From: <eli...@us...> - 2006-10-20 12:32:43
|
Revision: 2587 http://svn.sourceforge.net/java-game-lib/?rev=2587&view=rev Author: elias_naur Date: 2006-10-20 05:32:33 -0700 (Fri, 20 Oct 2006) Log Message: ----------- Added nicer resizing to AWT tests Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2006-10-20 11:51:34 UTC (rev 2586) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2006-10-20 12:32:33 UTC (rev 2587) @@ -76,10 +76,11 @@ public AWTGears() throws LWJGLException { setTitle("Gears"); setSize(300, 300); - setLayout(null); add(canvas0 = new AWTGLCanvas() { long startTime = 0; - long fps = 0; + long fps = 0; + int current_width; + int current_height; public void paintGL() { if(startTime == 0) { @@ -89,6 +90,11 @@ try { angle += 2.0f; + if (getWidth() != current_width || getHeight() != current_height) { + current_width = getWidth(); + current_height = getHeight(); + GL11.glViewport(0, 0, current_width, current_height); + } GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glPushMatrix(); Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java 2006-10-20 11:51:34 UTC (rev 2586) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java 2006-10-20 12:32:33 UTC (rev 2587) @@ -32,6 +32,7 @@ package org.lwjgl.test.opengl.awt; import java.awt.Frame; +import java.awt.GridLayout; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; @@ -61,11 +62,17 @@ public AWTTest() throws LWJGLException { setTitle("LWJGL AWT Canvas Test"); setSize(640, 320); - setLayout(null); + setLayout(new GridLayout(1, 2)); add(canvas0 = new AWTGLCanvas() { + int current_height; + int current_width; public void paintGL() { try { - makeCurrent(); + if (getWidth() != current_width || getHeight() != current_height) { + current_width = getWidth(); + current_height = getHeight(); + GL11.glViewport(0, 0, current_width, current_height); + } GL11.glViewport(0, 0, getWidth(), getHeight()); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); @@ -88,10 +95,16 @@ }); canvas0.setBounds(0, 0, 320, 320); add(canvas1 = new AWTGLCanvas() { + int current_height; + int current_width; public void paintGL() { try { angle += 1.0f; - makeCurrent(); + if (getWidth() != current_width || getHeight() != current_height) { + current_width = getWidth(); + current_height = getHeight(); + GL11.glViewport(0, 0, current_width, current_height); + } GL11.glViewport(0, 0, getWidth(), getHeight()); GL11.glClearColor(0.0f, 1.0f, 0.0f, 1.0f); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2006-10-20 12:36:57
|
Revision: 2588 http://svn.sourceforge.net/java-game-lib/?rev=2588&view=rev Author: elias_naur Date: 2006-10-20 05:36:51 -0700 (Fri, 20 Oct 2006) Log Message: ----------- Remove redundant resizing of AWT canvases in AWT tests Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2006-10-20 12:32:33 UTC (rev 2587) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2006-10-20 12:36:51 UTC (rev 2588) @@ -137,7 +137,6 @@ } } }); - canvas0.setBounds(0, 0, 300, 300); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { dispose(); Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java 2006-10-20 12:32:33 UTC (rev 2587) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTTest.java 2006-10-20 12:36:51 UTC (rev 2588) @@ -93,7 +93,6 @@ } } }); - canvas0.setBounds(0, 0, 320, 320); add(canvas1 = new AWTGLCanvas() { int current_height; int current_width; @@ -124,7 +123,6 @@ } } }); - canvas1.setBounds(320, 0, 320, 320); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { dispose(); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2007-06-10 20:28:52
|
Revision: 2847 http://svn.sourceforge.net/java-game-lib/?rev=2847&view=rev Author: matzon Date: 2007-06-10 13:28:49 -0700 (Sun, 10 Jun 2007) Log Message: ----------- split gears implementation into own canvas, to be reused Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java Added Paths: ----------- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGearsCanvas.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2007-06-06 13:56:03 UTC (rev 2846) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGears.java 2007-06-10 20:28:49 UTC (rev 2847) @@ -78,67 +78,7 @@ setTitle("Gears"); setSize(300, 300); setBackground(Color.BLACK); - add(canvas0 = new AWTGLCanvas() { - long startTime = 0; - long fps = 0; - int current_width; - int current_height; - public void paintGL() { - - if(startTime == 0) { - setup(); - startTime = System.currentTimeMillis() + 5000; - } - - try { - angle += 2.0f; - if (getWidth() != current_width || getHeight() != current_height) { - current_width = getWidth(); - current_height = getHeight(); - GL11.glViewport(0, 0, current_width, current_height); - } - GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); - - GL11.glPushMatrix(); - GL11.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); - GL11.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); - GL11.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); - - GL11.glPushMatrix(); - GL11.glTranslatef(-3.0f, -2.0f, 0.0f); - GL11.glRotatef(angle, 0.0f, 0.0f, 1.0f); - GL11.glCallList(gear1); - GL11.glPopMatrix(); - - GL11.glPushMatrix(); - GL11.glTranslatef(3.1f, -2.0f, 0.0f); - GL11.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); - GL11.glCallList(gear2); - GL11.glPopMatrix(); - - GL11.glPushMatrix(); - GL11.glTranslatef(-3.1f, 4.2f, 0.0f); - GL11.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); - GL11.glCallList(gear3); - GL11.glPopMatrix(); - - GL11.glPopMatrix(); - swapBuffers(); - repaint(); - } catch (LWJGLException e) { - throw new RuntimeException(e); - } - if (startTime > System.currentTimeMillis()) { - fps++; - } else { - long timeUsed = 5000 + (startTime - System.currentTimeMillis()); - startTime = System.currentTimeMillis() + 5000; - System.out.println(fps + " frames in " + (float) (timeUsed / 1000f) + " seconds = " - + (fps / (timeUsed / 1000f))); - fps = 0; - } - } - }); + add(new AWTGearsCanvas()); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { dispose(); Added: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGearsCanvas.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGearsCanvas.java (rev 0) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/AWTGearsCanvas.java 2007-06-10 20:28:49 UTC (rev 2847) @@ -0,0 +1,325 @@ +/* + * Copyright (c) 2002-2005 LWJGL Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package org.lwjgl.test.opengl.awt; + +import java.nio.FloatBuffer; + +import org.lwjgl.BufferUtils; +import org.lwjgl.LWJGLException; +import org.lwjgl.opengl.ARBTransposeMatrix; +import org.lwjgl.opengl.AWTGLCanvas; +import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GLContext; +import org.lwjgl.test.applet.Test; + +/** + * <p> + * AWT version of the gears demo + * <p> + * @version $Revision$ + * @author Brian Matzon <br...@ma...> + * $Id$ + */ +public class AWTGearsCanvas extends AWTGLCanvas implements Test { + + private float view_rotx = 20.0f; + + private float view_roty = 30.0f; + + private float view_rotz = 0.0f; + + private int gear1; + + private int gear2; + + private int gear3; + + private float angle = 0.0f; + + long startTime = 0; + long fps = 0; + int current_width; + int current_height; + + /** + * C'tor + */ + public AWTGearsCanvas() throws LWJGLException { + super(); + } + + public void paintGL() { + + if(startTime == 0) { + setup(); + startTime = System.currentTimeMillis() + 5000; + } + + try { + angle += 2.0f; + if (getWidth() != current_width || getHeight() != current_height) { + current_width = getWidth(); + current_height = getHeight(); + GL11.glViewport(0, 0, current_width, current_height); + } + GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); + + GL11.glPushMatrix(); + GL11.glRotatef(view_rotx, 1.0f, 0.0f, 0.0f); + GL11.glRotatef(view_roty, 0.0f, 1.0f, 0.0f); + GL11.glRotatef(view_rotz, 0.0f, 0.0f, 1.0f); + + GL11.glPushMatrix(); + GL11.glTranslatef(-3.0f, -2.0f, 0.0f); + GL11.glRotatef(angle, 0.0f, 0.0f, 1.0f); + GL11.glCallList(gear1); + GL11.glPopMatrix(); + + GL11.glPushMatrix(); + GL11.glTranslatef(3.1f, -2.0f, 0.0f); + GL11.glRotatef(-2.0f * angle - 9.0f, 0.0f, 0.0f, 1.0f); + GL11.glCallList(gear2); + GL11.glPopMatrix(); + + GL11.glPushMatrix(); + GL11.glTranslatef(-3.1f, 4.2f, 0.0f); + GL11.glRotatef(-2.0f * angle - 25.0f, 0.0f, 0.0f, 1.0f); + GL11.glCallList(gear3); + GL11.glPopMatrix(); + + GL11.glPopMatrix(); + swapBuffers(); + repaint(); + } catch (LWJGLException e) { + throw new RuntimeException(e); + } + if (startTime > System.currentTimeMillis()) { + fps++; + } else { + long timeUsed = 5000 + (startTime - System.currentTimeMillis()); + startTime = System.currentTimeMillis() + 5000; + System.out.println(fps + " frames in " + (float) (timeUsed / 1000f) + " seconds = " + + (fps / (timeUsed / 1000f))); + fps = 0; + } + } + + private void setup() { + // setup ogl + FloatBuffer pos = BufferUtils.createFloatBuffer(4).put(new float[] { 5.0f, 5.0f, 10.0f, 0.0f}); + FloatBuffer red = BufferUtils.createFloatBuffer(4).put(new float[] { 0.8f, 0.1f, 0.0f, 1.0f}); + FloatBuffer green = BufferUtils.createFloatBuffer(4).put(new float[] { 0.0f, 0.8f, 0.2f, 1.0f}); + FloatBuffer blue = BufferUtils.createFloatBuffer(4).put(new float[] { 0.2f, 0.2f, 1.0f, 1.0f}); + pos.flip(); + red.flip(); + green.flip(); + blue.flip(); + + GL11.glLight(GL11.GL_LIGHT0, GL11.GL_POSITION, pos); + GL11.glEnable(GL11.GL_CULL_FACE); + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glEnable(GL11.GL_LIGHT0); + GL11.glEnable(GL11.GL_DEPTH_TEST); + + /* make the gears */ + gear1 = GL11.glGenLists(1); + GL11.glNewList(gear1, GL11.GL_COMPILE); + GL11.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT_AND_DIFFUSE, red); + gear(1.0f, 4.0f, 1.0f, 20, 0.7f); + GL11.glEndList(); + + gear2 = GL11.glGenLists(1); + GL11.glNewList(gear2, GL11.GL_COMPILE); + GL11.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT_AND_DIFFUSE, green); + gear(0.5f, 2.0f, 2.0f, 10, 0.7f); + GL11.glEndList(); + + gear3 = GL11.glGenLists(1); + GL11.glNewList(gear3, GL11.GL_COMPILE); + GL11.glMaterial(GL11.GL_FRONT, GL11.GL_AMBIENT_AND_DIFFUSE, blue); + gear(1.3f, 2.0f, 0.5f, 10, 0.7f); + GL11.glEndList(); + + GL11.glEnable(GL11.GL_NORMALIZE); + + GL11.glMatrixMode(GL11.GL_PROJECTION); + + System.err.println("GL_VENDOR: " + GL11.glGetString(GL11.GL_VENDOR)); + System.err.println("GL_RENDERER: " + GL11.glGetString(GL11.GL_RENDERER)); + System.err.println("GL_VERSION: " + GL11.glGetString(GL11.GL_VERSION)); + System.err.println(); + System.err.println("glLoadTransposeMatrixfARB() supported: " + GLContext.getCapabilities().GL_ARB_transpose_matrix); + if (!GLContext.getCapabilities().GL_ARB_transpose_matrix) { + // --- not using extensions + GL11.glLoadIdentity(); + } else { + // --- using extensions + final FloatBuffer identityTranspose = BufferUtils.createFloatBuffer(16).put( + new float[] { 1, 0, 0, 0, 0, 1, 0, 0, + 0, 0, 1, 0, 0, 0, 0, 1}); + identityTranspose.flip(); + ARBTransposeMatrix.glLoadTransposeMatrixARB(identityTranspose); + } + + float h = (float) 300 / (float) 300; + GL11.glFrustum(-1.0f, 1.0f, -h, h, 5.0f, 60.0f); + GL11.glMatrixMode(GL11.GL_MODELVIEW); + GL11.glLoadIdentity(); + GL11.glTranslatef(0.0f, 0.0f, -40.0f); + } + + /** + * Draw a gear wheel. You'll probably want to call this function when + * building a display list since we do a lot of trig here. + * + * @param inner_radius radius of hole at center + * @param outer_radius radius at center of teeth + * @param width width of gear + * @param teeth number of teeth + * @param tooth_depth depth of tooth + */ + private void gear(float inner_radius, float outer_radius, float width, int teeth, float tooth_depth) { + int i; + float r0, r1, r2; + float angle, da; + float u, v, len; + + r0 = inner_radius; + r1 = outer_radius - tooth_depth / 2.0f; + r2 = outer_radius + tooth_depth / 2.0f; + + da = 2.0f * (float) Math.PI / teeth / 4.0f; + + GL11.glShadeModel(GL11.GL_FLAT); + + GL11.glNormal3f(0.0f, 0.0f, 1.0f); + + /* draw front face */ + GL11.glBegin(GL11.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0f * (float) Math.PI / teeth; + GL11.glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f); + if (i < teeth) { + GL11.glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da), + width * 0.5f); + } + } + GL11.glEnd(); + + /* draw front sides of teeth */ + GL11.glBegin(GL11.GL_QUADS); + for (i = 0; i < teeth; i++) { + angle = i * 2.0f * (float) Math.PI / teeth; + GL11.glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + 2.0f * da), r2 * (float) Math.sin(angle + 2.0f * da), width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(angle + 3.0f * da), r1 * (float) Math.sin(angle + 3.0f * da), width * 0.5f); + } + GL11.glEnd(); + + /* draw back face */ + GL11.glBegin(GL11.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0f * (float) Math.PI / teeth; + GL11.glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f); + GL11.glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f); + GL11.glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f); + } + GL11.glEnd(); + + /* draw back sides of teeth */ + GL11.glBegin(GL11.GL_QUADS); + for (i = 0; i < teeth; i++) { + angle = i * 2.0f * (float) Math.PI / teeth; + GL11.glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f); + } + GL11.glEnd(); + + /* draw outward faces of teeth */ + GL11.glBegin(GL11.GL_QUAD_STRIP); + for (i = 0; i < teeth; i++) { + angle = i * 2.0f * (float) Math.PI / teeth; + GL11.glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(angle), r1 * (float) Math.sin(angle), -width * 0.5f); + u = r2 * (float) Math.cos(angle + da) - r1 * (float) Math.cos(angle); + v = r2 * (float) Math.sin(angle + da) - r1 * (float) Math.sin(angle); + len = (float) Math.sqrt(u * u + v * v); + u /= len; + v /= len; + GL11.glNormal3f(v, -u, 0.0f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), width * 0.5f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + da), r2 * (float) Math.sin(angle + da), -width * 0.5f); + GL11.glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), width * 0.5f); + GL11.glVertex3f(r2 * (float) Math.cos(angle + 2 * da), r2 * (float) Math.sin(angle + 2 * da), -width * 0.5f); + u = r1 * (float) Math.cos(angle + 3 * da) - r2 * (float) Math.cos(angle + 2 * da); + v = r1 * (float) Math.sin(angle + 3 * da) - r2 * (float) Math.sin(angle + 2 * da); + GL11.glNormal3f(v, -u, 0.0f); + GL11.glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(angle + 3 * da), r1 * (float) Math.sin(angle + 3 * da), -width * 0.5f); + GL11.glNormal3f((float) Math.cos(angle), (float) Math.sin(angle), 0.0f); + } + GL11.glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), width * 0.5f); + GL11.glVertex3f(r1 * (float) Math.cos(0), r1 * (float) Math.sin(0), -width * 0.5f); + GL11.glEnd(); + + GL11.glShadeModel(GL11.GL_SMOOTH); + + /* draw inside radius cylinder */ + GL11.glBegin(GL11.GL_QUAD_STRIP); + for (i = 0; i <= teeth; i++) { + angle = i * 2.0f * (float) Math.PI / teeth; + GL11.glNormal3f(-(float) Math.cos(angle), -(float) Math.sin(angle), 0.0f); + GL11.glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), -width * 0.5f); + GL11.glVertex3f(r0 * (float) Math.cos(angle), r0 * (float) Math.sin(angle), width * 0.5f); + } + GL11.glEnd(); + } + + /* + * @see org.lwjgl.test.applet.Test#start() + */ + public void start() { + } + + /* + * @see org.lwjgl.test.applet.Test#stop() + */ + public void stop() { + } +} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |