From: Carsten W. <ca...@us...> - 2007-01-10 02:12:43
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Update of /cvsroot/jake2/jake2/src/jake2/render/opengl In directory sc8-pr-cvs6.sourceforge.net:/tmp/cvs-serv30658/src/jake2/render/opengl Modified Files: LwjglGL.java Log Message: update to lwjgl 1.0 rc1 (org.lwjgl.util.GL was removed) Index: LwjglGL.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/render/opengl/LwjglGL.java,v retrieving revision 1.2 retrieving revision 1.3 diff -C2 -d -r1.2 -r1.3 *** LwjglGL.java 21 Nov 2006 00:49:54 -0000 1.2 --- LwjglGL.java 10 Jan 2007 02:11:09 -0000 1.3 *************** *** 1,9 **** package jake2.render.opengl; - - import java.nio.*; ! import org.lwjgl.util.GL; public class LwjglGL implements QGL { --- 1,7 ---- package jake2.render.opengl; import java.nio.*; ! import org.lwjgl.opengl.*; public class LwjglGL implements QGL { *************** *** 14,215 **** public final void glAlphaFunc(int func, float ref) { ! GL.glAlphaFunc(func, ref); } public final void glBegin(int mode) { ! GL.glBegin(mode); } public final void glBindTexture(int target, int texture) { ! GL.glBindTexture(target, texture); } public final void glBlendFunc(int sfactor, int dfactor) { ! GL.glBlendFunc(sfactor, dfactor); } public final void glClear(int mask) { ! GL.glClear(mask); } public final void glClearColor(float red, float green, float blue, float alpha) { ! GL.glClearColor(red, green, blue, alpha); } public final void glColor3f(float red, float green, float blue) { ! GL.glColor3f(red, green, blue); } public final void glColor3ub(byte red, byte green, byte blue) { ! GL.glColor3ub(red, green, blue); } public final void glColor4f(float red, float green, float blue, float alpha) { ! GL.glColor4f(red, green, blue, alpha); } public final void glColor4ub(byte red, byte green, byte blue, byte alpha) { ! GL.glColor4ub(red, green, blue, alpha); } public final void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { ! GL.glColorPointer(size, unsigned, stride, pointer); } public final void glColorPointer(int size, int stride, FloatBuffer pointer) { ! GL.glColorPointer(size, stride, pointer); } public final void glCullFace(int mode) { ! GL.glCullFace(mode); } public final void glDeleteTextures(IntBuffer textures) { ! GL.glDeleteTextures(textures); } public final void glDepthFunc(int func) { ! GL.glDepthFunc(func); } public final void glDepthMask(boolean flag) { ! GL.glDepthMask(flag); } public final void glDepthRange(double zNear, double zFar) { ! GL.glDepthRange(zNear, zFar); } public final void glDisable(int cap) { ! GL.glDisable(cap); } public final void glDisableClientState(int cap) { ! GL.glDisableClientState(cap); } public final void glDrawArrays(int mode, int first, int count) { ! GL.glDrawArrays(mode, first, count); } public final void glDrawBuffer(int mode) { ! GL.glDrawBuffer(mode); } public final void glDrawElements(int mode, IntBuffer indices) { ! GL.glDrawElements(mode, indices); } public final void glEnable(int cap) { ! GL.glEnable(cap); } public final void glEnableClientState(int cap) { ! GL.glEnableClientState(cap); } public final void glEnd() { ! GL.glEnd(); } public final void glFinish() { ! GL.glFinish(); } public final void glFlush() { ! GL.glFlush(); } public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { ! GL.glFrustum(left, right, bottom, top, zNear, zFar); } public final int glGetError() { ! return GL.glGetError(); } public final void glGetFloat(int pname, FloatBuffer params) { ! GL.glGetFloat(pname, params); } public final String glGetString(int name) { ! return GL.glGetString(name); } public final void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { ! GL.glInterleavedArrays(format, stride, pointer); } public final void glLoadIdentity() { ! GL.glLoadIdentity(); } public final void glLoadMatrix(FloatBuffer m) { ! GL.glLoadMatrix(m); } public final void glMatrixMode(int mode) { ! GL.glMatrixMode(mode); } public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { ! GL.glOrtho(left, right, bottom, top, zNear, zFar); } public final void glPixelStorei(int pname, int param) { ! GL.glPixelStorei(pname, param); } public final void glPointSize(float size) { ! GL.glPointSize(size); } public final void glPolygonMode(int face, int mode) { ! GL.glPolygonMode(face, mode); } public final void glPopMatrix() { ! GL.glPopMatrix(); } public final void glPushMatrix() { ! GL.glPushMatrix(); } public final void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { ! GL.glReadPixels(x, y, width, height, format, type, pixels); } public final void glRotatef(float angle, float x, float y, float z) { ! GL.glRotatef(angle, x, y, z); } public final void glScalef(float x, float y, float z) { ! GL.glScalef(x, y, z); } public final void glScissor(int x, int y, int width, int height) { ! GL.glScissor(x, y, width, height); } public final void glShadeModel(int mode) { ! GL.glShadeModel(mode); } public final void glTexCoord2f(float s, float t) { ! GL.glTexCoord2f(s, t); } public final void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { ! GL.glTexCoordPointer(size, stride, pointer); } public final void glTexEnvi(int target, int pname, int param) { ! GL.glTexEnvi(target, pname, param); } --- 12,213 ---- public final void glAlphaFunc(int func, float ref) { ! GL11.glAlphaFunc(func, ref); } public final void glBegin(int mode) { ! GL11.glBegin(mode); } public final void glBindTexture(int target, int texture) { ! GL11.glBindTexture(target, texture); } public final void glBlendFunc(int sfactor, int dfactor) { ! GL11.glBlendFunc(sfactor, dfactor); } public final void glClear(int mask) { ! GL11.glClear(mask); } public final void glClearColor(float red, float green, float blue, float alpha) { ! GL11.glClearColor(red, green, blue, alpha); } public final void glColor3f(float red, float green, float blue) { ! GL11.glColor3f(red, green, blue); } public final void glColor3ub(byte red, byte green, byte blue) { ! GL11.glColor3ub(red, green, blue); } public final void glColor4f(float red, float green, float blue, float alpha) { ! GL11.glColor4f(red, green, blue, alpha); } public final void glColor4ub(byte red, byte green, byte blue, byte alpha) { ! GL11.glColor4ub(red, green, blue, alpha); } public final void glColorPointer(int size, boolean unsigned, int stride, ByteBuffer pointer) { ! GL11.glColorPointer(size, unsigned, stride, pointer); } public final void glColorPointer(int size, int stride, FloatBuffer pointer) { ! GL11.glColorPointer(size, stride, pointer); } public final void glCullFace(int mode) { ! GL11.glCullFace(mode); } public final void glDeleteTextures(IntBuffer textures) { ! GL11.glDeleteTextures(textures); } public final void glDepthFunc(int func) { ! GL11.glDepthFunc(func); } public final void glDepthMask(boolean flag) { ! GL11.glDepthMask(flag); } public final void glDepthRange(double zNear, double zFar) { ! GL11.glDepthRange(zNear, zFar); } public final void glDisable(int cap) { ! GL11.glDisable(cap); } public final void glDisableClientState(int cap) { ! GL11.glDisableClientState(cap); } public final void glDrawArrays(int mode, int first, int count) { ! GL11.glDrawArrays(mode, first, count); } public final void glDrawBuffer(int mode) { ! GL11.glDrawBuffer(mode); } public final void glDrawElements(int mode, IntBuffer indices) { ! GL11.glDrawElements(mode, indices); } public final void glEnable(int cap) { ! GL11.glEnable(cap); } public final void glEnableClientState(int cap) { ! GL11.glEnableClientState(cap); } public final void glEnd() { ! GL11.glEnd(); } public final void glFinish() { ! GL11.glFinish(); } public final void glFlush() { ! GL11.glFlush(); } public final void glFrustum(double left, double right, double bottom, double top, double zNear, double zFar) { ! GL11.glFrustum(left, right, bottom, top, zNear, zFar); } public final int glGetError() { ! return GL11.glGetError(); } public final void glGetFloat(int pname, FloatBuffer params) { ! GL11.glGetFloat(pname, params); } public final String glGetString(int name) { ! return GL11.glGetString(name); } public final void glInterleavedArrays(int format, int stride, FloatBuffer pointer) { ! GL11.glInterleavedArrays(format, stride, pointer); } public final void glLoadIdentity() { ! GL11.glLoadIdentity(); } public final void glLoadMatrix(FloatBuffer m) { ! GL11.glLoadMatrix(m); } public final void glMatrixMode(int mode) { ! GL11.glMatrixMode(mode); } public final void glOrtho(double left, double right, double bottom, double top, double zNear, double zFar) { ! GL11.glOrtho(left, right, bottom, top, zNear, zFar); } public final void glPixelStorei(int pname, int param) { ! GL11.glPixelStorei(pname, param); } public final void glPointSize(float size) { ! GL11.glPointSize(size); } public final void glPolygonMode(int face, int mode) { ! GL11.glPolygonMode(face, mode); } public final void glPopMatrix() { ! GL11.glPopMatrix(); } public final void glPushMatrix() { ! GL11.glPushMatrix(); } public final void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) { ! GL11.glReadPixels(x, y, width, height, format, type, pixels); } public final void glRotatef(float angle, float x, float y, float z) { ! GL11.glRotatef(angle, x, y, z); } public final void glScalef(float x, float y, float z) { ! GL11.glScalef(x, y, z); } public final void glScissor(int x, int y, int width, int height) { ! GL11.glScissor(x, y, width, height); } public final void glShadeModel(int mode) { ! GL11.glShadeModel(mode); } public final void glTexCoord2f(float s, float t) { ! GL11.glTexCoord2f(s, t); } public final void glTexCoordPointer(int size, int stride, FloatBuffer pointer) { ! GL11.glTexCoordPointer(size, stride, pointer); } public final void glTexEnvi(int target, int pname, int param) { ! GL11.glTexEnvi(target, pname, param); } *************** *** 217,221 **** int width, int height, int border, int format, int type, ByteBuffer pixels) { ! GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } --- 215,219 ---- int width, int height, int border, int format, int type, ByteBuffer pixels) { ! GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } *************** *** 224,237 **** int width, int height, int border, int format, int type, IntBuffer pixels) { ! GL.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public final void glTexParameterf(int target, int pname, float param) { ! GL.glTexParameterf(target, pname, param); } public final void glTexParameteri(int target, int pname, int param) { ! GL.glTexParameteri(target, pname, param); } --- 222,235 ---- int width, int height, int border, int format, int type, IntBuffer pixels) { ! GL11.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } public final void glTexParameterf(int target, int pname, float param) { ! GL11.glTexParameterf(target, pname, param); } public final void glTexParameteri(int target, int pname, int param) { ! GL11.glTexParameteri(target, pname, param); } *************** *** 239,301 **** int yoffset, int width, int height, int format, int type, IntBuffer pixels) { ! GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public final void glTranslatef(float x, float y, float z) { ! GL.glTranslatef(x, y, z); } public final void glVertex2f(float x, float y) { ! GL.glVertex2f(x, y); } public final void glVertex3f(float x, float y, float z) { ! GL.glVertex3f(x, y, z); } public final void glVertexPointer(int size, int stride, FloatBuffer pointer) { ! GL.glVertexPointer(size, stride, pointer); } public final void glViewport(int x, int y, int width, int height) { ! GL.glViewport(x, y, width, height); } public final void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { ! GL.glColorTable(target, internalFormat, width, format, type, data); } public final void glActiveTextureARB(int texture) { ! GL.glActiveTextureARB(texture); } public final void glClientActiveTextureARB(int texture) { ! GL.glClientActiveTextureARB(texture); } public final void glPointParameterEXT(int pname, FloatBuffer pfParams) { ! GL.glPointParameterEXT(pname, pfParams); } public final void glPointParameterfEXT(int pname, float param) { ! GL.glPointParameterfEXT(pname, param); } public final void glLockArraysEXT(int first, int count) { ! GL.glLockArraysEXT(first, count); } public final void glArrayElement(int index) { ! GL.glArrayElement(index); } public final void glUnlockArraysEXT() { ! GL.glUnlockArraysEXT(); } public final void glMultiTexCoord2f(int target, float s, float t) { ! GL.glMultiTexCoord2f(target, s, t); } --- 237,299 ---- int yoffset, int width, int height, int format, int type, IntBuffer pixels) { ! GL11.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } public final void glTranslatef(float x, float y, float z) { ! GL11.glTranslatef(x, y, z); } public final void glVertex2f(float x, float y) { ! GL11.glVertex2f(x, y); } public final void glVertex3f(float x, float y, float z) { ! GL11.glVertex3f(x, y, z); } public final void glVertexPointer(int size, int stride, FloatBuffer pointer) { ! GL11.glVertexPointer(size, stride, pointer); } public final void glViewport(int x, int y, int width, int height) { ! GL11.glViewport(x, y, width, height); } public final void glColorTable(int target, int internalFormat, int width, int format, int type, ByteBuffer data) { ! EXTPalettedTexture.glColorTableEXT(target, internalFormat, width, format, type, data); } public final void glActiveTextureARB(int texture) { ! ARBMultitexture.glActiveTextureARB(texture); } public final void glClientActiveTextureARB(int texture) { ! ARBMultitexture.glClientActiveTextureARB(texture); } public final void glPointParameterEXT(int pname, FloatBuffer pfParams) { ! EXTPointParameters.glPointParameterEXT(pname, pfParams); } public final void glPointParameterfEXT(int pname, float param) { ! EXTPointParameters.glPointParameterfEXT(pname, param); } public final void glLockArraysEXT(int first, int count) { ! EXTCompiledVertexArray.glLockArraysEXT(first, count); } public final void glArrayElement(int index) { ! GL11.glArrayElement(index); } public final void glUnlockArraysEXT() { ! EXTCompiledVertexArray.glUnlockArraysEXT(); } public final void glMultiTexCoord2f(int target, float s, float t) { ! GL13.glMultiTexCoord2f(target, s, t); } |