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Revision: 2964 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2964&view=rev Author: elias_naur Date: 2008-03-02 10:16:39 -0800 (Sun, 02 Mar 2008) Log Message: ----------- Added notes to Mouse.poll() and Keyboard.poll() that Display.processMessages() (or Display.update()) must be called to receive new input state Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java Modified: trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java 2008-02-19 14:06:48 UTC (rev 2963) +++ trunk/LWJGL/src/java/org/lwjgl/input/Keyboard.java 2008-03-02 18:16:39 UTC (rev 2964) @@ -363,6 +363,9 @@ * <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the * character for that event. * + * NOTE: This method does not query the operating system for new events. To do that, + * Display.processMessages() (or Display.update()) must be called first. + * * @see org.lwjgl.input.Keyboard#isKeyDown(int key) * @see org.lwjgl.input.Keyboard#next() * @see org.lwjgl.input.Keyboard#getEventKey() Modified: trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java 2008-02-19 14:06:48 UTC (rev 2963) +++ trunk/LWJGL/src/java/org/lwjgl/input/Mouse.java 2008-03-02 18:16:39 UTC (rev 2964) @@ -303,6 +303,9 @@ * <code>getEventButton</code>. To get the state of that button, for that event, use * <code>getEventButtonState</code>. * + * NOTE: This method does not query the operating system for new events. To do that, + * Display.processMessages() (or Display.update()) must be called first. + * * @see org.lwjgl.input.Mouse#next() * @see org.lwjgl.input.Mouse#getEventButton() * @see org.lwjgl.input.Mouse#getEventButtonState() Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-02-19 14:06:48 UTC (rev 2963) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-03-02 18:16:39 UTC (rev 2964) @@ -576,9 +576,9 @@ } /** - * Process operating system events. Call this to update the Display's state and make sure the - * input devices receive events. This method is called from update(), and should normally not be called by - * the application. + * Process operating system events. Call this to update the Display's state and to receive new + * input device events. This method is called from update(), so it is not necessary to call + * this method if update() is called periodically. */ public static void processMessages() { synchronized (GlobalLock.lock) { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
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Revision: 2963 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2963&view=rev Author: elias_naur Date: 2008-02-19 06:06:48 -0800 (Tue, 19 Feb 2008) Log Message: ----------- Mac OS X: Added missing #import Modified Paths: -------------- trunk/LWJGL/src/native/macosx/org_lwjgl_opengl_Display.m Modified: trunk/LWJGL/src/native/macosx/org_lwjgl_opengl_Display.m =================================================================== --- trunk/LWJGL/src/native/macosx/org_lwjgl_opengl_Display.m 2008-02-01 12:02:54 UTC (rev 2962) +++ trunk/LWJGL/src/native/macosx/org_lwjgl_opengl_Display.m 2008-02-19 14:06:48 UTC (rev 2963) @@ -46,6 +46,7 @@ #import <unistd.h> //#import "display.h" #import "common_tools.h" +#import "org_lwjgl_opengl_MacOSXDisplay.h" #define WAIT_DELAY 100 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
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From: <eli...@us...> - 2008-02-01 12:03:06
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Revision: 2962 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2962&view=rev Author: elias_naur Date: 2008-02-01 04:02:54 -0800 (Fri, 01 Feb 2008) Log Message: ----------- Added AWTInputAdapter.isCreated() requested by kevglass Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/AWTInputAdapter.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/AWTInputAdapter.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/AWTInputAdapter.java 2008-01-31 19:22:32 UTC (rev 2961) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/AWTInputAdapter.java 2008-02-01 12:02:54 UTC (rev 2962) @@ -58,7 +58,7 @@ * @param canvas The canvas to receive input from. */ public static synchronized void create(AWTGLCanvas canvas) throws LWJGLException { - if (awt_input != null) + if (isCreated()) throw new IllegalStateException("You need to destroy() the adapter."); awt_input = AWTGLCanvas.getImplementation().createInput(canvas); // Invoke Mouse.create(awt_input) and Keyboard.create(awt_input) @@ -86,8 +86,12 @@ awt_input.init(); } + public static synchronized boolean isCreated() { + return awt_input != null; + } + public static synchronized void destroy() { - if (awt_input != null) { + if (isCreated()) { Mouse.destroy(); Keyboard.destroy(); awt_input.destroy(); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-01-31 19:22:41
|
Revision: 2961 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2961&view=rev Author: matzon Date: 2008-01-31 11:22:32 -0800 (Thu, 31 Jan 2008) Log Message: ----------- second 2.0 alpha Modified Paths: -------------- trunk/LWJGL/build.xml trunk/LWJGL/src/java/org/lwjgl/Sys.java Modified: trunk/LWJGL/build.xml =================================================================== --- trunk/LWJGL/build.xml 2008-01-28 08:48:25 UTC (rev 2960) +++ trunk/LWJGL/build.xml 2008-01-31 19:22:32 UTC (rev 2961) @@ -13,7 +13,7 @@ <property name="lwjgl.docs" location="doc" /> <property name="lwjgl.temp" location="temp" /> <property name="lwjgl.res" location="res" /> - <property name="lwjgl.version" value="2.0a" /> + <property name="lwjgl.version" value="2.0a2" /> <property name="opengl-template-pattern" value="org/lwjgl/opengl/GL*.java,org/lwjgl/opengl/ARB*.java,org/lwjgl/opengl/ATI*.java,org/lwjgl/opengl/EXT*.java,org/lwjgl/opengl/NV*.java,org/lwjgl/opengl/HP*.java,org/lwjgl/opengl/IBM*.java,org/lwjgl/opengl/SUN*.java,org/lwjgl/opengl/SGIS*.java"/> <!-- ================================================================== --> Modified: trunk/LWJGL/src/java/org/lwjgl/Sys.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/Sys.java 2008-01-28 08:48:25 UTC (rev 2960) +++ trunk/LWJGL/src/java/org/lwjgl/Sys.java 2008-01-31 19:22:32 UTC (rev 2961) @@ -54,7 +54,7 @@ private static final String JNI_LIBRARY_NAME = "lwjgl"; /** Current version of library */ - private static final String VERSION = "2.0a"; + private static final String VERSION = "2.0a2"; /** Current version of the JNI library */ static final int JNI_VERSION = 12; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
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From: <eli...@us...> - 2008-01-28 08:48:46
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Revision: 2960 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=2960&view=rev Author: elias_naur Date: 2008-01-28 00:48:25 -0800 (Mon, 28 Jan 2008) Log Message: ----------- Don't include checks in build.xml (oops Modified Paths: -------------- trunk/LWJGL/build.xml Modified: trunk/LWJGL/build.xml =================================================================== --- trunk/LWJGL/build.xml 2008-01-25 10:46:18 UTC (rev 2959) +++ trunk/LWJGL/build.xml 2008-01-28 08:48:25 UTC (rev 2960) @@ -546,7 +546,7 @@ <arg path="${lwjgl.src}/generated"/> <arg value="-d"/> <arg path="${lwjgl.src.native}/generated"/> - <arg value="-Ageneratechecks"/> + <!-- <arg value="-Ageneratechecks"/>--> <arg value="-Acontextspecific"/> <arg value="-Atypemap=org.lwjgl.util.generator.GLTypeMap"/> <fileset dir="${lwjgl.src.templates}" includes="${opengl-template-pattern}"/> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |