From: <eli...@us...> - 2006-10-20 12:32:43
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Revision: 2587 http://svn.sourceforge.net/java-game-lib/?rev=2587&view=rev Author: elias_naur Date: 2006-10-20 05:32:33 -0700 (Fri, 20 Oct 2006) Log Message: ----------- Added nicer resizing to AWT tests Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2006-10-20 11:51:34 UTC (rev 2586) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2006-10-20 12:32:33 UTC (rev 2587) @@ -76,10 +76,11 @@ public AWTGears() throws LWJGLException { setTitle("Gears"); setSize(300, 300); - setLayout(null); add(canvas0 = new AWTGLCanvas() { long startTime = 0; - long fps = 0; + long fps = 0; + int current_width; + int current_height; public void paintGL() { if(startTime == 0) { @@ -89,6 +90,11 @@ try { angle += 2.0f; + if (getWidth() != current_width || getHeight() != current_height) { + current_width = getWidth(); + current_height = getHeight(); + GL11.glViewport(0, 0, current_width, current_height); + } GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glPushMatrix(); Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java 2006-10-20 11:51:34 UTC (rev 2586) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java 2006-10-20 12:32:33 UTC (rev 2587) @@ -32,6 +32,7 @@ package org.lwjgl.test.opengl.awt; import java.awt.Frame; +import java.awt.GridLayout; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; @@ -61,11 +62,17 @@ public AWTTest() throws LWJGLException { setTitle("LWJGL AWT Canvas Test"); setSize(640, 320); - setLayout(null); + setLayout(new GridLayout(1, 2)); add(canvas0 = new AWTGLCanvas() { + int current_height; + int current_width; public void paintGL() { try { - makeCurrent(); + if (getWidth() != current_width || getHeight() != current_height) { + current_width = getWidth(); + current_height = getHeight(); + GL11.glViewport(0, 0, current_width, current_height); + } GL11.glViewport(0, 0, getWidth(), getHeight()); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); @@ -88,10 +95,16 @@ }); canvas0.setBounds(0, 0, 320, 320); add(canvas1 = new AWTGLCanvas() { + int current_height; + int current_width; public void paintGL() { try { angle += 1.0f; - makeCurrent(); + if (getWidth() != current_width || getHeight() != current_height) { + current_width = getWidth(); + current_height = getHeight(); + GL11.glViewport(0, 0, current_width, current_height); + } GL11.glViewport(0, 0, getWidth(), getHeight()); GL11.glClearColor(0.0f, 1.0f, 0.0f, 1.0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |