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From: Larin <ges...@Co...> - 2008-06-07 14:10:59
|
What ever happens dont let go our online medical shop. http://www.daneatin.com/ |
From: <ma...@us...> - 2008-06-07 06:58:55
|
Revision: 3101 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3101&view=rev Author: matzon Date: 2008-06-06 23:58:53 -0700 (Fri, 06 Jun 2008) Log Message: ----------- dont generate checks for openal Modified Paths: -------------- trunk/LWJGL/platform_build/build-generator.xml Modified: trunk/LWJGL/platform_build/build-generator.xml =================================================================== --- trunk/LWJGL/platform_build/build-generator.xml 2008-06-06 21:12:10 UTC (rev 3100) +++ trunk/LWJGL/platform_build/build-generator.xml 2008-06-07 06:58:53 UTC (rev 3101) @@ -31,7 +31,7 @@ <arg value="-d"/> <arg path="${lwjgl.src.native}/generated"/> <arg value="-Atypemap=org.lwjgl.util.generator.ALTypeMap"/> - <arg value="-Ageneratechecks"/> + <!-- <arg value="-Ageneratechecks"/> --> <fileset dir="${lwjgl.src.templates}" includes="org/lwjgl/openal/AL10.java, org/lwjgl/openal/AL11.java"/> </apply> </target> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-06 21:12:17
|
Revision: 3100 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3100&view=rev Author: matzon Date: 2008-06-06 14:12:10 -0700 (Fri, 06 Jun 2008) Log Message: ----------- tagging 2.0rc1 Added Paths: ----------- tags/lwjgl2.0rc1/ Copied: tags/lwjgl2.0rc1 (from rev 3099, trunk) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-06 17:19:00
|
Revision: 3099 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3099&view=rev Author: matzon Date: 2008-06-06 10:18:55 -0700 (Fri, 06 Jun 2008) Log Message: ----------- updated to openal-soft-1.4.272 - with oss and alsa backend Modified Paths: -------------- trunk/LWJGL/libs/linux/libopenal.so Modified: trunk/LWJGL/libs/linux/libopenal.so =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-06 17:11:39
|
Revision: 3098 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3098&view=rev Author: matzon Date: 2008-06-06 10:11:36 -0700 (Fri, 06 Jun 2008) Log Message: ----------- now using openal-soft-1.4.272 Modified Paths: -------------- trunk/LWJGL/libs/win32/OpenAL32.dll Modified: trunk/LWJGL/libs/win32/OpenAL32.dll =================================================================== (Binary files differ) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-05 13:38:29
|
Revision: 3097 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3097&view=rev Author: matzon Date: 2008-06-05 06:38:21 -0700 (Thu, 05 Jun 2008) Log Message: ----------- needs retag Removed Paths: ------------- tags/lwjgl2.0rc1/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-05 13:37:06
|
Revision: 3096 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3096&view=rev Author: matzon Date: 2008-06-05 06:36:57 -0700 (Thu, 05 Jun 2008) Log Message: ----------- cleanup of imports Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/MacOSXSysImplementation.java trunk/LWJGL/src/java/org/lwjgl/opengl/AWTUtil.java trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXCanvasListener.java trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXDisplay.java trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXGLCanvas.java trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/DisplayParentTest.java trunk/LWJGL/src/java/org/lwjgl/util/glu/GLU.java Modified: trunk/LWJGL/src/java/org/lwjgl/MacOSXSysImplementation.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/MacOSXSysImplementation.java 2008-06-05 13:35:32 UTC (rev 3095) +++ trunk/LWJGL/src/java/org/lwjgl/MacOSXSysImplementation.java 2008-06-05 13:36:57 UTC (rev 3096) @@ -31,9 +31,6 @@ */ package org.lwjgl; -import java.lang.reflect.Method; -import java.security.AccessController; -import java.security.PrivilegedExceptionAction; import java.awt.Toolkit; import com.apple.eio.FileManager; Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/AWTUtil.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/AWTUtil.java 2008-06-05 13:35:32 UTC (rev 3095) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/AWTUtil.java 2008-06-05 13:36:57 UTC (rev 3096) @@ -38,16 +38,15 @@ import java.awt.Component; import java.awt.Cursor; import java.awt.Dimension; -import java.awt.GraphicsDevice; import java.awt.GraphicsConfiguration; +import java.awt.GraphicsDevice; import java.awt.IllegalComponentStateException; -import java.awt.Point; import java.awt.MouseInfo; +import java.awt.Point; import java.awt.PointerInfo; import java.awt.Robot; import java.awt.Toolkit; import java.awt.image.BufferedImage; -import java.lang.reflect.Method; import java.nio.IntBuffer; import java.security.AccessController; import java.security.PrivilegedActionException; Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXCanvasListener.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXCanvasListener.java 2008-06-05 13:35:32 UTC (rev 3095) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXCanvasListener.java 2008-06-05 13:36:57 UTC (rev 3096) @@ -37,9 +37,6 @@ */ import java.awt.Canvas; -import java.awt.Dimension; -import java.awt.Graphics; -import java.awt.Point; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import java.awt.event.HierarchyEvent; Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXDisplay.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXDisplay.java 2008-06-05 13:35:32 UTC (rev 3095) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXDisplay.java 2008-06-05 13:36:57 UTC (rev 3096) @@ -38,12 +38,9 @@ * @author elias_naur */ -import java.awt.Cursor; import java.awt.Canvas; +import java.awt.Cursor; import java.awt.Robot; -import java.lang.reflect.InvocationHandler; -import java.lang.reflect.Method; -import java.lang.reflect.Proxy; import java.nio.ByteBuffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; @@ -57,7 +54,9 @@ import org.lwjgl.LWJGLException; import org.lwjgl.LWJGLUtil; -import com.apple.eawt.*; +import com.apple.eawt.Application; +import com.apple.eawt.ApplicationAdapter; +import com.apple.eawt.ApplicationEvent; final class MacOSXDisplay implements DisplayImplementation { private static final int PBUFFER_HANDLE_SIZE = 24; Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXGLCanvas.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXGLCanvas.java 2008-06-05 13:35:32 UTC (rev 3095) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/MacOSXGLCanvas.java 2008-06-05 13:36:57 UTC (rev 3096) @@ -37,13 +37,7 @@ */ import java.awt.Canvas; -import java.awt.Dimension; import java.awt.Graphics; -import java.awt.Point; -import java.awt.event.ComponentEvent; -import java.awt.event.ComponentListener; -import java.awt.event.HierarchyEvent; -import java.awt.event.HierarchyListener; final class MacOSXGLCanvas extends Canvas { Modified: trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/DisplayParentTest.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/DisplayParentTest.java 2008-06-05 13:35:32 UTC (rev 3095) +++ trunk/LWJGL/src/java/org/lwjgl/test/opengl/awt/DisplayParentTest.java 2008-06-05 13:36:57 UTC (rev 3096) @@ -31,23 +31,16 @@ */ package org.lwjgl.test.opengl.awt; +import java.awt.Canvas; import java.awt.Frame; -import java.awt.Graphics; import java.awt.GridLayout; -import java.awt.Container; -import java.awt.Component; -import java.awt.Canvas; -import java.awt.event.WindowAdapter; -import java.awt.event.WindowEvent; import org.lwjgl.LWJGLException; -import org.lwjgl.opengl.AWTGLCanvas; -import org.lwjgl.opengl.GL11; import org.lwjgl.input.Keyboard; import org.lwjgl.input.Mouse; -import org.lwjgl.util.glu.GLU; import org.lwjgl.opengl.Display; -import org.lwjgl.opengl.DisplayMode; +import org.lwjgl.opengl.GL11; +import org.lwjgl.util.glu.GLU; /** * <p> Modified: trunk/LWJGL/src/java/org/lwjgl/util/glu/GLU.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/util/glu/GLU.java 2008-06-05 13:35:32 UTC (rev 3095) +++ trunk/LWJGL/src/java/org/lwjgl/util/glu/GLU.java 2008-06-05 13:36:57 UTC (rev 3096) @@ -32,11 +32,9 @@ package org.lwjgl.util.glu; import java.nio.ByteBuffer; -import java.nio.IntBuffer; import java.nio.FloatBuffer; +import java.nio.IntBuffer; -import org.lwjgl.opengl.ARBImaging; -import org.lwjgl.opengl.EXTFramebufferObject; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.Util; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-05 13:35:44
|
Revision: 3095 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3095&view=rev Author: matzon Date: 2008-06-05 06:35:32 -0700 (Thu, 05 Jun 2008) Log Message: ----------- fixed internal use of deprecated keys Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeycodes.java trunk/LWJGL/src/java/org/lwjgl/util/jinput/KeyMap.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java 2008-06-05 13:12:34 UTC (rev 3094) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java 2008-06-05 13:35:32 UTC (rev 3095) @@ -335,9 +335,9 @@ return Keyboard.KEY_LMENU; case KeyEvent.VK_META: if (position == KeyEvent.KEY_LOCATION_RIGHT) - return Keyboard.KEY_RWIN; + return Keyboard.KEY_RMETA; else - return Keyboard.KEY_LWIN; + return Keyboard.KEY_LMETA; case KeyEvent.VK_SHIFT: if (position == KeyEvent.KEY_LOCATION_RIGHT) return Keyboard.KEY_RSHIFT; Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeycodes.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeycodes.java 2008-06-05 13:12:34 UTC (rev 3094) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsKeycodes.java 2008-06-05 13:35:32 UTC (rev 3095) @@ -562,9 +562,9 @@ case VK_DELETE: return Keyboard.KEY_DELETE; case VK_LWIN: - return Keyboard.KEY_LWIN; + return Keyboard.KEY_LMETA; case VK_RWIN: - return Keyboard.KEY_RWIN; + return Keyboard.KEY_RMETA; case VK_APPS: return Keyboard.KEY_APPS; /* case VK_POWER: Modified: trunk/LWJGL/src/java/org/lwjgl/util/jinput/KeyMap.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/util/jinput/KeyMap.java 2008-06-05 13:12:34 UTC (rev 3094) +++ trunk/LWJGL/src/java/org/lwjgl/util/jinput/KeyMap.java 2008-06-05 13:35:32 UTC (rev 3095) @@ -276,9 +276,9 @@ return Component.Identifier.Key.INSERT; case Keyboard.KEY_DELETE: return Component.Identifier.Key.DELETE; - case Keyboard.KEY_LWIN: + case Keyboard.KEY_LMETA: return Component.Identifier.Key.LWIN; - case Keyboard.KEY_RWIN: + case Keyboard.KEY_RMETA: return Component.Identifier.Key.RWIN; case Keyboard.KEY_APPS: return Component.Identifier.Key.APPS; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-05 13:12:50
|
Revision: 3094 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3094&view=rev Author: matzon Date: 2008-06-05 06:12:34 -0700 (Thu, 05 Jun 2008) Log Message: ----------- removed references to directx Modified Paths: -------------- trunk/LWJGL/platform_build/windows_ant/build.xml Modified: trunk/LWJGL/platform_build/windows_ant/build.xml =================================================================== --- trunk/LWJGL/platform_build/windows_ant/build.xml 2008-06-05 13:11:04 UTC (rev 3093) +++ trunk/LWJGL/platform_build/windows_ant/build.xml 2008-06-05 13:12:34 UTC (rev 3094) @@ -3,7 +3,6 @@ <project name="lwjgl native code, native code" basedir="../../bin/lwjgl" default="compile"> <property name="native" location="../../src/native"/> <property environment="env"/> - <property name="dxhome" location="${env.DXSDK_DIR}"/> <property name="sdkhome" location="${env.MSSDK}"/> <property name="program_files" location="${env.ProgramFiles}"/> <property name="alhome" location="${program_files}\OpenAL 1.1 with EFX SDK"/> @@ -13,7 +12,6 @@ <apply dir="." failonerror="true" executable="cl" dest="." skipemptyfilesets="true"> <arg line="/Ox /W2 /nologo /Ox /Ob2 /Oi /Ot /Oy /FD /EHsc /MT /Gy /W2 /nologo /c"/> <arg value="/I${sdkhome}\include"/> - <arg value="/I${dxhome}\include"/> <arg value="/I${alhome}\include"/> <arg value="/I${java.home}\..\include"/> <arg value="/I${java.home}\..\include\win32"/> @@ -33,7 +31,6 @@ <srcfile/> <arg line="/Fe${dllname} /link"/> <arg value="/LIBPATH:${java.home}\..\lib"/> - <arg value="/LIBPATH:${dxhome}\lib\x86"/> <arg value="/LIBPATH:${sdkhome}\lib"/> <arg value="/LIBPATH:${alhome}\libs"/> <arg value="/OPT:REF"/> @@ -53,10 +50,9 @@ </target> <target name="compile"> - <echo message="${dxhome}"/> <echo message="${sdkhome}"/> <echo message="${program_files}"/> - <property name="libs" value="Kernel32.lib ole32.lib dinput.lib dxguid.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib"/> + <property name="libs" value="Kernel32.lib ole32.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib jawt.lib delayimp.lib winmm.lib"/> <antcall target="compile_dir"/> <antcall target="link"/> </target> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2008-06-05 13:11:17
|
Revision: 3093 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3093&view=rev Author: elias_naur Date: 2008-06-05 06:11:04 -0700 (Thu, 05 Jun 2008) Log Message: ----------- Windows: Removed unused dinputhelper.c/h Removed Paths: ------------- trunk/LWJGL/src/native/windows/dinputhelper.c trunk/LWJGL/src/native/windows/dinputhelper.h Deleted: trunk/LWJGL/src/native/windows/dinputhelper.c =================================================================== --- trunk/LWJGL/src/native/windows/dinputhelper.c 2008-06-05 08:12:14 UTC (rev 3092) +++ trunk/LWJGL/src/native/windows/dinputhelper.c 2008-06-05 13:11:04 UTC (rev 3093) @@ -1,63 +0,0 @@ -/* - * Copyright (c) 2002-2008 LWJGL Project - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * $Id: org_lwjgl_input_Keyboard.c 2385 2006-06-23 16:45:21Z elias_naur $ - * - * @author elias_naue <eli...@us...> - * @version $Revision: 2385 $ - */ - -#include "common_tools.h" -#include "dinputhelper.h" -#include <jni.h> - -HRESULT objectCallback(JNIEnv *env, jobject enumerator, jint object_type, const char *tszName) { - jstring name; - jclass enum_class; - jmethodID nextObject_method; - jboolean should_continue; - - name = NewStringNativeWithLength(env, tszName, strlen(tszName)); - if (name == NULL) - return false; - enum_class = (*env)->GetObjectClass(env, enumerator); - if (enum_class == NULL) - return false; - nextObject_method = (*env)->GetMethodID(env, enum_class, "nextObject", "(ILjava/lang/String;)Z"); - if (nextObject_method == NULL) - return false; - should_continue = (*env)->CallBooleanMethod(env, enumerator, nextObject_method, object_type, name); - (*env)->DeleteLocalRef(env, name); - return should_continue == JNI_TRUE ? true : false; -} - Deleted: trunk/LWJGL/src/native/windows/dinputhelper.h =================================================================== --- trunk/LWJGL/src/native/windows/dinputhelper.h 2008-06-05 08:12:14 UTC (rev 3092) +++ trunk/LWJGL/src/native/windows/dinputhelper.h 2008-06-05 13:11:04 UTC (rev 3093) @@ -1,53 +0,0 @@ -/* - * Copyright (c) 2002-2008 LWJGL Project - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * * Neither the name of 'LWJGL' nor the names of - * its contributors may be used to endorse or promote products derived - * from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -/** - * $Id: context.c 2370 2006-06-15 15:03:29Z elias_naur $ - * - * @author elias_naur <eli...@us...> - * @version $Revision: 2370 $ - */ - -#ifndef __DIRECTINPUT_HELPER_H -#define __DIRECTINPUT_HELPER_H - -#include <jni.h> -#include <windows.h> - -typedef struct { - JNIEnv *env; - jobject enumerator; -} enum_context_t; - -HRESULT objectCallback(JNIEnv *env, jobject enumerator, jint object_type, const char *tszName); - -#endif This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-05 08:12:17
|
Revision: 3092 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3092&view=rev Author: matzon Date: 2008-06-05 01:12:14 -0700 (Thu, 05 Jun 2008) Log Message: ----------- missing special handler for ALC_ALL_DEVICES_SPECIFIER Modified Paths: -------------- trunk/LWJGL/src/native/common/org_lwjgl_openal_ALC10.c Modified: trunk/LWJGL/src/native/common/org_lwjgl_openal_ALC10.c =================================================================== --- trunk/LWJGL/src/native/common/org_lwjgl_openal_ALC10.c 2008-06-05 08:11:17 UTC (rev 3091) +++ trunk/LWJGL/src/native/common/org_lwjgl_openal_ALC10.c 2008-06-05 08:12:14 UTC (rev 3092) @@ -95,6 +95,7 @@ switch(token) { case 0x1005: // ALC_DEVICE_SPECIFIER case 0x310: // ALC_CAPTURE_DEVICE_SPECIFIER + case 0x1013: // ALC_ALL_DEVICES_SPECIFIER while (alcString[i - 1] != '\0' || alcString[i] != '\0') { i++; } This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-05 08:11:24
|
Revision: 3091 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3091&view=rev Author: matzon Date: 2008-06-05 01:11:17 -0700 (Thu, 05 Jun 2008) Log Message: ----------- missing destroy Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java 2008-06-04 21:36:59 UTC (rev 3090) +++ trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java 2008-06-05 08:11:17 UTC (rev 3091) @@ -72,6 +72,8 @@ printALInfo(); checkForErrors(); + + AL.destroy(); } private void printALCInfo() { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-04 21:37:13
|
Revision: 3090 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3090&view=rev Author: matzon Date: 2008-06-04 14:36:59 -0700 (Wed, 04 Jun 2008) Log Message: ----------- dont use String.format *grumble* Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java Modified: trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java 2008-06-04 21:31:52 UTC (rev 3089) +++ trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java 2008-06-04 21:36:59 UTC (rev 3090) @@ -92,15 +92,15 @@ device = ALC10.alcGetContextsDevice(ALC10.alcGetCurrentContext()); checkForErrors(); - System.out.println(String.format("Default device: %s", ALC10.alcGetString(device, ALC10.ALC_DEFAULT_DEVICE_SPECIFIER))); + System.out.println("Default device: " + ALC10.alcGetString(device, ALC10.ALC_DEFAULT_DEVICE_SPECIFIER)); - System.out.println(String.format("Default capture device: %s", ALC10.alcGetString(device, ALC11.ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER))); + System.out.println("Default capture device: " + ALC10.alcGetString(device, ALC11.ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER)); ALC10.alcGetInteger(AL.getDevice(), ALC10.ALC_MAJOR_VERSION, version); ALC10.alcGetInteger(AL.getDevice(), ALC10.ALC_MINOR_VERSION, (IntBuffer) version.position(1)); checkForErrors(); - System.out.println(String.format("ALC version: %d.%d", (int)version.get(0), (int)version.get(1))); + System.out.println("ALC version: " + (int)version.get(0) + "." + (int)version.get(1)); System.out.println("ALC extensions:"); String[] extensions = ALC10.alcGetString(device, ALC10.ALC_EXTENSIONS).split(" "); @@ -114,9 +114,9 @@ } private void printALInfo() { - System.out.println(String.format("OpenAL vendor string: %s", AL10.alGetString(AL10.AL_VENDOR))); - System.out.println(String.format("OpenAL renderer string: %s", AL10.alGetString(AL10.AL_RENDERER))); - System.out.println(String.format("OpenAL version string: %s", AL10.alGetString(AL10.AL_VERSION))); + System.out.println("OpenAL vendor string: " + AL10.alGetString(AL10.AL_VENDOR)); + System.out.println("OpenAL renderer string: " + AL10.alGetString(AL10.AL_RENDERER)); + System.out.println("OpenAL version string: " + AL10.alGetString(AL10.AL_VERSION)); System.out.println("AL extensions:"); String[] extensions = AL10.alGetString(AL10.AL_EXTENSIONS).split(" "); for(int i=0; i<extensions.length; i++) { @@ -132,14 +132,14 @@ String[] devices = ALC10.alcGetString(null, which).split("\0"); checkForErrors(); - System.out.println(String.format("Available %s devices: ", kind)); + System.out.println("Available " + kind + " devices: "); for(int i=0; i<devices.length; i++) { System.out.println(" " + devices[i]); } } private void die(String kind, String description) { - System.out.println(String.format("%s error %s occured", kind, description)); + System.out.println(kind + " error " + description + " occured"); } private void checkForErrors() { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-04 21:31:55
|
Revision: 3089 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3089&view=rev Author: matzon Date: 2008-06-04 14:31:52 -0700 (Wed, 04 Jun 2008) Log Message: ----------- OpenAL info program a la openal-soft's openal-info Added Paths: ----------- trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java Added: trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java (rev 0) +++ trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java 2008-06-04 21:31:52 UTC (rev 3089) @@ -0,0 +1,171 @@ +/* + * Copyright (c) 2002-2008 LWJGL Project + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'LWJGL' nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +package org.lwjgl.test.openal; + +import java.nio.IntBuffer; + +import org.lwjgl.BufferUtils; +import org.lwjgl.LWJGLException; +import org.lwjgl.openal.AL; +import org.lwjgl.openal.AL10; +import org.lwjgl.openal.ALC10; +import org.lwjgl.openal.ALC11; +import org.lwjgl.openal.ALCdevice; + +/** + * + * idea from openal-info + * + * @author Brian Matzon <br...@ma...> + * @version $Revision: 2983 $ + * $Id$ + */ +public class OpenALInfo { + + /** + * Creates an instance of OpenALInfo + */ + public OpenALInfo() { + } + + /** + * Runs the actual test, using supplied arguments + */ + protected void execute(String[] args) { + try { + AL.create(null, -1, 60, false); + checkForErrors(); + } catch (LWJGLException le) { + die("Init", le.getMessage()); + } + + printALCInfo(); + printALInfo(); + + checkForErrors(); + } + + private void printALCInfo() { + IntBuffer version = BufferUtils.createIntBuffer(2); + ALCdevice device; + + if(ALC10.alcIsExtensionPresent(null, "ALC_ENUMERATION_EXT")) { + if(ALC10.alcIsExtensionPresent(null, "ALC_ENUMERATE_ALL_EXT")) { + printDevices(ALC11.ALC_ALL_DEVICES_SPECIFIER, "playback"); + } else { + printDevices(ALC10.ALC_DEVICE_SPECIFIER, "playback"); + } + printDevices(ALC11.ALC_CAPTURE_DEVICE_SPECIFIER, "capture"); + } else { + System.out.println("No device enumeration available"); + } + + device = ALC10.alcGetContextsDevice(ALC10.alcGetCurrentContext()); + checkForErrors(); + + System.out.println(String.format("Default device: %s", ALC10.alcGetString(device, ALC10.ALC_DEFAULT_DEVICE_SPECIFIER))); + + System.out.println(String.format("Default capture device: %s", ALC10.alcGetString(device, ALC11.ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER))); + + ALC10.alcGetInteger(AL.getDevice(), ALC10.ALC_MAJOR_VERSION, version); + ALC10.alcGetInteger(AL.getDevice(), ALC10.ALC_MINOR_VERSION, (IntBuffer) version.position(1)); + checkForErrors(); + + System.out.println(String.format("ALC version: %d.%d", (int)version.get(0), (int)version.get(1))); + + System.out.println("ALC extensions:"); + String[] extensions = ALC10.alcGetString(device, ALC10.ALC_EXTENSIONS).split(" "); + for(int i=0; i<extensions.length; i++) { + if(extensions[i].trim().length() == 0) { + continue; + } + System.out.println(" " + extensions[i]); + } + checkForErrors(); + } + + private void printALInfo() { + System.out.println(String.format("OpenAL vendor string: %s", AL10.alGetString(AL10.AL_VENDOR))); + System.out.println(String.format("OpenAL renderer string: %s", AL10.alGetString(AL10.AL_RENDERER))); + System.out.println(String.format("OpenAL version string: %s", AL10.alGetString(AL10.AL_VERSION))); + System.out.println("AL extensions:"); + String[] extensions = AL10.alGetString(AL10.AL_EXTENSIONS).split(" "); + for(int i=0; i<extensions.length; i++) { + if(extensions[i].trim().length() == 0) { + continue; + } + System.out.println(" " + extensions[i]); + } + checkForErrors(); + } + + private void printDevices(int which, String kind) { + String[] devices = ALC10.alcGetString(null, which).split("\0"); + checkForErrors(); + + System.out.println(String.format("Available %s devices: ", kind)); + for(int i=0; i<devices.length; i++) { + System.out.println(" " + devices[i]); + } + } + + private void die(String kind, String description) { + System.out.println(String.format("%s error %s occured", kind, description)); + } + + private void checkForErrors() { + { + ALCdevice device = ALC10.alcGetContextsDevice(ALC10.alcGetCurrentContext()); + int error = ALC10.alcGetError(device); + if(error != ALC10.ALC_NO_ERROR) { + die("ALC", ALC10.alcGetString(device, error)); + } + } + { + int error = AL10.alGetError(); + if(error != AL10.AL_NO_ERROR) { + die("AL", AL10.alGetString(error)); + } + } + } + + /** + * main entry point + * + * @param args String array containing arguments + */ + public static void main(String[] args) { + OpenALInfo openalInfo = new OpenALInfo(); + openalInfo.execute(args); + System.exit(0); + } +} \ No newline at end of file Property changes on: trunk/LWJGL/src/java/org/lwjgl/test/openal/OpenALInfo.java ___________________________________________________________________ Name: svn:mime-type + text/plain This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-04 21:31:11
|
Revision: 3088 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3088&view=rev Author: matzon Date: 2008-06-04 14:31:07 -0700 (Wed, 04 Jun 2008) Log Message: ----------- support for ALC_ENUMERATE_ALL_EXT Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/openal/ALC11.java Modified: trunk/LWJGL/src/java/org/lwjgl/openal/ALC11.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/openal/ALC11.java 2008-06-04 19:42:03 UTC (rev 3087) +++ trunk/LWJGL/src/java/org/lwjgl/openal/ALC11.java 2008-06-04 21:31:07 UTC (rev 3088) @@ -52,10 +52,13 @@ */ public final class ALC11 { - public static int ALC_CAPTURE_DEVICE_SPECIFIER = 0x310; - public static int ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER = 0x311; - public static int ALC_CAPTURE_SAMPLES = 0x312; + public static final int ALC_DEFAULT_ALL_DEVICES_SPECIFIER = 0x1012; + public static final int ALC_ALL_DEVICES_SPECIFIER = 0x1013; + public static final int ALC_CAPTURE_DEVICE_SPECIFIER = 0x310; + public static final int ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER = 0x311; + public static final int ALC_CAPTURE_SAMPLES = 0x312; + /** * The alcCaptureOpenDevice function allows the application to connect to a capture * device. To obtain a list of all available capture devices, use getCaptureDevices a list of all This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-04 19:42:06
|
Revision: 3087 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3087&view=rev Author: matzon Date: 2008-06-04 12:42:03 -0700 (Wed, 04 Jun 2008) Log Message: ----------- tagging 2.0 release candidate 1 Added Paths: ----------- tags/lwjgl2.0rc1/ Copied: tags/lwjgl2.0rc1 (from rev 3086, trunk) This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-06-04 19:40:27
|
Revision: 3086 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3086&view=rev Author: matzon Date: 2008-06-04 12:40:24 -0700 (Wed, 04 Jun 2008) Log Message: ----------- rc1 identifier string Modified Paths: -------------- trunk/LWJGL/platform_build/build-definitions.xml trunk/LWJGL/src/java/org/lwjgl/Sys.java Modified: trunk/LWJGL/platform_build/build-definitions.xml =================================================================== --- trunk/LWJGL/platform_build/build-definitions.xml 2008-05-30 07:08:14 UTC (rev 3085) +++ trunk/LWJGL/platform_build/build-definitions.xml 2008-06-04 19:40:24 UTC (rev 3086) @@ -12,7 +12,7 @@ <property name="lwjgl.docs" location="doc" /> <property name="lwjgl.temp" location="temp" /> <property name="lwjgl.res" location="res" /> - <property name="lwjgl.version" value="2.0b1" /> + <property name="lwjgl.version" value="2.0rc1" /> <property name="opengl-template-pattern" value="org/lwjgl/opengl/GL*.java,org/lwjgl/opengl/ARB*.java,org/lwjgl/opengl/ATI*.java,org/lwjgl/opengl/EXT*.java,org/lwjgl/opengl/NV*.java,org/lwjgl/opengl/HP*.java,org/lwjgl/opengl/IBM*.java,org/lwjgl/opengl/SUN*.java,org/lwjgl/opengl/SGIS*.java"/> <!-- ================================================================== --> Modified: trunk/LWJGL/src/java/org/lwjgl/Sys.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/Sys.java 2008-05-30 07:08:14 UTC (rev 3085) +++ trunk/LWJGL/src/java/org/lwjgl/Sys.java 2008-06-04 19:40:24 UTC (rev 3086) @@ -54,7 +54,7 @@ private static final String JNI_LIBRARY_NAME = "lwjgl"; /** Current version of library */ - private static final String VERSION = "2.0b1"; + private static final String VERSION = "2.0rc1"; /** The implementation instance to delegate platform specific behavior to */ private final static SysImplementation implementation; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: Bob C. <tvr...@ci...> - 2008-05-31 00:01:21
|
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From: <eli...@us...> - 2008-05-30 07:08:16
|
Revision: 3085 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3085&view=rev Author: elias_naur Date: 2008-05-30 00:08:14 -0700 (Fri, 30 May 2008) Log Message: ----------- Removed dead code from Display Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-30 06:53:33 UTC (rev 3084) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-30 07:08:14 UTC (rev 3085) @@ -390,61 +390,9 @@ } } - /** - * Synchronize the display to a capped frame rate. Note that we are being "smart" about the - * desired results in our implementation; we automatically subtract 1 from the desired framerate - * to prevent just missing the frame time if vsync is set. - * @param fps The desired frame rate, in frames per second - */ -/* public static void sync3(int fps) { - long savedTimeThen; - long timeNow; - synchronized (GlobalLock.lock) { - timeNow = Sys.getTime(); - savedTimeThen = timeThen; - timeThen = timeNow; - } - float frameTime = 1.0f / (fps > 1 ? fps - 1 : 1); - while (timeNow > savedTimeThen && (float) (timeNow - savedTimeThen) / (float) Sys.getTimerResolution() < frameTime) { - // This is a system-friendly way of allowing other stuff to use CPU if it wants to - Thread.yield(); - timeNow = Sys.getTime(); - } - } -*/ private static long timeLate; /** - * Alternative sync method which works better on triple-buffered GL displays. - * - * @param fps The desired frame rate, in frames per second - */ -/* public static void sync2(int fps) { - long timeNow; - long gapTo; - long savedTimeLate; - synchronized (GlobalLock.lock) { - gapTo = Sys.getTimerResolution() / fps + timeThen; - timeNow = Sys.getTime(); - savedTimeLate = timeLate; - } - - while (gapTo > timeNow + savedTimeLate) { - Thread.yield(); - timeNow = Sys.getTime(); - } - - synchronized (GlobalLock.lock) { - if (gapTo < timeNow) - timeLate = timeNow - gapTo; - else - timeLate = 0; - - timeThen = timeNow; - } - } -*/ - /** * Best sync method that works reliably. * * @param fps The desired frame rate, in frames per second @@ -478,21 +426,6 @@ } /** - * @return the X coordinate of the window (always 0 for fullscreen) - */ - /*public static int getX() { - return (fullscreen) ? 0 : x; - }*/ - - /** - * @return the Y coordinate of the window (always 0 for fullscreen) - */ - /*public static int getY() { - return (fullscreen) ? 0 : y; - }*/ - - - /** * @return the title of the window */ public static String getTitle() { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <eli...@us...> - 2008-05-30 06:53:35
|
Revision: 3084 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3084&view=rev Author: elias_naur Date: 2008-05-29 23:53:33 -0700 (Thu, 29 May 2008) Log Message: ----------- Removed Display.sync2 and Display.sync3 Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-28 18:09:24 UTC (rev 3083) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/Display.java 2008-05-30 06:53:33 UTC (rev 3084) @@ -396,7 +396,7 @@ * to prevent just missing the frame time if vsync is set. * @param fps The desired frame rate, in frames per second */ - public static void sync3(int fps) { +/* public static void sync3(int fps) { long savedTimeThen; long timeNow; synchronized (GlobalLock.lock) { @@ -411,7 +411,7 @@ timeNow = Sys.getTime(); } } - +*/ private static long timeLate; /** @@ -419,7 +419,7 @@ * * @param fps The desired frame rate, in frames per second */ - public static void sync2(int fps) { +/* public static void sync2(int fps) { long timeNow; long gapTo; long savedTimeLate; @@ -443,7 +443,7 @@ timeThen = timeNow; } } - +*/ /** * Best sync method that works reliably. * This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: Lynn C. <iaw...@br...> - 2008-05-29 01:37:17
|
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From: <ma...@us...> - 2008-05-28 18:09:26
|
Revision: 3083 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3083&view=rev Author: matzon Date: 2008-05-28 11:09:24 -0700 (Wed, 28 May 2008) Log Message: ----------- updated, removing references to devil & fmod Modified Paths: -------------- trunk/LWJGL/doc/README Modified: trunk/LWJGL/doc/README =================================================================== --- trunk/LWJGL/doc/README 2008-05-28 18:06:24 UTC (rev 3082) +++ trunk/LWJGL/doc/README 2008-05-28 18:09:24 UTC (rev 3083) @@ -1,6 +1,6 @@ This is the official readme file for lwjgl. -Unless otherwise stated, all files distributed or in CVS are covered by +Unless otherwise stated, all files distributed or in SVN are covered by the license as stated in the LICENSE file. If you have not received this file, please download it from the cvs server. @@ -8,14 +8,14 @@ Extract the archive, and cd into directory (please substitute ; and \ according to platform) - java -cp .;res;jar\lwjgl.jar;jar\lwjgl_test.jar;jar\lwjgl_util.jar;jar\lwjgl_fmod3.jar;jar\lwjgl_devil.jar;jar\jinput.jar; -Djava.library.path=native\<win32|linux|macosx> TEST + java -cp .;res;jar\lwjgl.jar;jar\lwjgl_test.jar;jar\lwjgl_util.jar;jar\jinput.jar; -Djava.library.path=native\<win32|linux|macosx> TEST (this specifies that the jvm should locate the lwjgl native libs in 'native' directory) where TEST is one of the following: - org.lwjgl.test.WindowCreationTest - org.lwjgl.test.SysTest - org.lwjgl.test.DisplayTest + org.lwjgl.test.WindowCreationTest + org.lwjgl.test.SysTest + org.lwjgl.test.DisplayTest org.lwjgl.test.input.MouseCreationTest org.lwjgl.test.input.MouseTest @@ -47,4 +47,4 @@ Project Webpage: www.lwjgl.org Project Forum: forum.lwjgl.org -Project CVS: cvs.lwjgl.org +Project SVN: https://java-game-lib.svn.sourceforge.net/svnroot/java-game-lib This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-05-28 18:06:25
|
Revision: 3082 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3082&view=rev Author: matzon Date: 2008-05-28 11:06:24 -0700 (Wed, 28 May 2008) Log Message: ----------- night squad2 added Added Paths: ----------- trunk/LWJGL/www/_gfx/projects/night_squad_2_1.jpg trunk/LWJGL/www/_gfx/projects/night_squad_2_2.jpg trunk/LWJGL/www/_gfx/projects/night_squad_2_3.jpg trunk/LWJGL/www/_gfx/projects/night_squad_2_small_1.jpg trunk/LWJGL/www/_gfx/projects/night_squad_2_small_2.jpg trunk/LWJGL/www/_gfx/projects/night_squad_2_small_3.jpg Added: trunk/LWJGL/www/_gfx/projects/night_squad_2_1.jpg =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/www/_gfx/projects/night_squad_2_1.jpg ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/LWJGL/www/_gfx/projects/night_squad_2_2.jpg =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/www/_gfx/projects/night_squad_2_2.jpg ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/LWJGL/www/_gfx/projects/night_squad_2_3.jpg =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/www/_gfx/projects/night_squad_2_3.jpg ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/LWJGL/www/_gfx/projects/night_squad_2_small_1.jpg =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/www/_gfx/projects/night_squad_2_small_1.jpg ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/LWJGL/www/_gfx/projects/night_squad_2_small_2.jpg =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/www/_gfx/projects/night_squad_2_small_2.jpg ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Added: trunk/LWJGL/www/_gfx/projects/night_squad_2_small_3.jpg =================================================================== (Binary files differ) Property changes on: trunk/LWJGL/www/_gfx/projects/night_squad_2_small_3.jpg ___________________________________________________________________ Name: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-05-28 18:05:43
|
Revision: 3081 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3081&view=rev Author: matzon Date: 2008-05-28 11:05:39 -0700 (Wed, 28 May 2008) Log Message: ----------- syncing with online Modified Paths: -------------- trunk/LWJGL/www/index.php trunk/LWJGL/www/installation.php trunk/LWJGL/www/license.php trunk/LWJGL/www/projects.php Modified: trunk/LWJGL/www/index.php =================================================================== --- trunk/LWJGL/www/index.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/index.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -8,31 +8,31 @@ <h1>News</h1> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 1.0 beta 3 released!</b> <span class="newsdate">Friday, August 19th, 2006</span><br/> - Some extenstions and bugfixes. Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1780">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.4 released!</b> <span class="newsdate">Monday, January 21st, 2008</span><br/> + First release in 2008!. This is mostly a bugfix and performance release. It is expected that this is the last release in the 1.1 series. We are now working towards a 2.0 release. Please check <a href="http://lwjgl.org/forum/index.php/topic,2531">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 1.0 beta 2 released!</b> <span class="newsdate">Wednesday, July 12th, 2006</span><br/> - Inching closer - now with applet support!. Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1694">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.3 released!</b> <span class="newsdate">Tuesday, October 30th, 2007</span><br/> + Better applet support, spec updates and some crash fixes. Please check <a href="http://lwjgl.org/forum/index.php/topic,2465">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 1.0beta released!</b> <span class="newsdate">Friday, June 2nd, 2006</span><br/> - 1.0 Release! - that is a beta of it :). Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1646">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.2 released!</b> <span class="newsdate">Friday, August 17th, 2007</span><br/> + Basically a Windows bugfix release. Please check <a href="http://lwjgl.org/forum/index.php/topic,2400">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL 0.99 released!</b> <span class="newsdate">Sunday, December 18th, 2005</span><br/> - Getting closer to 1.0! - but first up, the 0.99 release. Please check <a href="http://lwjgl.org/forum/viewtopic.php?t=1433">this thread</a> for more info regarding the release<br/><br/> + <b>LWJGL 1.1.1 released!</b> <span class="newsdate">Sunday, August 5th, 2007</span><br/> + Mostly a bug fix release. Please check <a href="http://lwjgl.org/forum/index.php/topic,2392.0.html">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>Added donations page</b> <span class="newsdate">Thursday, November 10th, 2005</span><br/> - Added a <a href="donations.php">donations page</a> which shows a list of users and/or companies that have donated to LWJGL.<br/><br/> + <b>LWJGL 1.1 released!</b> <span class="newsdate">Monday, April 30th, 2007</span><br/> + We bumped the number a nod. Now at 1.1, featuring some linux fixes, optimizations and OpenAL 1.1 support. Please check <a href="http://lwjgl.org/forum/index.php/topic,2314">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>LWJGL featured in new Eclipse 3.2 Milestone 3</b> <span class="newsdate">Monday, November 8th, 2005</span><br/> - <a href="http://www.eclipse.org/">Eclipse</a> has been working on an <a href="http://www.eclipse.org/swt/opengl/">SWT/OpenGL</a> component and has released it as part of the 3.2 release. It features LWJGL as the primary 3rdparty OpenGL component. Additionally the <a href="http://download.eclipse.org/eclipse/downloads/drops/S-3.2M3-200511021600/eclipse-news-M3.html">New and Noteworthy</a> page displays a sample screenshot at the top with the following title 'SWT/LWJGL Example'<br/><br/> + <b>LWJGL 1.0 released!</b> <span class="newsdate">Sunday, February 4th, 2007</span><br/> + Finally, after several years of development we finally decided that we're good to go with 1.0!. Please check <a href="http://lwjgl.org/forum/index.php/topic,2202">this thread</a> for more info regarding the release.<br/><br/> </p> <p style="border-bottom: 1px solid #cccccc;"> - <b>Another release! 0.98</b> <span class="newsdate">Thursday, August 18th, 2005</span><br/> - Getting closer to 1.0 with this latest release. <a href="http://lwjgl.org/forum/viewtopic.php?t=1238">Grab and discuss</a><br/><br/> + <b>LWJGL 1.0 Release Candidate 1 released!</b> <span class="newsdate">Sunday, January 7th, 2007</span><br/> + We're proud to release the first release candidate of LWJGL! The premier Java Game Library. Please check <a href="http://lwjgl.org/forum/index.php/topic,2174">this thread</a> for more info regarding the release<br/><br/> </p> <? require('_include/footer.php'); ?> Modified: trunk/LWJGL/www/installation.php =================================================================== --- trunk/LWJGL/www/installation.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/installation.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -19,7 +19,7 @@ lwjgl_test.jar</pre> </li> <li> - Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command:<br/><br/> + Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command: (all in one line, space before each -option)<br/><br/> <pre>java -cp .;res;jar\lwjgl.jar;jar\lwjgl_test.jar;jar\lwjgl_util.jar;jar\jinput.jar; -Djava.library.path=native\win32 org.lwjgl.test.WindowCreationTest</pre> A window should appear and you should see the following output:<br/><br/> @@ -46,7 +46,7 @@ lwjgl_test.jar</pre> </li> <li> - Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command:<br/><br/> + Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command: (all in one line, space before each -option)<br/><br/> <pre>java -cp .:res:jar/lwjgl.jar:jar/lwjgl_test.jar:jar/lwjgl_util.jar:jar/jinput.jar: -Djava.library.path=native/linux org.lwjgl.test.WindowCreationTest</pre> Should library loading fail, try using -Djava.library.path to specify the path. For example:<br/><br/> @@ -70,15 +70,15 @@ <li> Unpack the archive, file contents (in sub folders) should include (amongst other things):<br/><br/> <pre>liblwjgl.jnilib -libopenal.dylib +openal.dylib lwjgl.jar lwjgl_util.jar lwjgl_test.jar</pre> </li> <li> - Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command:<br/><br/> + Test LWJGL by opening a command prompt, and navigating to the folder where the archive was extracted. Once navigated, issue the following command: (all in one line, space before each -option)<br/><br/> <pre>java -cp .:res:jar/lwjgl.jar:jar/lwjgl_test.jar:jar/lwjgl_util.jar:jar/jinput.jar: - -Djava.library.path=native/macosx org.lwjgl.test.WindowCreationTest</pre> + -Djava.library.path=native/macosx org.lwjgl.test.WindowCreationTest</pre> A window should appear and you should see the following output:<br/><br/> <pre>Found <number> display modes 240, 320, WindowCreationTest @@ -114,21 +114,9 @@ <p> <b><a name="netbeans">Netbeans</a></b> <span class="newsdate"><a href="#top">Back to top</a></span> + <br/> + Please read the install guide in the wiki: <a href="http://lwjgl.org/wiki/doku.php/lwjgl/install/ide/netbeans">How to set up Netbeans 5.5 for use with LWJGL<a/> </p> -<ul> - <li>Having installed LWJGL on your platform of choice, fire up Netbeans.</li> - <li> - Create a new project, and mount lwjgl.jar in the project filesystem by right clicking the Filesystem and selecting Mount -> Archive Files<br/><br/> - <img src="_gfx/installation/netbeans-1.png" alt="LWJGL Installation under Netbeans"/><br/><br/> - </li> - <li> - Having created a class to run, you need to setup that class to execute using an External Execution<br/><br/> - <img src="_gfx/installation/netbeans-2.png" alt="LWJGL Installation under Netbeans"/><br/><br/> - Since Netbeans doesn't allow to change the library path you either have to change the working directory of the executor to the lwjgl.dll or copy files over to whereever you run from. More info is provided in the <a href="http://www.netbeans.org/kb/faqs/miscellaneous.html#FAQ_34" target="_blank">Netbeans FAQ</a>.<br/><br/> - <img src="_gfx/installation/netbeans-3.png" alt="LWJGL Installation under Netbeans"/><br/><br/> - </li> - <li>You should now be able to run the application directly from Netbeans. Push F6 to verify.</li> -</ul> <p> <b><a name="jcreator">JCreator</a></b> <span class="newsdate"><a href="#top">Back to top</a></span> Modified: trunk/LWJGL/www/license.php =================================================================== --- trunk/LWJGL/www/license.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/license.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -3,7 +3,7 @@ <h1>License</h1> <pre> /* - * Copyright (c) 2002-2004 Lightweight Java Game Library Project + * Copyright (c) 2002-2008 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without Modified: trunk/LWJGL/www/projects.php =================================================================== --- trunk/LWJGL/www/projects.php 2008-05-28 18:04:50 UTC (rev 3080) +++ trunk/LWJGL/www/projects.php 2008-05-28 18:05:39 UTC (rev 3081) @@ -404,7 +404,87 @@ 'big' => 'arcade_2.jpg'), 2 => array( 'small' => 'arcade_small_3.gif', - 'big' => 'arcade_3.jpg'))); + 'big' => 'arcade_3.jpg'))); + +$projects[] = array( + 'name' => 'JMugen', + 'url' => 'http://mugen-net.sourceforge.net', + 'type' => 'Free Open Source Game engine', + 'desc' => 'is Mugen clone 2D fighting game engine. It\'s entirely customisable, stages, characters, sound, fx, and menu. More info: <a href="http://en.wikipedia.org/wiki/M.U.G.E.N" target="_blank">http://en.wikipedia.org/wiki/M.U.G.E.N</a>', + 'screens' => array( + 0 => array( + 'small' => 'jmugen_small_1.jpg', + 'big' => 'jmugen_1.jpg'), + 1 => array( + 'small' => 'jmugen_small_2.jpg', + 'big' => 'jmugen_2.jpg'), + 2 => array( + 'small' => 'jmugen_small_3.jpg', + 'big' => 'jmugen_3.jpg'))); + +$projects[] = array( + 'name' => 'JOGE', + 'url' => 'http://joge.sf.net', + 'type' => 'Free Open Source Game engine', + 'desc' => 'Joge [Java Opengl Game engine] is a 2D Game engine written in Java. She is stable, fast and very easy to learn. For installation and Video tutorials see project web site.', + 'screens' => array( + 0 => array( + 'small' => 'joge_small_1.jpg', + 'big' => 'joge_1.jpg'), + 1 => array( + 'small' => 'joge_small_2.jpg', + 'big' => 'joge_2.jpg'), + 2 => array( + 'small' => 'joge_small_3.jpg', + 'big' => 'joge_3.jpg'))); + +$projects[] = array( + 'name' => 'jScrabble3D', + 'url' => 'http://jscrabble.wz.cz', + 'type' => 'Freeware', + 'desc' => 'jScrabble3D is an variant for popular game Scrabble, but due to blending powers of graphic cards brings THE THIRD axis of putting the words. Classic game is also included. User defined desks and lettersets.', + 'screens' => array( + 0 => array( + 'small' => 'jscrabble_small_1.jpg', + 'big' => 'jscrabble_1.jpg'), + 1 => array( + 'small' => 'jscrabble_small_2.jpg', + 'big' => 'jscrabble_2.jpg'), + 2 => array( + 'small' => 'jscrabble_small_3.jpg', + 'big' => 'jscrabble_3.jpg'))); + +$projects[] = array( + 'name' => 'Call of the Kings', + 'url' => 'http://www.callofthekings.com', + 'type' => 'Commercial', + 'desc' => 'It is a time of turmoil and with the old emperor at the brink of insanity and leaving no heir, all the nobles of the Realm realize that they have a legal claim to the Imperial Throne. Personal power struggles and treason leave everything - the economy, government and social order - in chaos. The goal of Call of the Kings is to win the Imperial Throne, take control of the Empire and hold it successfully against the other players. To accomplish this, each player controls a noble family of heroes and retainers. Players must rebuild the economy, and fund an army, by creating commerce in their towns, establishing trade routes and political alliances, building monopolies and collecting revenues from vassals.', + 'screens' => array( + 0 => array( + 'small' => 'cotwl2_small_1.jpg', + 'big' => 'cotwl2_1.jpg'), + 1 => array( + 'small' => 'cotwl2_small_2.jpg', + 'big' => 'cotwl2_2.jpg'), + 2 => array( + 'small' => 'cotwl2_small_3.jpg', + 'big' => 'cotwl2_3.jpg'))); + +$projects[] = array( + 'name' => 'Night Squad 2', + 'url' => 'http://nightsquad2.freenet.de/?lan=en ', + 'type' => 'Free game', + 'desc' => 'Night Squad 2 is a Multiplayer First-Person Shooter made particularly for Casual Gamers. It starts right from the browser. There are four game modes - Deathmatch, Capture (... the nurse), Classic and Elimination (best known from "The Ship"). The basic idea of the game is, that you can shoot only in target mode. However, the targeting laser will tell your position as soon as you start aiming at somebody.', + 'screens' => array( + 0 => array( + 'small' => 'night_squad_2_small_1.jpg', + 'big' => 'night_squad_2_1.jpg'), + 1 => array( + 'small' => 'night_squad_2_small_2.jpg', + 'big' => 'night_squad_2_2.jpg'), + 2 => array( + 'small' => 'night_squad_2_small_3.jpg', + 'big' => 'night_squad_2_3.jpg'))); function displayProjects() { This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <ma...@us...> - 2008-05-28 18:04:52
|
Revision: 3080 http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3080&view=rev Author: matzon Date: 2008-05-28 11:04:50 -0700 (Wed, 28 May 2008) Log Message: ----------- syncing with online Modified Paths: -------------- trunk/LWJGL/www/faq.php Modified: trunk/LWJGL/www/faq.php =================================================================== --- trunk/LWJGL/www/faq.php 2008-05-28 18:04:27 UTC (rev 3079) +++ trunk/LWJGL/www/faq.php 2008-05-28 18:04:50 UTC (rev 3080) @@ -16,7 +16,7 @@ <a name="faq2"> <b>Q:</b> Is it possible to use LWJGL from an Applet?<br/> - <b>A:</b> Unfortunately, no. However you can start a LWJGL application from a webpage using Java WebStart. For more information <a href="http://www.google.com/search?q=java+web+start+tutorial" target="_blank">click here</a>.<br/><br/> + <b>A:</b> Absolutely, please check <a href="http://lwjgl.org/wiki/doku.php/lwjgl/tutorials/applet">here</a> for more info.<br/><br/> <a name="faq3"> <b>Q:</b> Will LWJGL support OpenGL ES<br/> This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |