From: <ma...@us...> - 2006-05-14 21:56:05
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Revision: 2328 Author: matzon Date: 2006-05-14 14:55:57 -0700 (Sun, 14 May 2006) ViewCVS: http://svn.sourceforge.net/java-game-lib/?rev=2328&view=rev Log Message: ----------- 1.0beta version string fixes to optional Modified Paths: -------------- trunk/LWJGL/build.xml Modified: trunk/LWJGL/build.xml =================================================================== --- trunk/LWJGL/build.xml 2006-05-14 21:54:48 UTC (rev 2327) +++ trunk/LWJGL/build.xml 2006-05-14 21:55:57 UTC (rev 2328) @@ -13,7 +13,7 @@ <property name="lwjgl.docs" value="./doc" /> <property name="lwjgl.temp" value="./temp" /> <property name="lwjgl.res" value="./res" /> - <property name="lwjgl.version" value="1.0" /> + <property name="lwjgl.version" value="1.0beta" /> <property name="opengl-template-pattern" value="org/lwjgl/opengl/GL*.java,org/lwjgl/opengl/ARB*.java,org/lwjgl/opengl/ATI*.java,org/lwjgl/opengl/EXT*.java,org/lwjgl/opengl/NV*.java,org/lwjgl/opengl/HP*.java,org/lwjgl/opengl/IBM*.java,org/lwjgl/opengl/SUN*.java"/> <!-- ================================================================== --> @@ -98,14 +98,14 @@ <patternset id="lwjgl-win32.fileset"> <include name="lwjgl.dll" /> <include name="OpenAL32.dll" /> - <include name="jinput-dx8.dll" /> - <include name="jinput-raw.dll" /> + <include name="jinput-dx8.dll" /> + <include name="jinput-raw.dll" /> </patternset> <!-- Files to include in win32 optional package --> <patternset id="lwjgl-win32_optional.fileset"> - <include name="lwjgl_fmod3.dll" /> - <include name="lwjgl_devil.dll" /> + <include name="lwjgl-fmod3.dll" /> + <include name="lwjgl-devil.dll" /> <include name="DevIL.dll" /> <include name="ILU.dll" /> <include name="ILUT.dll" /> @@ -115,13 +115,13 @@ <patternset id="lwjgl-linux.fileset"> <include name="liblwjgl.so" /> <include name="libopenal.so" /> - <include name="libjinput-linux.so" /> + <include name="libjinput-linux.so" /> </patternset> <!-- Files to include in linux optional, glibc2.3 package --> <patternset id="lwjgl-linux_optional.fileset"> - <include name="liblwjgl_fmod3.so" /> - <include name="liblwjgl_devil.so" /> + <include name="liblwjgl-fmod3.so" /> + <include name="liblwjgl-devil.so" /> <include name="libIL.so" /> <include name="libILU.so" /> <include name="libILUT.so" /> @@ -131,14 +131,14 @@ <patternset id="lwjgl-macosx.fileset"> <include name="liblwjgl.jnilib" /> <include name="openal.dylib" /> - <include name="libjinput-osx.jnilib" /> - <include name="libjinput-osx-legacy.jnilib" /> + <include name="libjinput-osx.jnilib" /> + <include name="libjinput-osx-legacy.jnilib" /> </patternset> <!-- Files to include in mac os x optional package --> <patternset id="lwjgl-macosx_optional.fileset"> - <include name="liblwjgl_fmod3.jnilib" /> - <include name="liblwjgl_devil.jnilib" /> + <include name="liblwjgl-fmod3.jnilib" /> + <include name="liblwjgl-devil.jnilib" /> <include name="libIL.dylib" /> <include name="libILU.dylib" /> <include name="libILUT.dylib" /> @@ -157,11 +157,14 @@ <exclude name="jar/lwjgl_fmod3.jar" /> <exclude name="jar/lwjgl_devil.jar" /> <exclude name="jar/lwjgl_model.jar" /> + <exclude name="native/win32/lwjgl-*.dll" /> <exclude name="native/win32/DevIL.dll" /> <exclude name="native/win32/ILU.dll" /> <exclude name="native/win32/ILUT.dll" /> <exclude name="native/linux/libIL*.so" /> + <exclude name="native/linux/liblwjgl-*.so" /> <exclude name="native/macosx/libIL*.dylib" /> + <exclude name="native/macosx/liblwjgl-*.jnilib" /> <exclude name="res/model/**" /> <exclude name="res/ILtest.*" /> <exclude name="res/Missing_you.mod" /> @@ -174,11 +177,14 @@ <include name="jar/lwjgl_fmod3.jar" /> <include name="jar/lwjgl_devil.jar" /> <include name="jar/lwjgl_model.jar" /> + <include name="native/win32/lwjgl-*.dll" /> <include name="native/win32/DevIL.dll" /> <include name="native/win32/ILU.dll" /> <include name="native/win32/ILUT.dll" /> <include name="native/linux/libIL*.so" /> + <include name="native/linux/liblwjgl-*.so" /> <include name="native/macosx/libIL*.dylib" /> + <include name="native/macosx/liblwjgl-*.jnilib" /> <include name="res/**" /> <exclude name="res/logo/**" /> <exclude name="res/spaceinvaders/**" /> @@ -412,6 +418,7 @@ <class name="org.lwjgl.opengl.LinuxContextImplementation" /> <class name="org.lwjgl.opengl.LinuxCanvasImplementation" /> </javah> + <javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/win32" force="yes"> <class name="org.lwjgl.opengl.Win32PbufferPeerInfo" /> <class name="org.lwjgl.opengl.Win32Display" /> @@ -422,6 +429,7 @@ <class name="org.lwjgl.opengl.Win32DisplayPeerInfo" /> <class name="org.lwjgl.opengl.Win32ContextImplementation" /> </javah> + <javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.native}/macosx" force="yes"> <class name="org.lwjgl.opengl.MacOSXCanvasPeerInfo" /> <class name="org.lwjgl.opengl.MacOSXPeerInfo" /> @@ -429,6 +437,7 @@ <class name="org.lwjgl.opengl.MacOSXDisplay" /> <class name="org.lwjgl.opengl.MacOSXContextImplementation" /> </javah> + <!-- lwjgl --> <javah classpath="${lwjgl.bin}" destdir="${lwjgl.src.headers}" force="yes"> <class name="org.lwjgl.opengl.AWTSurfaceLock" /> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |