From: <eli...@us...> - 2006-09-08 08:29:47
|
Revision: 2569 http://svn.sourceforge.net/java-game-lib/?rev=2569&view=rev Author: elias_naur Date: 2006-09-08 01:29:16 -0700 (Fri, 08 Sep 2006) Log Message: ----------- Windows: Fixed NPE in Display.getVersion() Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2006-09-01 20:15:05 UTC (rev 2568) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2006-09-08 08:29:16 UTC (rev 2569) @@ -250,9 +250,10 @@ String driver = getAdapter(); if (driver != null) { WindowsFileVersion version = nGetVersion(driver + ".dll"); - return version.toString(); - } else - return null; + if (version != null) + return version.toString(); + } + return null; } private native WindowsFileVersion nGetVersion(String driver); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2006-11-24 15:10:17
|
Revision: 2680 http://svn.sourceforge.net/java-game-lib/?rev=2680&view=rev Author: elias_naur Date: 2006-11-24 07:10:15 -0800 (Fri, 24 Nov 2006) Log Message: ----------- Windows: Fix potential NPE Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2006-11-24 15:03:05 UTC (rev 2679) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2006-11-24 15:10:15 UTC (rev 2680) @@ -300,7 +300,7 @@ * is maximized helps some gfx recover from fullscreen */ try { - if (Display.getContext().isCurrent()) + if (Display.getContext() != null && Display.getContext().isCurrent()) Display.getContext().makeCurrent(); } catch (LWJGLException e) { LWJGLUtil.log("Exception occurred while trying to make context current: " + e); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-03-30 19:35:41
|
Revision: 2753 http://svn.sourceforge.net/java-game-lib/?rev=2753&view=rev Author: elias_naur Date: 2007-03-30 12:35:37 -0700 (Fri, 30 Mar 2007) Log Message: ----------- Windows: Correct testing of wParam when a WM_SYSCOMMAND is received Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-03-30 19:00:59 UTC (rev 2752) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-03-30 19:35:37 UTC (rev 2753) @@ -565,7 +565,7 @@ close_requested = true; return true; case WM_SYSCOMMAND: - switch ((int)wParam) { + switch ((int)(wParam & 0xfff0)) { case SC_KEYMENU: case SC_MOUSEMENU: case SC_SCREENSAVE: This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-04-24 14:13:43
|
Revision: 2803 http://svn.sourceforge.net/java-game-lib/?rev=2803&view=rev Author: elias_naur Date: 2007-04-24 07:13:42 -0700 (Tue, 24 Apr 2007) Log Message: ----------- Windows: Call default handler on key events Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-04-24 13:41:31 UTC (rev 2802) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-04-24 14:13:42 UTC (rev 2803) @@ -687,7 +687,7 @@ case WM_KEYUP: /* Fall through */ case WM_KEYDOWN: handleKeyButton(wParam, lParam, millis); - return true; + return false; case WM_QUIT: close_requested = true; return true; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-07-28 21:20:00
|
Revision: 2859 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2859&view=rev Author: elias_naur Date: 2007-07-28 14:19:58 -0700 (Sat, 28 Jul 2007) Log Message: ----------- Windows: Don't be too aggressive in clipping the cursor. Fixes a problem where the window is moved out of the screen when clicking the title bar while having the mouse grabbed Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-07-28 20:46:17 UTC (rev 2858) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-07-28 21:19:58 UTC (rev 2859) @@ -220,6 +220,8 @@ setForegroundWindow(getHwnd()); setFocus(getHwnd()); did_maximize = true; + if (isFullscreen) + checkCursorClip(); } else if (isFullscreen) { showWindow(getHwnd(), SW_SHOWMINNOACTIVE); resetDisplayMode(); @@ -629,7 +631,7 @@ return false; } - private boolean doHandleMessage(long hwnd, int msg, long wParam, long lParam, long millis) { + private void checkCursorClip() { if ((isFullscreen || (mouse != null && mouse.isGrabbed())) && !isMinimized && isFocused) { try { setupCursorClipping(getHwnd()); @@ -639,6 +641,14 @@ } else { resetCursorClipping(); } + } + + private void setMinimized(boolean m) { + isMinimized = m; + checkCursorClip(); + } + + private boolean doHandleMessage(long hwnd, int msg, long wParam, long lParam, long millis) { switch (msg) { // disable screen saver and monitor power down messages which wreak havoc case WM_ACTIVATE: @@ -656,10 +666,10 @@ switch ((int)wParam) { case SIZE_RESTORED: case SIZE_MAXIMIZED: - isMinimized = false; + setMinimized(false); break; case SIZE_MINIMIZED: - isMinimized = true; + setMinimized(true); break; } return false; @@ -667,6 +677,7 @@ int xPos = (int)(short)(lParam & 0xFFFF); int yPos = transformY(getHwnd(), (int)(short)((lParam >> 16) & 0xFFFF)); handleMouseMoved(xPos, yPos, millis); + checkCursorClip(); return true; case WM_MOUSEWHEEL: int dwheel = (int)(short)((wParam >> 16) & 0xFFFF); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-08-12 23:33:26
|
Revision: 2871 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2871&view=rev Author: elias_naur Date: 2007-08-12 16:33:25 -0700 (Sun, 12 Aug 2007) Log Message: ----------- Windows: Fixed cursor clipping when loosing focus Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-05 21:31:57 UTC (rev 2870) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-12 23:33:25 UTC (rev 2871) @@ -225,7 +225,8 @@ } else if (isFullscreen) { showWindow(getHwnd(), SW_SHOWMINNOACTIVE); resetDisplayMode(); - } + } else + checkCursorClip(); inAppActivate = false; } private static native void showWindow(long hwnd, int mode); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-08-16 08:38:21
|
Revision: 2873 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2873&view=rev Author: elias_naur Date: 2007-08-16 01:38:20 -0700 (Thu, 16 Aug 2007) Log Message: ----------- Windows: Make cursor visible when grabbed and not focused Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-15 20:14:29 UTC (rev 2872) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-16 08:38:20 UTC (rev 2873) @@ -221,12 +221,13 @@ setFocus(getHwnd()); did_maximize = true; if (isFullscreen) - checkCursorClip(); + updateClipping(); } else if (isFullscreen) { showWindow(getHwnd(), SW_SHOWMINNOACTIVE); resetDisplayMode(); } else - checkCursorClip(); + updateClipping(); + updateCursor(); inAppActivate = false; } private static native void showWindow(long hwnd, int mode); @@ -402,11 +403,7 @@ public void grabMouse(boolean grab) { mouse.grab(grab, shouldGrab()); - try { - updateCursor(); - } catch (LWJGLException e) { - LWJGLUtil.log("Failed to update cursor: " + e); - } + updateCursor(); } public int getNativeCursorCapabilities() { @@ -427,11 +424,15 @@ updateCursor(); } - private void updateCursor() throws LWJGLException { - if (mouse != null && mouse.isGrabbed()) - nSetNativeCursor(getHwnd(), mouse.getBlankCursor()); - else - nSetNativeCursor(getHwnd(), current_cursor); + private void updateCursor() { + try { + if (mouse != null && shouldGrab()) + nSetNativeCursor(getHwnd(), mouse.getBlankCursor()); + else + nSetNativeCursor(getHwnd(), current_cursor); + } catch (LWJGLException e) { + LWJGLUtil.log("Failed to update cursor: " + e); + } } static native void nSetNativeCursor(long hwnd, Object handle) throws LWJGLException; @@ -584,7 +585,7 @@ } private boolean shouldGrab() { - return !isMinimized && isFocused; + return !isMinimized && isFocused && mouse != null && mouse.isGrabbed(); } private void handleMouseMoved(int x, int y, long millis) { @@ -632,7 +633,12 @@ return false; } - private void checkCursorClip() { + private void checkCursorState() { + updateCursor(); + updateClipping(); + } + + private void updateClipping() { if ((isFullscreen || (mouse != null && mouse.isGrabbed())) && !isMinimized && isFocused) { try { setupCursorClipping(getHwnd()); @@ -646,7 +652,7 @@ private void setMinimized(boolean m) { isMinimized = m; - checkCursorClip(); + checkCursorState(); } private boolean doHandleMessage(long hwnd, int msg, long wParam, long lParam, long millis) { @@ -678,7 +684,7 @@ int xPos = (int)(short)(lParam & 0xFFFF); int yPos = transformY(getHwnd(), (int)(short)((lParam >> 16) & 0xFFFF)); handleMouseMoved(xPos, yPos, millis); - checkCursorClip(); + checkCursorState(); return true; case WM_MOUSEWHEEL: int dwheel = (int)(short)((wParam >> 16) & 0xFFFF); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-08-16 09:46:47
|
Revision: 2876 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2876&view=rev Author: elias_naur Date: 2007-08-16 02:46:45 -0700 (Thu, 16 Aug 2007) Log Message: ----------- Windows: Handle WM_SYSCHAR Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-16 08:55:06 UTC (rev 2875) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-16 09:46:45 UTC (rev 2876) @@ -64,6 +64,7 @@ private final static int WM_KEYUP = 257; private final static int WM_SYSKEYUP = 261; private final static int WM_SYSKEYDOWN = 260; + private final static int WM_SYSCHAR = 262; private final static int WM_CHAR = 258; private final static int WM_QUIT = 0x0012; @@ -708,6 +709,7 @@ case WM_MBUTTONUP: handleMouseButton(2, 0, millis); return true; + case WM_SYSCHAR: case WM_CHAR: handleChar(wParam, lParam, millis); return true; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2007-08-16 20:29:06
|
Revision: 2877 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2877&view=rev Author: matzon Date: 2007-08-16 13:29:01 -0700 (Thu, 16 Aug 2007) Log Message: ----------- handle alt+space (windows system menu) Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-16 09:46:45 UTC (rev 2876) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-16 20:29:01 UTC (rev 2877) @@ -715,6 +715,10 @@ return true; case WM_SYSKEYDOWN: /* Fall through */ case WM_SYSKEYUP: /* Fall through */ + // handle alt+space (activates the system window menu, just gobble it up) + if(wParam == WindowsKeycodes.VK_SPACE) { + return true; + } case WM_KEYUP: // SysRq apparently only generates WM_KEYUP, so we'll fake a WM_KEYDOWN if (wParam == WindowsKeycodes.VK_SNAPSHOT && keyboard != null && This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-08-17 06:13:06
|
Revision: 2878 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2878&view=rev Author: elias_naur Date: 2007-08-16 23:12:59 -0700 (Thu, 16 Aug 2007) Log Message: ----------- Reverted 2877 Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-16 20:29:01 UTC (rev 2877) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-17 06:12:59 UTC (rev 2878) @@ -715,10 +715,6 @@ return true; case WM_SYSKEYDOWN: /* Fall through */ case WM_SYSKEYUP: /* Fall through */ - // handle alt+space (activates the system window menu, just gobble it up) - if(wParam == WindowsKeycodes.VK_SPACE) { - return true; - } case WM_KEYUP: // SysRq apparently only generates WM_KEYUP, so we'll fake a WM_KEYDOWN if (wParam == WindowsKeycodes.VK_SNAPSHOT && keyboard != null && This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2007-08-17 06:14:41
|
Revision: 2879 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2879&view=rev Author: elias_naur Date: 2007-08-16 23:14:40 -0700 (Thu, 16 Aug 2007) Log Message: ----------- Windows: Don't do SYSRQ hackery on WM_SYSKEYDOWN Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-17 06:12:59 UTC (rev 2878) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2007-08-17 06:14:40 UTC (rev 2879) @@ -713,8 +713,8 @@ case WM_CHAR: handleChar(wParam, lParam, millis); return true; - case WM_SYSKEYDOWN: /* Fall through */ - case WM_SYSKEYUP: /* Fall through */ + case WM_SYSKEYUP: + /* Fall through */ case WM_KEYUP: // SysRq apparently only generates WM_KEYUP, so we'll fake a WM_KEYDOWN if (wParam == WindowsKeycodes.VK_SNAPSHOT && keyboard != null && @@ -726,6 +726,8 @@ handleKeyButton(wParam, fake_lparam, millis); } /* Fall through */ + case WM_SYSKEYDOWN: + /* Fall through */ case WM_KEYDOWN: handleKeyButton(wParam, lParam, millis); return false; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2008-04-07 15:33:37
|
Revision: 2978 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2978&view=rev Author: elias_naur Date: 2008-04-07 08:33:34 -0700 (Mon, 07 Apr 2008) Log Message: ----------- Windows: Improved focus handling when Display.getParent() != null Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-07 13:34:20 UTC (rev 2977) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-07 15:33:34 UTC (rev 2978) @@ -236,13 +236,16 @@ return; } inAppActivate = true; + isFocused = active; if (active) { if (isFullscreen) { restoreDisplayMode(); } - showWindow(getHwnd(), SW_RESTORE); - setForegroundWindow(getHwnd()); - setFocus(getHwnd()); + if (parent == null) { + showWindow(getHwnd(), SW_RESTORE); + setForegroundWindow(getHwnd()); + setFocus(getHwnd()); + } did_maximize = true; if (isFullscreen) updateClipping(); @@ -708,10 +711,10 @@ } return defWindowProc(hwnd, msg, wParam, lParam); case WM_KILLFOCUS: - isFocused = false; + appActivate(false); return 0; case WM_SETFOCUS: - isFocused = true; + appActivate(true); return 0; case WM_MOUSEMOVE: int xPos = (int)(short)(lParam & 0xFFFF); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2008-04-08 11:22:00
|
Revision: 2995 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2995&view=rev Author: elias_naur Date: 2008-04-08 04:21:57 -0700 (Tue, 08 Apr 2008) Log Message: ----------- Windows: Use current Mouse.isGrabbed() when determining grab status Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-08 10:40:26 UTC (rev 2994) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-08 11:21:57 UTC (rev 2995) @@ -47,6 +47,7 @@ import org.lwjgl.LWJGLUtil; import org.lwjgl.BufferUtils; import org.lwjgl.input.Cursor; +import org.lwjgl.input.Mouse; final class WindowsDisplay implements DisplayImplementation { private final static int GAMMA_LENGTH = 256; @@ -613,7 +614,7 @@ } private boolean shouldGrab() { - return !isMinimized && isFocused && mouse != null && mouse.isGrabbed(); + return !isMinimized && isFocused && Mouse.isGrabbed(); } private void handleMouseMoved(int x, int y, long millis) { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2008-04-09 18:25:39
|
Revision: 2998 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2998&view=rev Author: elias_naur Date: 2008-04-09 11:25:30 -0700 (Wed, 09 Apr 2008) Log Message: ----------- Windows: When parented, take focus on mouse click Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-09 18:09:15 UTC (rev 2997) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-04-09 18:25:30 UTC (rev 2998) @@ -611,6 +611,8 @@ private void handleMouseButton(int button, int state, long millis) { if (mouse != null) mouse.handleMouseButton((byte)button, (byte)state, millis); + if (parent != null && !isFocused) + setFocus(getHwnd()); } private boolean shouldGrab() { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2008-05-02 11:05:54
|
Revision: 3064 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3064&view=rev Author: elias_naur Date: 2008-05-02 04:05:49 -0700 (Fri, 02 May 2008) Log Message: ----------- Windows: Clean up window in case of exception thrown from WindowsDisplay.createWindow Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-05-01 09:55:54 UTC (rev 3063) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2008-05-02 11:05:49 UTC (rev 3064) @@ -173,13 +173,18 @@ nDestroyWindow(hwnd, hdc); throw new LWJGLException("Failed to get dc"); } - peer_info.initDC(getHwnd(), getHdc()); - int format = WindowsPeerInfo.choosePixelFormat(getHdc(), 0, 0, peer_info.getPixelFormat(), null, true, true, false, true); - WindowsPeerInfo.setPixelFormat(getHdc(), format); - showWindow(getHwnd(), SW_SHOWDEFAULT); - if (parent == null) { - setForegroundWindow(getHwnd()); - setFocus(getHwnd()); + try { + int format = WindowsPeerInfo.choosePixelFormat(getHdc(), 0, 0, peer_info.getPixelFormat(), null, true, true, false, true); + WindowsPeerInfo.setPixelFormat(getHdc(), format); + peer_info.initDC(getHwnd(), getHdc()); + showWindow(getHwnd(), SW_SHOWDEFAULT); + if (parent == null) { + setForegroundWindow(getHwnd()); + setFocus(getHwnd()); + } + } catch (LWJGLException e) { + nDestroyWindow(hwnd, hdc); + throw e; } } private native long nCreateWindow(DisplayMode mode, boolean fullscreen, int x, int y, boolean undecorated, boolean child_window, long parent_hwnd) throws LWJGLException; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |