From: <ka...@us...> - 2009-05-23 09:09:37
|
Revision: 3213 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3213&view=rev Author: kappa1 Date: 2009-05-23 09:09:28 +0000 (Sat, 23 May 2009) Log Message: ----------- updated GearsApplet to use addNotify() to start a LWJGL Display, also prevents a new Display being created each time the start() method is called. Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2009-05-22 09:30:50 UTC (rev 3212) +++ trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2009-05-23 09:09:28 UTC (rev 3213) @@ -45,10 +45,15 @@ } } - /** - * @see java.applet.Applet#start() - */ public void start() { + + } + + public void stop() { + + } + + public void startApplet() { gameThread = new Thread() { public void run() { running = true; @@ -67,9 +72,6 @@ gameThread.start(); } - public void stop() { - } - public void stopApplet() { running = false; } @@ -78,6 +80,10 @@ setLayout(new BorderLayout()); try { display_parent = new Canvas() { + public final void addNotify() { + super.addNotify(); + startLWJGL(); + } public final void removeNotify() { destroyLWJGL(); super.removeNotify(); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ka...@us...> - 2009-05-23 09:37:12
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Revision: 3214 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3214&view=rev Author: kappa1 Date: 2009-05-23 09:37:10 +0000 (Sat, 23 May 2009) Log Message: ----------- A bit of clean up, code refactoring and commenting to GearsApplet test. Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2009-05-23 09:09:28 UTC (rev 3213) +++ trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2009-05-23 09:37:10 UTC (rev 3214) @@ -14,9 +14,13 @@ public class GearsApplet extends Applet { + /** The Canvas where the LWJGL Display is added */ Canvas display_parent; + + /** Thread which runs the main game loop */ Thread gameThread; + /** is the game loop running */ boolean running = false; private float view_rotx = 20.0f; @@ -30,30 +34,12 @@ boolean keyDown = false; - public void destroy() { - remove(display_parent); - super.destroy(); - System.out.println("Clear up"); - } - private void destroyLWJGL() { - stopApplet(); - try { - gameThread.join(); - } catch (InterruptedException e) { - e.printStackTrace(); - } - } - - public void start() { - - } - - public void stop() { - - } - - public void startApplet() { + /** + * Once the Canvas is created its add notify method will call this method to + * start the LWJGL Display and game loop in another thread. + */ + public void startLWJGL() { gameThread = new Thread() { public void run() { running = true; @@ -71,11 +57,44 @@ }; gameThread.start(); } - - public void stopApplet() { + + + /** + * Tell game loop to stop running, after which the LWJGL Display will be destoryed. + * The main thread will wait for the Display.destroy() to complete + */ + private void stopLWJGL() { running = false; + try { + gameThread.join(); + } catch (InterruptedException e) { + e.printStackTrace(); + } } + public void start() { + + } + + public void stop() { + + } + + /** + * Applet Destroy method will remove the canvas, before canvas is destroyed it will notify + * stopLWJGL() to stop main game loop and to destroy the Display + */ + public void destroy() { + remove(display_parent); + super.destroy(); + System.out.println("Clear up"); + } + + /** + * initialise applet by adding a canvas to it, this canvas will start the LWJGL Display and game loop + * in another thread. It will also stop the game loop and destroy the display on canvas removal when + * applet is destroyed. + */ public void init() { setLayout(new BorderLayout()); try { @@ -85,7 +104,7 @@ startLWJGL(); } public final void removeNotify() { - destroyLWJGL(); + stopLWJGL(); super.removeNotify(); } }; @@ -231,7 +250,7 @@ GL11.glTranslatef(0.0f, 0.0f, -40.0f); } catch (Exception e) { System.err.println(e); - stopApplet(); + running = false; } } This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ka...@us...> - 2009-06-03 18:29:15
|
Revision: 3221 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3221&view=rev Author: kappa1 Date: 2009-06-03 18:29:05 +0000 (Wed, 03 Jun 2009) Log Message: ----------- Added Mouse Support to Gears Applet, This will allow rotating the view using the mouse. Fixed view ratio to support all sizes. Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2009-06-03 11:08:58 UTC (rev 3220) +++ trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2009-06-03 18:29:05 UTC (rev 3221) @@ -9,6 +9,7 @@ import org.lwjgl.opengl.ARBTransposeMatrix; import org.lwjgl.opengl.Display; import org.lwjgl.input.Keyboard; +import org.lwjgl.input.Mouse; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GLContext; @@ -23,18 +24,22 @@ /** is the game loop running */ boolean running = false; - private float view_rotx = 20.0f; - private float view_roty = 30.0f; - private float view_rotz = 0.0f; - private int gear1; - private int gear2; - private int gear3; - private float angle = 0.0f; + /** variables used to rotate the view */ + private float view_rotx = 20.0f; + private float view_roty = 30.0f; + private float view_rotz = 0.0f; + private int gear1; + private int gear2; + private int gear3; + private float angle; boolean keyDown = false; + private int prevMouseX, prevMouseY; + private boolean mouseButtonDown = false; + /** * Once the Canvas is created its add notify method will call this method to * start the LWJGL Display and game loop in another thread. @@ -44,7 +49,6 @@ public void run() { running = true; try { - System.out.println("display_parent.isDisplayable() = " + display_parent.isDisplayable()); Display.setParent(display_parent); //Display.setVSyncEnabled(true); Display.create(); @@ -138,18 +142,34 @@ } else { long timeUsed = 5000 + (startTime - System.currentTimeMillis()); startTime = System.currentTimeMillis() + 5000; -/* System.out.println(fps + " frames 2 in " + (float) (timeUsed / 1000f) + " seconds = " - + (fps / (timeUsed / 1000f)));*/ + System.out.println(fps + " frames 2 in " + (float) (timeUsed / 1000f) + " seconds = " + + (fps / (timeUsed / 1000f))); fps = 0; } - if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) - view_roty += .1f; - else if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) - view_roty -= .1f; + if (Mouse.isButtonDown(0)) { + if (!mouseButtonDown) { + prevMouseX = Mouse.getX(); + prevMouseY= Mouse.getY(); + } + mouseButtonDown = true; + } + else { + mouseButtonDown = false; + } - if (Keyboard.isKeyDown(Keyboard.KEY_F)) { - keyDown = true; + if (mouseButtonDown) { + int x = Mouse.getX(); + int y = Mouse.getY(); + + float thetaY = 360.0f * ( (float)(x-prevMouseX)/(float)display_parent.getWidth()); + float thetaX = 360.0f * ( (float)(prevMouseY-y)/(float)display_parent.getHeight()); + + prevMouseX = x; + prevMouseY = y; + + view_rotx += thetaX; + view_roty += thetaY; } // F Key Pressed (i.e. released) @@ -174,25 +194,31 @@ public void drawLoop() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); + GL11.glPushMatrix(); + GL11.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); GL11.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); GL11.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); + GL11.glPushMatrix(); GL11.glTranslatef(-3.0f, -2.0f, 0.0f); GL11.glRotatef(angle, 0.0f, 0.0f, 1.0f); GL11.glCallList(gear1); GL11.glPopMatrix(); + GL11.glPushMatrix(); GL11.glTranslatef(3.1f, -2.0f, 0.0f); GL11.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); GL11.glCallList(gear2); GL11.glPopMatrix(); + GL11.glPushMatrix(); GL11.glTranslatef(-3.1f, 4.2f, 0.0f); GL11.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); GL11.glCallList(gear3); GL11.glPopMatrix(); + GL11.glPopMatrix(); } @@ -203,6 +229,7 @@ FloatBuffer red = FloatBuffer.wrap(new float[] { 0.8f, 0.1f, 0.0f, 1.0f}); FloatBuffer green = FloatBuffer.wrap(new float[] { 0.0f, 0.8f, 0.2f, 1.0f}); FloatBuffer blue = FloatBuffer.wrap(new float[] { 0.2f, 0.2f, 1.0f, 1.0f}); + GL11.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, pos); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); @@ -215,11 +242,13 @@ GL11.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT_AND_DIFFUSE, red); gear(1.0f, 4.0f, 1.0f, 20, 0.7f); GL11.glEndList(); + gear2 = GL11.glGenLists(1); GL11.glNewList(gear2, GL11.GL_COMPILE); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT_AND_DIFFUSE, green); gear(0.5f, 2.0f, 2.0f, 10, 0.7f); GL11.glEndList(); + gear3 = GL11.glGenLists(1); GL11.glNewList(gear3, GL11.GL_COMPILE); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT_AND_DIFFUSE, blue); @@ -227,11 +256,13 @@ GL11.glEndList(); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); -/* System.err.println("GL_VENDOR: " + GL11.glGetString(GL11.GL_VENDOR)); + + System.err.println("GL_VENDOR: " + GL11.glGetString(GL11.GL_VENDOR)); System.err.println("GL_RENDERER: " + GL11.glGetString(GL11.GL_RENDERER)); System.err.println("GL_VERSION: " + GL11.glGetString(GL11.GL_VERSION)); System.err.println(); - System.err.println("glLoadTransposeMatrixfARB() supported: " + GLContext.getCapabilities().GL_ARB_transpose_matrix);*/ + System.err.println("glLoadTransposeMatrixfARB() supported: " + GLContext.getCapabilities().GL_ARB_transpose_matrix); + if (!GLContext.getCapabilities().GL_ARB_transpose_matrix) { // --- not using extensions GL11.glLoadIdentity(); @@ -243,7 +274,7 @@ identityTranspose.flip(); ARBTransposeMatrix.glLoadTransposeMatrixARB(identityTranspose); } - float h = (float) 300 / (float) 300; + float h = (float) display_parent.getHeight() / (float) display_parent.getWidth(); GL11.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); @@ -362,4 +393,4 @@ } GL11.glEnd(); } -} +} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2010-02-21 21:27:41
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Revision: 3277 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3277&view=rev Author: matzon Date: 2010-02-21 21:27:35 +0000 (Sun, 21 Feb 2010) Log Message: ----------- fixed non-direct buffer issue Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2010-02-21 21:18:17 UTC (rev 3276) +++ trunk/LWJGL/src/java/org/lwjgl/test/applet/GearsApplet.java 2010-02-21 21:27:35 UTC (rev 3277) @@ -225,11 +225,16 @@ protected void initGL() { try { // setup ogl - FloatBuffer pos = FloatBuffer.wrap(new float[] { 5.0f, 5.0f, 10.0f, 0.0f}); - FloatBuffer red = FloatBuffer.wrap(new float[] { 0.8f, 0.1f, 0.0f, 1.0f}); - FloatBuffer green = FloatBuffer.wrap(new float[] { 0.0f, 0.8f, 0.2f, 1.0f}); - FloatBuffer blue = FloatBuffer.wrap(new float[] { 0.2f, 0.2f, 1.0f, 1.0f}); + FloatBuffer pos = BufferUtils.createFloatBuffer(4).put(new float[] { 5.0f, 5.0f, 10.0f, 0.0f}); + FloatBuffer red = BufferUtils.createFloatBuffer(4).put(new float[] { 0.8f, 0.1f, 0.0f, 1.0f}); + FloatBuffer green = BufferUtils.createFloatBuffer(4).put(new float[] { 0.0f, 0.8f, 0.2f, 1.0f}); + FloatBuffer blue = BufferUtils.createFloatBuffer(4).put(new float[] { 0.2f, 0.2f, 1.0f, 1.0f}); + pos.flip(); + red.flip(); + green.flip(); + blue.flip(); + GL11.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, pos); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |