From: <ma...@us...> - 2007-06-10 20:31:42
|
Revision: 2850 http://svn.sourceforge.net/java-game-lib/?rev=2850&view=rev Author: matzon Date: 2007-06-10 13:31:41 -0700 (Sun, 10 Jun 2007) Log Message: ----------- appletloader sample Added Paths: ----------- trunk/LWJGL/applet/appletloader.html Added: trunk/LWJGL/applet/appletloader.html =================================================================== --- trunk/LWJGL/applet/appletloader.html (rev 0) +++ trunk/LWJGL/applet/appletloader.html 2007-06-10 20:31:41 UTC (rev 2850) @@ -0,0 +1,57 @@ +<html><head><title>AppletLoader</title> + +<APPLET code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar" codebase="." width="640" height="480"> + +<!-- The following tags are mandatory --> + +<!-- Name of Applet, will be used as name of directory it is saved in, and will uniquely identify it in cache --> +<param name="al_title" value="appletloadertest"> + +<!-- Main Applet Class --> +<param name="al_main" value="org.lwjgl.test.applet.AppletLoaderTest"> + +<!-- logo to paint while loading, will be centered --> +<param name="al_logo" value="appletlogo.png"> + +<!-- progressbar to paint while loading. Will be painted on top of logo, width clipped to percentage done --> +<param name="al_progressbar" value="appletprogress.gif"> + +<!-- List of Jars to add to classpath --> +<param name="al_jars" value="lwjgl_applet.jar, lwjgl.jar, jinput.jar, lwjgl_devil.jar, lwjgl_fmod3.jar, lwjgl_util.jar, res.jar"> + +<!-- signed windows natives jar in a jar --> +<param name="al_windows" value="windows_natives.jar"> + +<!-- signed linux natives jar in a jar --> +<param name="al_linux" value="linux_natives.jar"> + +<!-- signed mac osx natives jar in a jar --> +<param name="al_mac" value="macosx_natives.jar"> + +<!-- Tags under here are optional --> + +<!-- Version of Applet, important otherwise applet won't be cached, version change will update applet, must be int or float --> +<!-- <param name="al_version" value="0.1"> --> + +<!-- background color to paint with, defaults to white --> +<!-- <param name="al_bgcolor" value="000000"> --> + +<!-- foreground color to paint with, defaults to black --> +<!-- <param name="al_fgcolor" value="ffffff"> --> + +<!-- error color to paint with, defaults to red --> +<!-- <param name="al_errorcolor" value="ff0000"> --> + +<!-- whether to run in debug mode --> +<!-- <param name="al_debug" value="false"> --> + +<!-- main applet specific params --> +<param name="test" value="org.lwjgl.test.opengl.awt.AWTGearsCanvas"> + +</APPLET> + +<p> + if <code>al_debug</code> is true the applet will load and extract resources with a delay, to be able to see the loader process. +</p> + +</body></html> \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-01-21 22:47:39
|
Revision: 2957 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2957&view=rev Author: matzon Date: 2008-01-21 14:47:32 -0800 (Mon, 21 Jan 2008) Log Message: ----------- removed required devil and fmod jars Modified Paths: -------------- trunk/LWJGL/applet/appletloader.html Modified: trunk/LWJGL/applet/appletloader.html =================================================================== --- trunk/LWJGL/applet/appletloader.html 2008-01-21 22:20:25 UTC (rev 2956) +++ trunk/LWJGL/applet/appletloader.html 2008-01-21 22:47:32 UTC (rev 2957) @@ -17,7 +17,7 @@ <param name="al_progressbar" value="appletprogress.gif"> <!-- List of Jars to add to classpath --> -<param name="al_jars" value="lwjgl_applet.jar, lwjgl.jar, jinput.jar, lwjgl_devil.jar, lwjgl_fmod3.jar, lwjgl_util.jar, res.jar"> +<param name="al_jars" value="lwjgl_applet.jar, lwjgl.jar, jinput.jar, lwjgl_util.jar, res.jar"> <!-- signed windows natives jar in a jar --> <param name="al_windows" value="windows_natives.jar"> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-04-08 18:03:22
|
Revision: 2996 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2996&view=rev Author: matzon Date: 2008-04-08 11:03:20 -0700 (Tue, 08 Apr 2008) Log Message: ----------- make kappaOne happy Modified Paths: -------------- trunk/LWJGL/applet/appletloader.html Modified: trunk/LWJGL/applet/appletloader.html =================================================================== --- trunk/LWJGL/applet/appletloader.html 2008-04-08 11:21:57 UTC (rev 2995) +++ trunk/LWJGL/applet/appletloader.html 2008-04-08 18:03:20 UTC (rev 2996) @@ -1,57 +1,63 @@ -<html><head><title>AppletLoader</title> +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> + <head> + <title>AppletLoader</title> + </head> + <body> -<APPLET code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar" codebase="." width="640" height="480"> + <applet code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar" codebase="." width="640" height="480"> + + <!-- The following tags are mandatory --> + + <!-- Name of Applet, will be used as name of directory it is saved in, and will uniquely identify it in cache --> + <param name="al_title" value="appletloadertest"> + + <!-- Main Applet Class --> + <param name="al_main" value="org.lwjgl.test.applet.AppletLoaderTest"> + + <!-- logo to paint while loading, will be centered --> + <param name="al_logo" value="appletlogo.png"> + + <!-- progressbar to paint while loading. Will be painted on top of logo, width clipped to percentage done --> + <param name="al_progressbar" value="appletprogress.gif"> + + <!-- List of Jars to add to classpath --> + <param name="al_jars" value="lwjgl_applet.jar, lwjgl.jar, jinput.jar, lwjgl_util.jar, res.jar"> + + <!-- signed windows natives jar in a jar --> + <param name="al_windows" value="windows_natives.jar"> + + <!-- signed linux natives jar in a jar --> + <param name="al_linux" value="linux_natives.jar"> + + <!-- signed mac osx natives jar in a jar --> + <param name="al_mac" value="macosx_natives.jar"> + + <!-- Tags under here are optional --> + + <!-- Version of Applet, important otherwise applet won't be cached, version change will update applet, must be int or float --> + <!-- <param name="al_version" value="0.1"> --> + + <!-- background color to paint with, defaults to white --> + <!-- <param name="al_bgcolor" value="000000"> --> + + <!-- foreground color to paint with, defaults to black --> + <!-- <param name="al_fgcolor" value="ffffff"> --> + + <!-- error color to paint with, defaults to red --> + <!-- <param name="al_errorcolor" value="ff0000"> --> + + <!-- whether to run in debug mode --> + <!-- <param name="al_debug" value="false"> --> + + <!-- main applet specific params --> + <param name="test" value="org.lwjgl.test.opengl.awt.AWTGearsCanvas"> + + </applet> -<!-- The following tags are mandatory --> + <p> + if <code>al_debug</code> is true the applet will load and extract resources with a delay, to be able to see the loader process. + </p> -<!-- Name of Applet, will be used as name of directory it is saved in, and will uniquely identify it in cache --> -<param name="al_title" value="appletloadertest"> - -<!-- Main Applet Class --> -<param name="al_main" value="org.lwjgl.test.applet.AppletLoaderTest"> - -<!-- logo to paint while loading, will be centered --> -<param name="al_logo" value="appletlogo.png"> - -<!-- progressbar to paint while loading. Will be painted on top of logo, width clipped to percentage done --> -<param name="al_progressbar" value="appletprogress.gif"> - -<!-- List of Jars to add to classpath --> -<param name="al_jars" value="lwjgl_applet.jar, lwjgl.jar, jinput.jar, lwjgl_util.jar, res.jar"> - -<!-- signed windows natives jar in a jar --> -<param name="al_windows" value="windows_natives.jar"> - -<!-- signed linux natives jar in a jar --> -<param name="al_linux" value="linux_natives.jar"> - -<!-- signed mac osx natives jar in a jar --> -<param name="al_mac" value="macosx_natives.jar"> - -<!-- Tags under here are optional --> - -<!-- Version of Applet, important otherwise applet won't be cached, version change will update applet, must be int or float --> -<!-- <param name="al_version" value="0.1"> --> - -<!-- background color to paint with, defaults to white --> -<!-- <param name="al_bgcolor" value="000000"> --> - -<!-- foreground color to paint with, defaults to black --> -<!-- <param name="al_fgcolor" value="ffffff"> --> - -<!-- error color to paint with, defaults to red --> -<!-- <param name="al_errorcolor" value="ff0000"> --> - -<!-- whether to run in debug mode --> -<!-- <param name="al_debug" value="false"> --> - -<!-- main applet specific params --> -<param name="test" value="org.lwjgl.test.opengl.awt.AWTGearsCanvas"> - -</APPLET> - -<p> - if <code>al_debug</code> is true the applet will load and extract resources with a delay, to be able to see the loader process. -</p> - -</body></html> \ No newline at end of file + </body> +</html> \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-04-20 20:03:56
|
Revision: 3031 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3031&view=rev Author: matzon Date: 2008-04-20 13:03:51 -0700 (Sun, 20 Apr 2008) Log Message: ----------- use lzma and pack200 for applet example Modified Paths: -------------- trunk/LWJGL/applet/appletloader.html Modified: trunk/LWJGL/applet/appletloader.html =================================================================== --- trunk/LWJGL/applet/appletloader.html 2008-04-20 20:02:02 UTC (rev 3030) +++ trunk/LWJGL/applet/appletloader.html 2008-04-20 20:03:51 UTC (rev 3031) @@ -5,7 +5,7 @@ </head> <body> - <applet code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar" codebase="." width="640" height="480"> + <applet code="org.lwjgl.util.applet.AppletLoader" archive="lwjgl_util_applet.jar, lzma.jar" codebase="." width="640" height="480"> <!-- The following tags are mandatory --> @@ -22,16 +22,16 @@ <param name="al_progressbar" value="appletprogress.gif"> <!-- List of Jars to add to classpath --> - <param name="al_jars" value="lwjgl_applet.jar, lwjgl.jar, jinput.jar, lwjgl_util.jar, res.jar"> + <param name="al_jars" value="lwjgl_applet.jar.pack.lzma, lwjgl.jar.pack.lzma, jinput.jar.pack.lzma, lwjgl_util.jar.pack.lzma, res.jar.lzma"> <!-- signed windows natives jar in a jar --> - <param name="al_windows" value="windows_natives.jar"> + <param name="al_windows" value="windows_natives.jar.lzma"> <!-- signed linux natives jar in a jar --> - <param name="al_linux" value="linux_natives.jar"> + <param name="al_linux" value="linux_natives.jar.lzma"> <!-- signed mac osx natives jar in a jar --> - <param name="al_mac" value="macosx_natives.jar"> + <param name="al_mac" value="jinput.jar.pack.lzma"> <!-- Tags under here are optional --> @@ -48,7 +48,7 @@ <!-- <param name="al_errorcolor" value="ff0000"> --> <!-- whether to run in debug mode --> - <!-- <param name="al_debug" value="false"> --> + <!-- <param name="al_debug" value="true"> --> <!-- whether to prepend host to cache path - defaults to true --> <param name="al_prepend_host" value="false"> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-04-21 20:53:30
|
Revision: 3036 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3036&view=rev Author: matzon Date: 2008-04-21 13:53:18 -0700 (Mon, 21 Apr 2008) Log Message: ----------- correct mac native Modified Paths: -------------- trunk/LWJGL/applet/appletloader.html Modified: trunk/LWJGL/applet/appletloader.html =================================================================== --- trunk/LWJGL/applet/appletloader.html 2008-04-21 20:51:23 UTC (rev 3035) +++ trunk/LWJGL/applet/appletloader.html 2008-04-21 20:53:18 UTC (rev 3036) @@ -31,7 +31,7 @@ <param name="al_linux" value="linux_natives.jar.lzma"> <!-- signed mac osx natives jar in a jar --> - <param name="al_mac" value="jinput.jar.pack.lzma"> + <param name="al_mac" value="macosx_natives.jar.lzma"> <!-- Tags under here are optional --> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |