
- /**
- * @param size
- * @param type
- * @param stride
- * @param buffer_offset
- */
- void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset);
-
- /**
- * @param x
- * @param y
- */
- void glWindowPos2f(float x, float y);
-
- /**
- * @param x
- * @param y
- */
- void glWindowPos2i(int x, int y);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glWindowPos3f(float x, float y, float z);
-
- /**
- * @param x
- * @param y
- * @param z
- */
- void glWindowPos3i(int x, int y, int z);
-
- /**
- * @param target
- * @param id
- */
- void glBeginQuery(int target, int id);
-
- /**
- * @param target
- * @param buffer
- */
- void glBindBuffer(int target, int buffer);
-
- /**
- * @param target
- * @param size
- * @param usage
- */
- void glBufferData(int target, int size, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferData(int target, ByteBuffer data, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferData(int target, FloatBuffer data, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferData(int target, IntBuffer data, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferData(int target, ShortBuffer data, int usage);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubData(int target, int offset, ByteBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubData(int target, int offset, FloatBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubData(int target, int offset, IntBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubData(int target, int offset, ShortBuffer data);
-
- /**
- * @param buffers
- */
- void glDeleteBuffers(IntBuffer buffers);
-
- /**
- * @param ids
- */
- void glDeleteQueries(IntBuffer ids);
-
- /**
- * @param target
- */
- void glEndQuery(int target);
-
- /**
- * @param buffers
- */
- void glGenBuffers(IntBuffer buffers);
-
- /**
- * @param ids
- */
- void glGenQueries(IntBuffer ids);
-
- /**
- * @param target
- * @param pname
- * @param params
- */
- void glGetBufferParameter(int target, int pname, IntBuffer params);
-
- /**
- * @param target
- * @param pname
- * @param size
- *
- * @return
- */
- ByteBuffer glGetBufferPointer(int target, int pname, int size);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubData(int target, int offset, ByteBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubData(int target, int offset, FloatBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubData(int target, int offset, IntBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubData(int target, int offset, ShortBuffer data);
-
- /**
- * @param target
- * @param pname
- * @param params
- */
- void glGetQuery(int target, int pname, IntBuffer params);
-
- /**
- * @param id
- * @param pname
- * @param params
- */
- void glGetQueryObject(int id, int pname, IntBuffer params);
-
- /**
- * @param id
- * @param pname
- * @param params
- */
- void glGetQueryObjectu(int id, int pname, IntBuffer params);
-
- /**
- * @param buffer
- *
- * @return
- */
- boolean glIsBuffer(int buffer);
-
- /**
- * @param id
- *
- * @return
- */
- boolean glIsQuery(int id);
-
- /**
- * @param target
- * @param access
- * @param size
- * @param oldBuffer
- *
- * @return
- */
- ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer);
-
- /**
- * @param target
- *
- * @return
- */
- boolean glUnmapBuffer(int target);
-
- /**
- * @param target
- * @param buffer
- */
- void glBindBufferARB(int target, int buffer);
-
- /**
- * @param target
- * @param size
- * @param usage
- */
- void glBufferDataARB(int target, int size, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferDataARB(int target, ByteBuffer data, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferDataARB(int target, FloatBuffer data, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferDataARB(int target, IntBuffer data, int usage);
-
- /**
- * @param target
- * @param data
- * @param usage
- */
- void glBufferDataARB(int target, ShortBuffer data, int usage);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubDataARB(int target, int offset, ByteBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubDataARB(int target, int offset, FloatBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubDataARB(int target, int offset, IntBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glBufferSubDataARB(int target, int offset, ShortBuffer data);
-
- /**
- * @param buffers
- */
- void glDeleteBuffersARB(IntBuffer buffers);
-
- /**
- * @param buffers
- */
- void glGenBuffersARB(IntBuffer buffers);
-
- /**
- * @param target
- * @param pname
- * @param params
- */
- void glGetBufferParameterARB(int target, int pname, IntBuffer params);
-
- /**
- * @param target
- * @param pname
- * @param size
- *
- * @return
- */
- ByteBuffer glGetBufferPointerARB(int target, int pname, int size);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubDataARB(int target, int offset, ByteBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubDataARB(int target, int offset, FloatBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubDataARB(int target, int offset, IntBuffer data);
-
- /**
- * @param target
- * @param offset
- * @param data
- */
- void glGetBufferSubDataARB(int target, int offset, ShortBuffer data);
-
- /**
- * @param buffer
- *
- * @return
- */
- boolean glIsBufferARB(int buffer);
-
- /**
- * @param target
- * @param access
- * @param size
- * @param oldBuffer
- *
- * @return
- */
- ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer);
-
- /**
- * @param target
- *
- * @return
- */
- boolean glUnmapBufferARB(int target);
-
- /**
- * @param target
- * @param program
- */
- void glBindProgramARB(int target, int program);
-
- /**
- * @param programs
- */
- void glDeleteProgramsARB(IntBuffer programs);
-
- /**
- * @param programs
- */
- void glGenProgramsARB(IntBuffer programs);
-
- /**
- * @param target
- * @param parameterName
- * @param params
- */
- void glGetProgramARB(int target, int parameterName, IntBuffer params);
-
- /**
- * @param target
- * @param index
- * @param params
- */
- void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params);
-
- /**
- * @param target
- * @param index
- * @param params
- */
- void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params);
-
- /**
- * @param target
- * @param parameterName
- * @param paramString
- */
- void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString);
-
-
- /**
- * @param program
- *
- * @return
- */
- boolean glIsProgramARB(int program);
-
- /**
- * @param target
- * @param index
- * @param x
- * @param y
- * @param z
- * @param w
- */
- void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w);
-
-
- /**
- * @param target
- * @param index
- * @param params
- */
- void glProgramEnvParameter4ARB(int target, int index, FloatBuffer params);
-
- /**
- * @param target
- * @param index
- * @param x
- * @param y
- * @param z
- * @param w
- */
- void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w);
-
-
- /**
- * @param target
- * @param index
- * @param params
- */
- void glProgramLocalParameter4ARB(int target, int index, FloatBuffer params);
-
- /**
- * @param target
- * @param format
- * @param string
- */
- void glProgramStringARB(int target, int format, ByteBuffer string);
-
- /**
- * @param target
- * @param start
- * @param count
- * @param format
- * @param typ...
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