Update of /cvsroot/java-game-lib/LWJGL/src/native/macosx
In directory sc8-pr-cvs1:/tmp/cvs-serv29259/src/native/macosx
Modified Files:
RenderingContext.h RenderingContext.cpp
Log Message:
Clean OSX release, changed the platform flag to TARGET_OS_MAC to match what's in OpenAL so everything builds smootly together.
Index: RenderingContext.h
CVS Browser:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/macosx/RenderingContext.h
===================================================================
RCS file: /cvsroot/java-game-lib/LWJGL/src/native/macosx/RenderingContext.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- RenderingContext.h 1 Jan 2003 23:05:26 -0000 1.4
+++ RenderingContext.h 2 Jan 2003 05:44:15 -0000 1.5
@@ -42,9 +42,8 @@
#ifndef _RENDERING_CONTEXT_H
#define _RENDERING_CONTEXT_H
-#define _OSX
+
#include "extgl.h"
-//#include <OpenGL/glext.h>
#include <Carbon/Carbon.h>
class RenderingContext
Index: RenderingContext.cpp
CVS Browser:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/native/macosx/RenderingContext.cpp
===================================================================
RCS file: /cvsroot/java-game-lib/LWJGL/src/native/macosx/RenderingContext.cpp,v
retrieving revision 1.4
retrieving revision 1.5
diff -u -d -r1.4 -r1.5
--- RenderingContext.cpp 1 Jan 2003 23:05:26 -0000 1.4
+++ RenderingContext.cpp 2 Jan 2003 05:44:15 -0000 1.5
@@ -71,10 +71,8 @@
//
aglSetCurrentContext(NULL);
- /*
aglSetDrawable(aglContext, NULL);
aglDestroyContext(aglContext);
- */
// cleanup the window
//
@@ -83,7 +81,7 @@
bool RenderingContext::createGL( int colorBits, int alphaBits, int depthBits, int stencilBits )
{
- /*
+
AGLPixelFormat fmt;
GLboolean ok;
GLint attrib[] = { AGL_RGBA, AGL_NONE };
@@ -148,7 +146,7 @@
printf("Available extensions:\n%s\n", p);
}
#endif
-*/
+
return true;
}
@@ -161,7 +159,7 @@
// destroy the context
//
- //aglDestroyContext( aglContext );
+ aglDestroyContext( aglContext );
// close the gl extension context
//
@@ -172,21 +170,21 @@
{
// swap the rendering buffer
//
- //aglSwapBuffers( aglContext );
+ aglSwapBuffers( aglContext );
}
void RenderingContext::makeContextCurrent()
{
// make the current context the one we have stored
//
- //aglSetCurrentContext( aglContext );
+ aglSetCurrentContext( aglContext );
}
void RenderingContext::releaseContext()
{
// release the context
//
- // aglSetCurrentContext( NULL );
+ aglSetCurrentContext( NULL );
}
RenderingContext::~RenderingContext()
|