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From: <eli...@us...> - 2007-04-24 13:22:52
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Revision: 2800
http://svn.sourceforge.net/java-game-lib/?rev=2800&view=rev
Author: elias_naur
Date: 2007-04-24 06:22:35 -0700 (Tue, 24 Apr 2007)
Log Message:
-----------
Compile fix
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsAWTInput.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsAWTInput.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsAWTInput.java 2007-04-24 09:30:03 UTC (rev 2799)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsAWTInput.java 2007-04-24 13:22:35 UTC (rev 2800)
@@ -105,7 +105,7 @@
* task bar and clicking on it. So we'll use ClipCursor to
* contain it while the cursor is grabbed.
*/
- WindowsDisplay.setupCursorClipping(hwnd, true); // Just clip it to a fullscreen window
+ WindowsDisplay.setupCursorClipping(hwnd); // Just clip it to a fullscreen window
if (getCanvas().getCursor() != blank_cursor) {
cached_cursor = getCanvas().getCursor();
/**
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