From: Holger Z. <hz...@us...> - 2005-07-01 14:21:07
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Update of /cvsroot/jake2/jake2/src/jake2/server In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30655/src/jake2/server Modified Files: SV_MAIN.java Log Message: remove timer hack and use new Timer classes Index: SV_MAIN.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/server/SV_MAIN.java,v retrieving revision 1.10 retrieving revision 1.11 diff -C2 -d -r1.10 -r1.11 *** SV_MAIN.java 19 Feb 2005 21:22:34 -0000 1.10 --- SV_MAIN.java 1 Jul 2005 14:20:55 -0000 1.11 *************** *** 25,43 **** import jake2.Defines; import jake2.Globals; ! import jake2.game.Cmd; ! import jake2.game.GameBase; ! import jake2.game.Info; ! import jake2.game.PlayerClient; ! import jake2.game.cvar_t; ! import jake2.game.edict_t; ! import jake2.qcommon.Com; ! import jake2.qcommon.Cvar; ! import jake2.qcommon.FS; ! import jake2.qcommon.MSG; ! import jake2.qcommon.Netchan; ! import jake2.qcommon.SZ; ! import jake2.qcommon.netadr_t; import jake2.sys.NET; ! import jake2.sys.Sys; import jake2.util.Lib; --- 25,32 ---- import jake2.Defines; import jake2.Globals; ! import jake2.game.*; ! import jake2.qcommon.*; import jake2.sys.NET; ! import jake2.sys.Timer; import jake2.util.Lib; *************** *** 716,720 **** public static void SV_RunGameFrame() { if (Globals.host_speeds.value != 0) ! Globals.time_before_game = Sys.Milliseconds(); // we always need to bump framenum, even if we --- 705,709 ---- public static void SV_RunGameFrame() { if (Globals.host_speeds.value != 0) ! Globals.time_before_game = Timer.Milliseconds(); // we always need to bump framenum, even if we *************** *** 738,742 **** if (Globals.host_speeds.value != 0) ! Globals.time_after_game = Sys.Milliseconds(); } --- 727,731 ---- if (Globals.host_speeds.value != 0) ! Globals.time_after_game = Timer.Milliseconds(); } |