From: Holger Z. <hz...@us...> - 2005-07-01 14:21:06
|
Update of /cvsroot/jake2/jake2/src/jake2 In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv30655/src/jake2 Modified Files: Jake2.java Log Message: remove timer hack and use new Timer classes Index: Jake2.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/Jake2.java,v retrieving revision 1.7 retrieving revision 1.8 diff -C2 -d -r1.7 -r1.8 *** Jake2.java 12 May 2005 12:52:50 -0000 1.7 --- Jake2.java 1 Jul 2005 14:20:53 -0000 1.8 *************** *** 26,32 **** package jake2; - import jake2.client.SCR; import jake2.qcommon.*; ! import jake2.sys.Sys; import java.util.Locale; --- 26,31 ---- package jake2; import jake2.qcommon.*; ! import jake2.sys.Timer; import java.util.Locale; *************** *** 62,80 **** Globals.nostdout = Cvar.Get("nostdout", "0", 0); ! int oldtime = Sys.Milliseconds(); int newtime; int time; while (true) { // find time spending rendering last frame ! newtime = Sys.Milliseconds(); time = newtime - oldtime; - // TODO this is a timer hack for Win2000 - // System.currentTimeMillis() resolution bug - if (time == 0 - && (Globals.cl_timedemo.value != 0 || SCR.fps.value != 0)) { - time++; - } - if (time > 0) Qcommon.Frame(time); --- 61,72 ---- Globals.nostdout = Cvar.Get("nostdout", "0", 0); ! int oldtime = Timer.Milliseconds(); int newtime; int time; while (true) { // find time spending rendering last frame ! newtime = Timer.Milliseconds(); time = newtime - oldtime; if (time > 0) Qcommon.Frame(time); |