Update of /cvsroot/java-game-lib/LWJGL/examples/nehe/lesson10
In directory sc8-pr-cvs1:/tmp/cvs-serv29914/lesson10
Modified Files:
Lesson10.java
Removed Files:
Texture.java
Log Message:
now using timers, packages... most packages extend lesson1 or 6-7.
lessons 10-17 will be broken for the rest of the night. going to bed...
They will be done tomarrow =)
Index: Lesson10.java
CVS Browser:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/examples/nehe/lesson10/Lesson10.java
===================================================================
RCS file: /cvsroot/java-game-lib/LWJGL/examples/nehe/lesson10/Lesson10.java,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- Lesson10.java 25 Nov 2002 06:53:09 -0000 1.1
+++ Lesson10.java 26 Nov 2002 07:05:22 -0000 1.2
@@ -29,6 +29,8 @@
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
+package lesson10;
+
import java.nio.*;
import java.io.*;
import java.awt.image.BufferedImage;
@@ -40,23 +42,20 @@
import org.lwjgl.opengl.*;
import org.lwjgl.input.*;
+import lesson06.Texture;
+import lesson07.Lesson7;
+
/**
* $Id$
*
* Loading And Moving Through A 3D World
*
- * Credit goes to Lionel Brits (ßetelgeuse) and Jeff Molofee (NeHe) whos tutorial this is based on
+ * Credit goes to Lionel Brits (?etelgeuse) and Jeff Molofee (NeHe) whos tutorial this is based on
*
* @author Luke Holden
* @version $Revision$
*/
-public class Lesson10 {
- private GL gl;
- private GLU glu;
-
- private boolean done = false;
- private boolean fullscreen = true;
-
+public class Lesson10 extends Lesson7 {
/* Blending OFF/ON? */
private boolean blend;
@@ -152,32 +151,7 @@
throw new Exception("Problem setting up the world", e);
}
}
-
- /* A javafied version of AUX_RGBImageRec *LoadBMP(char*); */
- private Texture loadImage(String filename) throws Exception {
- Texture texture = null;
- BufferedImage tmpImg = null;
-
- /* normally I would use StringUtils.isValid(String) from the
- jakarta commons lib, but thats beyond the scope of this lesson */
- if ((filename != null) && (filename.trim() != "")) {
- try {
- InputStream is = getClass().getResourceAsStream(filename);
- tmpImg = (BufferedImage) ImageIO.read(is);
- if (tmpImg == null) {
- throw new Exception("Error: Got null from ImageIO.read()");
- }
- texture = new Texture(tmpImg);
- }
- catch ( Exception e ) {
- throw new Exception("Problem loading bitmap", e);
- }
- } else {
- throw new Exception("Error: file name is not valid!");
- }
- return texture;
- }
-
+
/* Load Bitmaps And Convert To Textures */
private void loadGLTextures() throws Exception {
/* Create Storage Space For The Texture */
--- Texture.java DELETED ---
CVS Browser:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/examples/nehe/lesson10/Texture.java
|