From: <eli...@us...> - 2007-06-05 16:33:35
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Revision: 2839 http://svn.sourceforge.net/java-game-lib/?rev=2839&view=rev Author: elias_naur Date: 2007-06-05 09:33:33 -0700 (Tue, 05 Jun 2007) Log Message: ----------- Removed unused org.lwjgl.util.IGL Removed Paths: ------------- trunk/LWJGL/src/java/org/lwjgl/util/IGL.java Deleted: trunk/LWJGL/src/java/org/lwjgl/util/IGL.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/util/IGL.java 2007-05-31 22:09:46 UTC (rev 2838) +++ trunk/LWJGL/src/java/org/lwjgl/util/IGL.java 2007-06-05 16:33:33 UTC (rev 2839) @@ -1,5594 +0,0 @@ -/* - * Copyright (c) 2002-2004 LWJGL Project - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -package org.lwjgl.util; - -import java.nio.ByteBuffer; -import java.nio.DoubleBuffer; -import java.nio.FloatBuffer; -import java.nio.IntBuffer; -import java.nio.ShortBuffer; - -/** - * OpenGL1.1, 1.2, 1.3, 1.4, 1.5, and all the EXT and ARB extensions in the LWJGL library. Its main purpose is to stop - * object-oriented zealots annoying us any more. - * - * @author $Author$ - * @version $Revision$ - * $Id$ This is an interface describing an Object that can render using - */ -public interface IGL { - - /** - * @param op - * @param value - */ - void glAccum(int op, float value); - - /** - * @param func - * @param ref - */ - void glAlphaFunc(int func, float ref); - - /** - * @param i - */ - void glArrayElement(int i); - - /** - * @param mode - */ - void glBegin(int mode); - - /** - * @param target - * @param texture - */ - void glBindTexture(int target, int texture); - - /** - * @param width - * @param height - * @param xorig - * @param yorig - * @param xmove - * @param ymove - * @param bitmap - */ - void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ByteBuffer bitmap); - - /** - * - * @param width - * @param height - * @param xorig - * @param yorig - * @param xmove - * @param ymove - * @param buffer_offect - */ - void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, int buffer_offect); - - /** - * @param sfactor - * @param dfactor - */ - void glBlendFunc(int sfactor, int dfactor); - - /** - * @param list - */ - void glCallList(int list); - - /** - * @param lists - */ - void glCallLists(ByteBuffer lists); - - /** - * @param lists - */ - void glCallLists(IntBuffer lists); - - /** - * @param lists - */ - void glCallLists(ShortBuffer lists); - - /** - * @param mask - */ - void glClear(int mask); - - /** - * @param red - * @param green - * @param blue - * @param alpha - */ - void glClearAccum(float red, float green, float blue, float alpha); - - /** - * @param red - * @param green - * @param blue - * @param alpha - */ - void glClearColor(float red, float green, float blue, float alpha); - - /** - * @param depth - */ - void glClearDepth(double depth); - - /** - * @param c - */ -// void glClearIndex(float c); - - /** - * @param s - */ - void glClearStencil(int s); - - /** - * @param plane - * @param equation - */ - void glClipPlane(int plane, DoubleBuffer equation); - - /** - * @param red - * @param green - * @param blue - */ - void glColor3b(byte red, byte green, byte blue); - - /** - * @param red - * @param green - * @param blue - */ - void glColor3f(float red, float green, float blue); - - /** - * @param red - * @param green - * @param blue - */ - void glColor3ub(byte red, byte green, byte blue); - - /** - * @param red - * @param green - * @param blue - * @param alpha - */ - void glColor4b(byte red, byte green, byte blue, byte alpha); - - /** - * @param red - * @param green - * @param blue - * @param alpha - */ - void glColor4f(float red, float green, float blue, float alpha); - - /** - * @param red - * @param green - * @param blue - * @param alpha - */ - void glColor4ub(byte red, byte green, byte blue, byte alpha); - - /** - * @param red - * @param green - * @param blue - * @param alpha - */ - void glColorMask(boolean red, boolean green, boolean blue, boolean alpha); - - /** - * @param face - * @param mode - */ - void glColorMaterial(int face, int mode); - - /** - * @param size - * @param unsigned - * @param stride - * @param pointer - */ - void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer); - - /** - * @param size - * @param stride - * @param pointer - */ - void glColorPointer(int size, int stride, FloatBuffer pointer); - - /** - * @param size - * @param type - * @param stride - * @param buffer_offset - */ - void glColorPointer(int size, int type, int stride, int buffer_offset); - - /** - * @param x - * @param y - * @param width - * @param height - * @param type - */ - void glCopyPixels(int x, int y, int width, int height, int type); - - /** - * @param target - * @param level - * @param internalFormat - * @param x - * @param y - * @param width - * @param border - */ - void glCopyTexImage1D(int target, int level, int internalFormat, int x, int y, int width, int border); - - - /** - * @param target - * @param level - * @param internalFormat - * @param x - * @param y - * @param width - * @param height - * @param border - */ - void glCopyTexImage2D(int target, int level, int internalFormat, int x, int y, int width, int height, int border); - - - /** - * @param target - * @param level - * @param xoffset - * @param x - * @param y - * @param width - */ - void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param x - * @param y - * @param width - * @param height - */ - void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height); - - - /** - * @param mode - */ - void glCullFace(int mode); - - /** - * @param list - * @param range - */ - void glDeleteLists(int list, int range); - - /** - * @param textures - */ - void glDeleteTextures(IntBuffer textures); - - /** - * @param func - */ - void glDepthFunc(int func); - - /** - * @param flag - */ - void glDepthMask(boolean flag); - - /** - * @param zNear - * @param zFar - */ - void glDepthRange(double zNear, double zFar); - - /** - * @param cap - */ - void glDisable(int cap); - - /** - * @param cap - */ - void glDisableClientState(int cap); - - /** - * @param mode - * @param first - * @param count - */ - void glDrawArrays(int mode, int first, int count); - - /** - * @param mode - */ - void glDrawBuffer(int mode); - - /** - * @param mode - * @param indices - */ - void glDrawElements(int mode, ByteBuffer indices); - - /** - * @param mode - * @param count - * @param type - * @param buffer_offset - */ - void glDrawElements(int mode, int count, int type, int buffer_offset); - - /** - * @param mode - * @param indices - */ - void glDrawElements(int mode, IntBuffer indices); - - /** - * @param mode - * @param indices - */ - void glDrawElements(int mode, ShortBuffer indices); - - /** - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glDrawPixels(int width, int height, int format, int type, ByteBuffer pixels); - - /** - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glDrawPixels(int width, int height, int format, int type, IntBuffer pixels); - - /** - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glDrawPixels(int width, int height, int format, int type, ShortBuffer pixels); - - /** - * - * @param width - * @param height - * @param format - * @param type - * @param buffer_offset - */ - void glDrawPixels(int width, int height, int format, int type, int buffer_offset); - - /** - * @param flag - */ - void glEdgeFlag(boolean flag); - - /** - * @param stride - * @param pointer - */ - void glEdgeFlagPointer(int stride, ByteBuffer pointer); - - /** - * @param stride - * @param buffer_offset - */ - void glEdgeFlagPointer(int stride, int buffer_offset); - - /** - * @param cap - */ - void glEnable(int cap); - - /** - * @param cap - */ - void glEnableClientState(int cap); - - /** - * - */ - void glEnd(); - - /** - * - */ - void glEndList(); - - /** - * @param u - */ - void glEvalCoord1f(float u); - - /** - * @param u - * @param v - */ - void glEvalCoord2f(float u, float v); - - /** - * @param mode - * @param i1 - * @param i2 - */ - void glEvalMesh1(int mode, int i1, int i2); - - /** - * @param mode - * @param i1 - * @param i2 - * @param j1 - * @param j2 - */ - void glEvalMesh2(int mode, int i1, int i2, int j1, int j2); - - /** - * @param i - */ - void glEvalPoint1(int i); - - /** - * @param i - * @param j - */ - void glEvalPoint2(int i, int j); - - /** - * @param type - * @param buffer - */ - void glFeedbackBuffer(int type, FloatBuffer buffer); - - /** - * - */ - void glFinish(); - - /** - * - */ - void glFlush(); - - /** - * @param pname - * @param params - */ - void glFog(int pname, FloatBuffer params); - - /** - * @param pname - * @param params - */ - void glFog(int pname, IntBuffer params); - - /** - * @param pname - * @param param - */ - void glFogf(int pname, float param); - - /** - * @param pname - * @param param - */ - void glFogi(int pname, int param); - - /** - * @param mode - */ - void glFrontFace(int mode); - - /** - * @param left - * @param right - * @param bottom - * @param top - * @param zNear - * @param zFar - */ - void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar); - - /** - * @param range - * - * @return - */ - int glGenLists(int range); - - /** - * @param textures - */ - void glGenTextures(IntBuffer textures); - - /** - * @param pname - * @param params - */ - void glGetBoolean(int pname, ByteBuffer params); - - /** - * @param plane - * @param equation - */ - void glGetClipPlane(int plane, DoubleBuffer equation); - - /** - * @param pname - * @param params - */ - void glGetDouble(int pname, DoubleBuffer params); - - /** - * @return - */ - int glGetError(); - - /** - * @param pname - * @param params - */ - void glGetFloat(int pname, FloatBuffer params); - - /** - * @param pname - * @param params - */ - void glGetInteger(int pname, IntBuffer params); - - /** - * @param light - * @param pname - * @param params - */ - void glGetLight(int light, int pname, FloatBuffer params); - - /** - * @param light - * @param pname - * @param params - */ - void glGetLight(int light, int pname, IntBuffer params); - - /** - * @param target - * @param query - * @param v - */ - void glGetMap(int target, int query, FloatBuffer v); - - /** - * @param target - * @param query - * @param v - */ - void glGetMap(int target, int query, IntBuffer v); - - /** - * @param face - * @param pname - * @param params - */ - void glGetMaterial(int face, int pname, FloatBuffer params); - - /** - * @param face - * @param pname - * @param params - */ - void glGetMaterial(int face, int pname, IntBuffer params); - - /** - * @param map - * @param values - */ - void glGetPixelMap(int map, FloatBuffer values); - - /** - * @param map - * @param buffer_offset - */ - void glGetPixelMapfv(int map, int buffer_offset); - - /** - * @param map - * @param values - */ - void glGetPixelMapu(int map, IntBuffer values); - - /** - * @param map - * @param buffer_offset - */ - void glGetPixelMapuiv(int map, int buffer_offset); - - /** - * @param map - * @param values - */ - void glGetPixelMapu(int map, ShortBuffer values); - - /** - * @param map - * @param buffer_offset - */ - void glGetPixelMapusv(int map, int buffer_offset); - - /** - * @param pname - * @param size - * - * @return - */ - ByteBuffer glGetPointer(int pname, int size); - - /** - * @param mask - */ - void glGetPolygonStipple(ByteBuffer mask); - - /** - * @param buffer_offset - */ - void glGetPolygonStipple(int buffer_offset); - - /** - * @param name - * - * @return - */ - String glGetString(int name); - - /** - * @param coord - * @param pname - * @param params - */ - void glGetTexEnv(int coord, int pname, FloatBuffer params); - - /** - * @param coord - * @param pname - * @param params - */ - void glGetTexEnv(int coord, int pname, IntBuffer params); - - /** - * @param coord - * @param pname - * @param params - */ - void glGetTexGen(int coord, int pname, FloatBuffer params); - - /** - * @param coord - * @param pname - * @param params - */ - void glGetTexGen(int coord, int pname, IntBuffer params); - - /** - * @param target - * @param level - * @param format - * @param type - * @param pixels - */ - void glGetTexImage(int target, int level, int format, int type, ByteBuffer pixels); - - /** - * @param target - * @param level - * @param format - * @param type - * @param pixels - */ - void glGetTexImage(int target, int level, int format, int type, IntBuffer pixels); - - /** - * @param target - * @param level - * @param format - * @param type - * @param pixels - */ - void glGetTexImage(int target, int level, int format, int type, ShortBuffer pixels); - - /** - * @param target - * @param level - * @param format - * @param type - * @param buffer_offset - */ - void glGetTexImage(int target, int level, int format, int type, int buffer_offset); - - /** - * @param target - * @param level - * @param pname - * @param params - */ - void glGetTexLevelParameter(int target, int level, int pname, FloatBuffer params); - - /** - * @param target - * @param level - * @param pname - * @param params - */ - void glGetTexLevelParameter(int target, int level, int pname, IntBuffer params); - - /** - * @param target - * @param pname - * @param params - */ - void glGetTexParameter(int target, int pname, FloatBuffer params); - - /** - * @param target - * @param pname - * @param params - */ - void glGetTexParameter(int target, int pname, IntBuffer params); - - /** - * @param target - * @param mode - */ - void glHint(int target, int mode); - - /** - * - */ - void glInitNames(); - - /** - * @param format - * @param stride - * @param pointer - */ - void glInterleavedArrays(int format, int stride, ByteBuffer pointer); - - /** - * @param format - * @param stride - * @param pointer - */ - void glInterleavedArrays(int format, int stride, FloatBuffer pointer); - - /** - * @param format - * @param stride - * @param buffer_offset - */ - void glInterleavedArrays(int format, int stride, int buffer_offset); - - /** - * @param format - * @param stride - * @param pointer - */ - void glInterleavedArrays(int format, int stride, IntBuffer pointer); - - /** - * @param format - * @param stride - * @param pointer - */ - void glInterleavedArrays(int format, int stride, ShortBuffer pointer); - - /** - * @param cap - * - * @return - */ - boolean glIsEnabled(int cap); - - /** - * @param list - * - * @return - */ - boolean glIsList(int list); - - /** - * @param texture - * - * @return - */ - boolean glIsTexture(int texture); - - /** - * @param light - * @param pname - * @param params - */ - void glLight(int light, int pname, FloatBuffer params); - - /** - * @param light - * @param pname - * @param params - */ - void glLight(int light, int pname, IntBuffer params); - - /** - * @param light - * @param pname - * @param param - */ - void glLightf(int light, int pname, float param); - - /** - * @param light - * @param pname - * @param param - */ - void glLighti(int light, int pname, int param); - - /** - * @param pname - * @param params - */ - void glLightModel(int pname, FloatBuffer params); - - /** - * @param pname - * @param params - */ - void glLightModel(int pname, IntBuffer params); - - /** - * @param pname - * @param param - */ - void glLightModelf(int pname, float param); - - /** - * @param pname - * @param param - */ - void glLightModeli(int pname, int param); - - /** - * @param factor - * @param pattern - */ - void glLineStipple(int factor, short pattern); - - /** - * @param width - */ - void glLineWidth(float width); - - /** - * @param base - */ - void glListBase(int base); - - /** - * - */ - void glLoadIdentity(); - - /** - * @param m - */ - void glLoadMatrix(FloatBuffer m); - - /** - * @param name - */ - void glLoadName(int name); - - /** - * @param opcode - */ - void glLogicOp(int opcode); - - /** - * @param target - * @param u1 - * @param u2 - * @param stride - * @param order - * @param points - */ - void glMap1f(int target, float u1, float u2, int stride, int order, FloatBuffer points); - - /** - * @param target - * @param u1 - * @param u2 - * @param ustride - * @param uorder - * @param v1 - * @param v2 - * @param vstride - * @param vorder - * @param points - */ - void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points); - - - /** - * @param un - * @param u1 - * @param u2 - */ - void glMapGrid1f(int un, float u1, float u2); - - /** - * @param un - * @param u1 - * @param u2 - * @param vn - * @param v1 - * @param v2 - */ - void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2); - - /** - * @param face - * @param pname - * @param params - */ - void glMaterial(int face, int pname, FloatBuffer params); - - /** - * @param face - * @param pname - * @param params - */ - void glMaterial(int face, int pname, IntBuffer params); - - /** - * @param face - * @param pname - * @param param - */ - void glMaterialf(int face, int pname, float param); - - /** - * @param face - * @param pname - * @param param - */ - void glMateriali(int face, int pname, int param); - - /** - * @param mode - */ - void glMatrixMode(int mode); - - /** - * @param m - */ - void glMultMatrix(FloatBuffer m); - - /** - * @param list - * @param mode - */ - void glNewList(int list, int mode); - - /** - * @param nx - * @param ny - * @param nz - */ - void glNormal3b(byte nx, byte ny, byte nz); - - /** - * @param nx - * @param ny - * @param nz - */ - void glNormal3f(float nx, float ny, float nz); - - /** - * @param nx - * @param ny - * @param nz - */ - void glNormal3i(int nx, int ny, int nz); - - /** - * @param stride - * @param pointer - */ - void glNormalPointer(int stride, ByteBuffer pointer); - - /** - * @param stride - * @param pointer - */ - void glNormalPointer(int stride, FloatBuffer pointer); - - /** - * @param type - * @param stride - * @param buffer_offset - */ - void glNormalPointer(int type, int stride, int buffer_offset); - - /** - * @param stride - * @param pointer - */ - void glNormalPointer(int stride, IntBuffer pointer); - - /** - * @param left - * @param right - * @param bottom - * @param top - * @param zNear - * @param zFar - */ - void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar); - - /** - * @param token - */ - void glPassThrough(float token); - - /** - * @param map - * @param values - */ - void glPixelMap(int map, FloatBuffer values); - - /** - * @param map - * @param values - */ - void glPixelMapu(int map, IntBuffer values); - - /** - * @param map - * @param values - */ - void glPixelMapu(int map, ShortBuffer values); - - /** - * - * @param map - * @param mapsize - * @param buffer_offset - */ - void glPixelMapfv(int map, int mapsize, int buffer_offset); - - /** - * - * @param map - * @param mapsize - * @param buffer_offset - */ - void glPixelMapuiv(int map, int mapsize, int buffer_offset); - - /** - * - * @param map - * @param mapsize - * @param buffer_offset - */ - void glPixelMapusv(int map, int mapsize, int buffer_offset); - - /** - * @param pname - * @param param - */ - void glPixelStoref(int pname, float param); - - /** - * @param pname - * @param param - */ - void glPixelStorei(int pname, int param); - - /** - * @param pname - * @param param - */ - void glPixelTransferf(int pname, float param); - - /** - * @param pname - * @param param - */ - void glPixelTransferi(int pname, int param); - - /** - * @param xfactor - * @param yfactor - */ - void glPixelZoom(float xfactor, float yfactor); - - /** - * @param size - */ - void glPointSize(float size); - - /** - * @param face - * @param mode - */ - void glPolygonMode(int face, int mode); - - /** - * @param factor - * @param units - */ - void glPolygonOffset(float factor, float units); - - /** - * @param mask - */ - void glPolygonStipple(ByteBuffer mask); - - /** - * - * @param buffer_offset - */ - void glPolygonStipple(int buffer_offset); - - /** - * - */ - void glPopAttrib(); - - /** - * - */ - void glPopClientAttrib(); - - /** - * - */ - void glPopMatrix(); - - /** - * - */ - void glPopName(); - - /** - * @param mask - */ - void glPushAttrib(int mask); - - /** - * @param mask - */ - void glPushClientAttrib(int mask); - - /** - * - */ - void glPushMatrix(); - - /** - * @param name - */ - void glPushName(int name); - - /** - * @param x - * @param y - */ - void glRasterPos2f(float x, float y); - - /** - * @param x - * @param y - */ - void glRasterPos2i(int x, int y); - - /** - * @param x - * @param y - * @param z - */ - void glRasterPos3f(float x, float y, float z); - - /** - * @param x - * @param y - * @param z - */ - void glRasterPos3i(int x, int y, int z); - - /** - * @param x - * @param y - * @param z - * @param w - */ - void glRasterPos4f(float x, float y, float z, float w); - - /** - * @param x - * @param y - * @param z - * @param w - */ - void glRasterPos4i(int x, int y, int z, int w); - - /** - * @param mode - */ - void glReadBuffer(int mode); - - /** - * @param x - * @param y - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels); - - /** - * @param x - * @param y - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glReadPixels(int x, int y, int width, int height, int format, int type, IntBuffer pixels); - - /** - * @param x - * @param y - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glReadPixels(int x, int y, int width, int height, int format, int type, ShortBuffer pixels); - - /** - * @param x - * @param y - * @param width - * @param height - * @param format - * @param type - * @param buffer_offset - */ - void glReadPixels(int x, int y, int width, int height, int format, int type, int buffer_offset); - - /** - * @param x1 - * @param y1 - * @param x2 - * @param y2 - */ - void glRectf(float x1, float y1, float x2, float y2); - - /** - * @param x1 - * @param y1 - * @param x2 - * @param y2 - */ - void glRecti(int x1, int y1, int x2, int y2); - - /** - * @param mode - * - * @return - */ - int glRenderMode(int mode); - - /** - * @param angle - * @param x - * @param y - * @param z - */ - void glRotatef(float angle, float x, float y, float z); - - /** - * @param x - * @param y - * @param z - */ - void glScalef(float x, float y, float z); - - /** - * @param x - * @param y - * @param width - * @param height - */ - void glScissor(int x, int y, int width, int height); - - /** - * @param buffer - */ - void glSelectBuffer(IntBuffer buffer); - - /** - * @param mode - */ - void glShadeModel(int mode); - - /** - * @param func - * @param ref - * @param mask - */ - void glStencilFunc(int func, int ref, int mask); - - /** - * @param mask - */ - void glStencilMask(int mask); - - /** - * @param fail - * @param zfail - * @param zpass - */ - void glStencilOp(int fail, int zfail, int zpass); - - /** - * @param s - */ - void glTexCoord1f(float s); - - /** - * @param s - * @param t - */ - void glTexCoord2f(float s, float t); - - /** - * @param s - * @param t - * @param r - */ - void glTexCoord3f(float s, float t, float r); - - /** - * @param s - * @param t - * @param r - * @param q - */ - void glTexCoord4f(float s, float t, float r, float q); - - /** - * @param size - * @param stride - * @param pointer - */ - void glTexCoordPointer(int size, int stride, FloatBuffer pointer); - - /** - * @param size - * @param type - * @param stride - * @param buffer_offset - */ - void glTexCoordPointer(int size, int type, int stride, int buffer_offset); - - /** - * @param target - * @param pname - * @param params - */ - void glTexEnv(int target, int pname, FloatBuffer params); - - /** - * @param target - * @param pname - * @param params - */ - void glTexEnv(int target, int pname, IntBuffer params); - - /** - * @param target - * @param pname - * @param param - */ - void glTexEnvf(int target, int pname, float param); - - /** - * @param target - * @param pname - * @param param - */ - void glTexEnvi(int target, int pname, int param); - - /** - * @param coord - * @param pname - * @param params - */ - void glTexGen(int coord, int pname, FloatBuffer params); - - /** - * @param coord - * @param pname - * @param params - */ - void glTexGen(int coord, int pname, IntBuffer params); - - /** - * @param coord - * @param pname - * @param param - */ - void glTexGenf(int coord, int pname, float param); - - /** - * @param coord - * @param pname - * @param param - */ - void glTexGeni(int coord, int pname, int param); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ByteBuffer pixels); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, FloatBuffer pixels); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, IntBuffer pixels); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, ShortBuffer pixels); - - /** - * - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param format - * @param type - * @param buffer_offset - */ - void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, int buffer_offset); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ByteBuffer pixels); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, FloatBuffer pixels); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, IntBuffer pixels); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, ShortBuffer pixels); - - /** - * - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param format - * @param type - * @param buffer_offset - */ - void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, int buffer_offset); - - /** - * @param target - * @param pname - * @param param - */ - void glTexParameter(int target, int pname, FloatBuffer param); - - /** - * @param target - * @param pname - * @param param - */ - void glTexParameter(int target, int pname, IntBuffer param); - - /** - * @param target - * @param pname - * @param param - */ - void glTexParameterf(int target, int pname, float param); - - /** - * @param target - * @param pname - * @param param - */ - void glTexParameteri(int target, int pname, int param); - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param type - * @param pixels - */ - void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ByteBuffer pixels); - - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param type - * @param pixels - */ - void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, IntBuffer pixels); - - /** - * - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param type - * @param buffer_offset - */ - void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int buffer_offset); - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param type - * @param pixels - */ - void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, ShortBuffer pixels); - - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer pixels); - - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, IntBuffer pixels); - - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param type - * @param pixels - */ - void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ShortBuffer pixels); - - /** - * - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param type - * @param buffer_offset - */ - void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int buffer_offset); - - /** - * @param x - * @param y - * @param z - */ - void glTranslatef(float x, float y, float z); - - /** - * @param x - * @param y - */ - void glVertex2f(float x, float y); - - /** - * @param x - * @param y - */ - void glVertex2i(int x, int y); - - /** - * @param x - * @param y - * @param z - */ - void glVertex3f(float x, float y, float z); - - /** - * @param x - * @param y - * @param z - */ - void glVertex3i(int x, int y, int z); - - /** - * @param x - * @param y - * @param z - * @param w - */ - void glVertex4f(float x, float y, float z, float w); - - /** - * @param x - * @param y - * @param z - * @param w - */ - void glVertex4i(int x, int y, int z, int w); - - /** - * @param size - * @param stride - * @param pointer - */ - void glVertexPointer(int size, int stride, FloatBuffer pointer); - - /** - * @param size - * @param type - * @param stride - * @param buffer_offset - */ - void glVertexPointer(int size, int type, int stride, int buffer_offset); - - /** - * @param size - * @param stride - * @param pointer - */ - void glVertexPointer(int size, int stride, IntBuffer pointer); - - /** - * @param x - * @param y - * @param width - * @param height - */ - void glViewport(int x, int y, int width, int height); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param x - * @param y - * @param width - * @param height - */ - void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); - - - /** - * @param mode - * @param start - * @param end - * @param indices - */ - void glDrawRangeElements(int mode, int start, int end, ByteBuffer indices); - - /** - * @param mode - * @param start - * @param end - * @param count - * @param type - * @param buffer_offset - */ - void glDrawRangeElements(int mode, int start, int end, int count, int type, int buffer_offset); - - /** - * @param mode - * @param start - * @param end - * @param indices - */ - void glDrawRangeElements(int mode, int start, int end, IntBuffer indices); - - /** - * @param mode - * @param start - * @param end - * @param indices - */ - void glDrawRangeElements(int mode, int start, int end, ShortBuffer indices); - - /** - * @param target - * @param level - * @param internalFormat - * @param width - * @param height - * @param depth - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels); - - - /** - * @param target - * @param level - * @param internalFormat - * @param width - * @param height - * @param depth - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels); - - - /** - * @param target - * @param level - * @param internalFormat - * @param width - * @param height - * @param depth - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels); - - /** - * @param target - * @param level - * @param internalFormat - * @param width - * @param height - * @param depth - * @param border - * @param format - * @param type - * @param pixels - */ - void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels); - - /** - * @param target - * @param level - * @param internalFormat - * @param width - * @param height - * @param depth - * @param border - * @param format - * @param type - * @param buffer_offset - */ - void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int buffer_offset); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param type - * @param pixels - */ - void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels); - - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param type - * @param pixels - */ - void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels); - - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param type - * @param pixels - */ - void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels); - - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param type - * @param pixels - */ - void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels); - - /** - * - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param type - * @param buffer_offset - */ - void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int buffer_offset); - - /** - * @param texture - */ - void glActiveTexture(int texture); - - /** - * @param texture - */ - void glClientActiveTexture(int texture); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ByteBuffer data); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, FloatBuffer data); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, IntBuffer data); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, ShortBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param border - * @param imageSize - * @param buffer_offset - */ - void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int buffer_offset); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ByteBuffer data); - - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, FloatBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, IntBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, ShortBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param border - * @param imageSize - * @param buffer_offset - */ - void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int buffer_offset); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param depth - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ByteBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param depth - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, FloatBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param depth - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, IntBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param depth - * @param border - * @param imageSize - * @param data - */ - void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, ShortBuffer data); - - /** - * @param target - * @param level - * @param internalformat - * @param width - * @param height - * @param depth - * @param border - * @param imageSize - * @param buffer_offset - */ - void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int buffer_offset); - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ByteBuffer data); - - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, FloatBuffer data); - - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, IntBuffer data); - - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, ShortBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param width - * @param format - * @param imageSize - * @param buffer_offset - */ - void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int buffer_offset); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ByteBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, FloatBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, IntBuffer data); - - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, ShortBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param width - * @param height - * @param format - * @param imageSize - * @param buffer_offset - */ - void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int buffer_offset); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ByteBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, FloatBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, IntBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param imageSize - * @param data - */ - void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, ShortBuffer data); - - /** - * @param target - * @param level - * @param xoffset - * @param yoffset - * @param zoffset - * @param width - * @param height - * @param depth - * @param format - * @param imageSize - * @param buffer_offset - */ - void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int buffer_offset); - - /** - * @param target - * @param lod - * @param img - */ - void glGetCompressedTexImage(int target, int lod, ByteBuffer img); - - /** - * @param target - * @param lod - * @param img - */ - void glGetCompressedTexImage(int target, int lod, IntBuffer img); - - /** - * @param target - * @param lod - * @param img - */ - void glGetCompressedTexImage(int target, int lod, ShortBuffer img); - - /** - * @param target - * @param lod - * @param buffer_offset - */ - void glGetCompressedTexImage(int target, int lod, int buffer_offset); - - /** - * @param m - */ - void glLoadTransposeMatrix(FloatBuffer m); - - /** - * @param target - * @param s - */ - void glMultiTexCoord1f(int target, float s); - - /** - * @param target - * @param s - * @param t - */ - void glMultiTexCoord2f(int target, float s, float t); - - /** - * @param target - * @param s - * @param t - * @param r - */ - void glMultiTexCoord3f(int target, float s, float t, float r); - - /** - * @param target - * @param s - * @param t - * @param r - * @param q - */ - void glMultiTexCoord4f(int target, float s, float t, float r, float q); - - /** - * @param m - */ - void glMultTransposeMatrix(FloatBuffer m); - - /** - * @param value - * @param invert - */ - void glSampleCoverage(float value, boolean invert); - - /** - * @param red - * @param green - * @param blue - * @param alpha - */ - void glBlendColor(float red, float green, float blue, float alpha); - - /** - * @param mode - */ - void glBlendEquation(int mode); - - /** - * @param sfactorRGB - * @param dfactorRGB - * @param sfactorAlpha - * @param dfactorAlpha - */ - void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha); - - - /** - * @param coord - */ - void glFogCoordf(float coord); - - /** - * @param stride - * @param data - */ - void glFogCoordPointer(int stride, FloatBuffer data); - - /** - * @param type - * @param stride - * @param buffer_offset - */ - void glFogCoordPointer(int type, int stride, int buffer_offset); - - /** - * @param mode - * @param piFirst - * @param piCount - */ - void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount); - - /** - * @param pname - * @param params - */ - void glPointParameter(int pname, FloatBuffer params); - - /** - * @param pname - * @param param - */ - void glPointParameterf(int pname, float param); - - /** - * @param red - * @param green - * @param blue - */ - void glSecondaryColor3b(byte red, byte green, byte blue); - - /** - * @param red - * @param green - * @param blue - */ - void glSecondaryColor3f(float red, float green, float blue); - - /** - * @param red - * @param green - * @param blue - */ - void glSecondaryColor3ub(byte red, byte green, byte blue); - - /** - * @param size - * @param unsigned - * @param stride - * @param data - */ - void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data); - - /** - * @param size - * @param stride - * @param data - */ - void glSecondaryColorPointer(int size, int stride, FloatBuffer data); - - /** - * @param size - * @param type - * @param stride - * @param buffer_offset - */ - void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset); - - /** - * @param x - * @param y - */ - void glWindowPos2f(float x, float y); - - /** - * @param x - * @param y - */ - void glWindowPos2i(int x, int y); - - /** - * @param x - * @param y - * @param z - */ - void glWindowPos3f(float x, float y, float z); - - /** - * @param x - * @param y - * @param z - */ - void glWindowPos3i(int x, int y, int z); - - /** - * @param target - * @param id - */ - void glBeginQuery(int target, int id); - - /** - * @param target - * @param buffer - */ - void glBindBuffer(int target, int buffer); - - /** - * @param target - * @param size - * @param usage - */ - void glBufferData(int target, int size, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferData(int target, ByteBuffer data, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferData(int target, FloatBuffer data, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferData(int target, IntBuffer data, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferData(int target, ShortBuffer data, int usage); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubData(int target, int offset, ByteBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubData(int target, int offset, FloatBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubData(int target, int offset, IntBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubData(int target, int offset, ShortBuffer data); - - /** - * @param buffers - */ - void glDeleteBuffers(IntBuffer buffers); - - /** - * @param ids - */ - void glDeleteQueries(IntBuffer ids); - - /** - * @param target - */ - void glEndQuery(int target); - - /** - * @param buffers - */ - void glGenBuffers(IntBuffer buffers); - - /** - * @param ids - */ - void glGenQueries(IntBuffer ids); - - /** - * @param target - * @param pname - * @param params - */ - void glGetBufferParameter(int target, int pname, IntBuffer params); - - /** - * @param target - * @param pname - * @param size - * - * @return - */ - ByteBuffer glGetBufferPointer(int target, int pname, int size); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubData(int target, int offset, ByteBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubData(int target, int offset, FloatBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubData(int target, int offset, IntBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubData(int target, int offset, ShortBuffer data); - - /** - * @param target - * @param pname - * @param params - */ - void glGetQuery(int target, int pname, IntBuffer params); - - /** - * @param id - * @param pname - * @param params - */ - void glGetQueryObject(int id, int pname, IntBuffer params); - - /** - * @param id - * @param pname - * @param params - */ - void glGetQueryObjectu(int id, int pname, IntBuffer params); - - /** - * @param buffer - * - * @return - */ - boolean glIsBuffer(int buffer); - - /** - * @param id - * - * @return - */ - boolean glIsQuery(int id); - - /** - * @param target - * @param access - * @param size - * @param oldBuffer - * - * @return - */ - ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer); - - /** - * @param target - * - * @return - */ - boolean glUnmapBuffer(int target); - - /** - * @param target - * @param buffer - */ - void glBindBufferARB(int target, int buffer); - - /** - * @param target - * @param size - * @param usage - */ - void glBufferDataARB(int target, int size, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferDataARB(int target, ByteBuffer data, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferDataARB(int target, FloatBuffer data, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferDataARB(int target, IntBuffer data, int usage); - - /** - * @param target - * @param data - * @param usage - */ - void glBufferDataARB(int target, ShortBuffer data, int usage); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubDataARB(int target, int offset, ByteBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubDataARB(int target, int offset, FloatBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubDataARB(int target, int offset, IntBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glBufferSubDataARB(int target, int offset, ShortBuffer data); - - /** - * @param buffers - */ - void glDeleteBuffersARB(IntBuffer buffers); - - /** - * @param buffers - */ - void glGenBuffersARB(IntBuffer buffers); - - /** - * @param target - * @param pname - * @param params - */ - void glGetBufferParameterARB(int target, int pname, IntBuffer params); - - /** - * @param target - * @param pname - * @param size - * - * @return - */ - ByteBuffer glGetBufferPointerARB(int target, int pname, int size); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubDataARB(int target, int offset, ByteBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubDataARB(int target, int offset, FloatBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubDataARB(int target, int offset, IntBuffer data); - - /** - * @param target - * @param offset - * @param data - */ - void glGetBufferSubDataARB(int target, int offset, ShortBuffer data); - - /** - * @param buffer - * - * @return - */ - boolean glIsBufferARB(int buffer); - - /** - * @param target - * @param access - * @param size - * @param oldBuffer - * - * @return - */ - ByteBuffer glMapBufferARB(int target, int access, int size, ByteBuffer oldBuffer); - - /** - * @param target - * - * @return - */ - boolean glUnmapBufferARB(int target); - - /** - * @param target - * @param program - */ - void glBindProgramARB(int target, int program); - - /** - * @param programs - */ - void glDeleteProgramsARB(IntBuffer programs); - - /** - * @param programs - */ - void glGenProgramsARB(IntBuffer programs); - - /** - * @param target - * @param parameterName - * @param params - */ - void glGetProgramARB(int target, int parameterName, IntBuffer params); - - /** - * @param target - * @param index - * @param params - */ - void glGetProgramEnvParameterARB(int target, int index, FloatBuffer params); - - /** - * @param target - * @param index - * @param params - */ - void glGetProgramLocalParameterARB(int target, int index, FloatBuffer params); - - /** - * @param target - * @param parameterName - * @param paramString - */ - void glGetProgramStringARB(int target, int parameterName, ByteBuffer paramString); - - - /** - * @param program - * - * @return - */ - boolean glIsProgramARB(int program); - - /** - * @param target - * @param index - * @param x - * @param y - * @param z - * @param w - */ - void glProgramEnvParameter4fARB(int target, int index, float x, float y, float z, float w); - - - /** - * @param target - * @param index - * @param params - */ - void glProgramEnvParameter4ARB(int target, int index, FloatBuffer params); - - /** - * @param target - * @param index - * @param x - * @param y - * @param z - * @param w - */ - void glProgramLocalParameter4fARB(int target, int index, float x, float y, float z, float w); - - - /** - * @param target - * @param index - * @param params - */ - void glProgramLocalParameter4ARB(int target, int index, FloatBuffer params); - - /** - * @param target - * @param format - * @param string - */ - void glProgramStringARB(int target, int format, ByteBuffer string); - - /** - * @param target - * @param start - * @param count - * @param format - * @param typ... 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