From: Carsten W. <ca...@us...> - 2007-02-27 14:11:05
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Update of /cvsroot/jake2/jake2/src/jake2/server In directory sc8-pr-cvs6.sourceforge.net:/tmp/cvs-serv31626/src/jake2/server Modified Files: SV_WORLD.java Log Message: debugging code disabled; clean up Index: SV_WORLD.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_WORLD.java,v retrieving revision 1.7 retrieving revision 1.8 diff -C2 -d -r1.7 -r1.8 *** SV_WORLD.java 22 Sep 2004 19:22:12 -0000 1.7 --- SV_WORLD.java 27 Feb 2007 14:11:00 -0000 1.8 *************** *** 19,32 **** */ // Created on 07.01.2000 by RST. ! // $Id$ package jake2.server; import jake2.Defines; import jake2.Globals; ! import jake2.game.GameBase; ! import jake2.game.cmodel_t; ! import jake2.game.edict_t; ! import jake2.game.link_t; ! import jake2.game.trace_t; import jake2.qcommon.CM; import jake2.qcommon.Com; --- 19,28 ---- */ // Created on 07.01.2000 by RST. ! package jake2.server; import jake2.Defines; import jake2.Globals; ! import jake2.game.*; import jake2.qcommon.CM; import jake2.qcommon.Com; *************** *** 106,111 **** anode = SV_WORLD.sv_areanodes[SV_WORLD.sv_numareanodes]; // just for debugging (rst) ! Math3D.VectorCopy(mins, anode.mins_rst); ! Math3D.VectorCopy(maxs, anode.maxs_rst); SV_WORLD.sv_numareanodes++; ClearLink(anode.trigger_edicts); --- 102,107 ---- anode = SV_WORLD.sv_areanodes[SV_WORLD.sv_numareanodes]; // just for debugging (rst) ! // Math3D.VectorCopy(mins, anode.mins_rst); ! // Math3D.VectorCopy(maxs, anode.maxs_rst); SV_WORLD.sv_numareanodes++; ClearLink(anode.trigger_edicts); *************** *** 318,323 **** link_t l, next, start; edict_t check; - int count; - count = 0; // touch linked edicts if (SV_WORLD.area_type == Defines.AREA_SOLID) --- 314,317 ---- *************** *** 376,380 **** int contents, c2; int headnode; - float angles[]; // get base contents from world contents = CM.PointContents(p, SV_INIT.sv.models[1].headnode); --- 370,373 ---- *************** *** 386,392 **** // might intersect, so do an exact clip headnode = SV_HullForEntity(hit); ! angles = hit.s.angles; ! if (hit.solid != Defines.SOLID_BSP) ! angles = Globals.vec3_origin; // boxes don't rotate c2 = CM.TransformedPointContents(p, headnode, hit.s.origin, hit.s.angles); --- 379,384 ---- // might intersect, so do an exact clip headnode = SV_HullForEntity(hit); ! if (hit.solid != Defines.SOLID_BSP) { ! } c2 = CM.TransformedPointContents(p, headnode, hit.s.origin, hit.s.angles); |