From: Carsten W. <ca...@us...> - 2005-06-08 21:25:04
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Update of /cvsroot/jake2/jake2/src/jake2/render/lwjgl In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv14609/src/jake2/render/lwjgl Modified Files: Base.java Log Message: code cleanup Index: Base.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/render/lwjgl/Base.java,v retrieving revision 1.3 retrieving revision 1.4 diff -C2 -d -r1.3 -r1.4 *** Base.java 16 Dec 2004 19:53:41 -0000 1.3 --- Base.java 8 Jun 2005 21:24:52 -0000 1.4 *************** *** 6,295 **** */ /* ! Copyright (C) 1997-2001 Id Software, Inc. ! ! This program is free software; you can redistribute it and/or ! modify it under the terms of the GNU General Public License ! as published by the Free Software Foundation; either version 2 ! of the License, or (at your option) any later version. ! ! This program is distributed in the hope that it will be useful, ! but WITHOUT ANY WARRANTY; without even the implied warranty of ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! ! See the GNU General Public License for more details. ! ! You should have received a copy of the GNU General Public License ! along with this program; if not, write to the Free Software ! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! ! */ package jake2.render.lwjgl; - import org.lwjgl.opengl.GL11; /** * Base ! * * @author dsanders/cwei */ public abstract class Base extends LWJGLBase { ! ! static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX; ! static final String REF_VERSION = "GL 0.01"; ! ! // up / down ! static final int PITCH = 0; ! // left / right ! static final int YAW = 1; ! // fall over ! static final int ROLL = 2; ! ! /* ! skins will be outline flood filled and mip mapped ! pics and sprites with alpha will be outline flood filled ! pic won't be mip mapped ! ! model skin ! sprite frame ! wall texture ! pic ! */ ! // enum imagetype_t ! static final int it_skin = 0; ! static final int it_sprite = 1; ! static final int it_wall = 2; ! static final int it_pic = 3; ! static final int it_sky = 4; ! ! // enum modtype_t ! static final int mod_bad = 0; ! static final int mod_brush = 1; ! static final int mod_sprite = 2; ! static final int mod_alias = 3; ! ! static final int TEXNUM_LIGHTMAPS = 1024; ! static final int TEXNUM_SCRAPS = 1152; ! static final int TEXNUM_IMAGES = 1153; ! ! static final int MAX_GLTEXTURES = 1024; ! ! // =================================================================== ! ! // ! // #include "gl_model.h" ! // ! // void GL_BeginRendering (int *x, int *y, int *width, int *height); ! // void GL_EndRendering (void); ! // ! // void GL_SetDefaultState( void ); ! // void GL_UpdateSwapInterval( void ); ! ! static class glvert_t { ! float x, y, z; ! float s, t; ! float r, g, b; ! } ! ! static final int MAX_LBM_HEIGHT = 480; ! ! static final float BACKFACE_EPSILON = 0.01f; ! ! // ==================================================== ! // ! // void R_TranslatePlayerSkin (int playernum); ! // void GL_Bind (int texnum); ! // void GL_MBind( GLenum target, int texnum ); ! // void GL_TexEnv( GLenum value ); ! // void GL_EnableMultitexture( qboolean enable ); ! // void GL_SelectTexture( GLenum ); ! // ! // void R_LightPoint (vec3_t p, vec3_t color); ! // void R_PushDlights (void); ! // ! ! // ==================================================================== ! // ! // extern int registration_sequence; ! // ! // ! // void V_AddBlend (float r, float g, float b, float a, float *v_blend); ! // ! // int R_Init( void *hinstance, void *hWnd ); ! // void R_Shutdown( void ); ! // ! // void R_RenderView (refdef_t *fd); ! // void GL_ScreenShot_f (void); ! // void R_DrawAliasModel (entity_t *e); ! // void R_DrawBrushModel (entity_t *e); ! // void R_DrawSpriteModel (entity_t *e); ! // void R_DrawBeam( entity_t *e ); ! // void R_DrawWorld (void); ! // void R_RenderDlights (void); ! // void R_DrawAlphaSurfaces (void); ! // void R_RenderBrushPoly (msurface_t *fa); ! // void R_InitParticleTexture (void); ! // void Draw_InitLocal (void); ! // void GL_SubdivideSurface (msurface_t *fa); ! // qboolean R_CullBox (vec3_t mins, vec3_t maxs); ! // void R_RotateForEntity (entity_t *e); ! // void R_MarkLeaves (void); ! // ! // glpoly_t *WaterWarpPolyVerts (glpoly_t *p); ! // void EmitWaterPolys (msurface_t *fa); ! // void R_AddSkySurface (msurface_t *fa); ! // void R_ClearSkyBox (void); ! // void R_DrawSkyBox (void); ! // void R_MarkLights (dlight_t *light, int bit, mnode_t *node); ! // ! // ! // void COM_StripExtension (char *in, char *out); ! // ! // void Draw_GetPicSize (int *w, int *h, char *name); ! // void Draw_Pic (int x, int y, char *name); ! // void Draw_StretchPic (int x, int y, int w, int h, char *name); ! // void Draw_Char (int x, int y, int c); ! // void Draw_TileClear (int x, int y, int w, int h, char *name); ! // void Draw_Fill (int x, int y, int w, int h, int c); ! // void Draw_FadeScreen (void); ! // void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data); ! // ! // void R_BeginFrame( float camera_separation ); ! // void R_SwapBuffers( int ); ! // void R_SetPalette ( const unsigned char *palette); ! // ! // int Draw_GetPalette (void); ! // ! // void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight); ! // ! // struct image_s *R_RegisterSkin (char *name); ! // ! // void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height); ! // image_t *GL_LoadPic (char *name, byte *pic, int width, int height, imagetype_t type, int bits); ! // image_t *GL_FindImage (char *name, imagetype_t type); ! // void GL_TextureMode( char *string ); ! // void GL_ImageList_f (void); ! // ! // void GL_SetTexturePalette( unsigned palette[256] ); ! // ! // void GL_InitImages (void); ! // void GL_ShutdownImages (void); ! // ! // void GL_FreeUnusedImages (void); ! // ! // void GL_TextureAlphaMode( char *string ); ! // void GL_TextureSolidMode( char *string ); ! // ! // /* ! // ** GL extension emulation functions ! // */ ! // void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] ); ! // ! ! /* ! ** GL config stuff ! */ ! static final int GL_RENDERER_VOODOO = 0x00000001; ! static final int GL_RENDERER_VOODOO2 = 0x00000002; ! static final int GL_RENDERER_VOODOO_RUSH = 0x00000004; ! static final int GL_RENDERER_BANSHEE = 0x00000008; ! static final int GL_RENDERER_3DFX = 0x0000000F; ! ! static final int GL_RENDERER_PCX1 = 0x00000010; ! static final int GL_RENDERER_PCX2 = 0x00000020; ! static final int GL_RENDERER_PMX = 0x00000040; ! static final int GL_RENDERER_POWERVR = 0x00000070; ! ! static final int GL_RENDERER_PERMEDIA2 = 0x00000100; ! static final int GL_RENDERER_GLINT_MX = 0x00000200; ! static final int GL_RENDERER_GLINT_TX = 0x00000400; ! static final int GL_RENDERER_3DLABS_MISC = 0x00000800; ! static final int GL_RENDERER_3DLABS = 0x00000F00; ! ! static final int GL_RENDERER_REALIZM = 0x00001000; ! static final int GL_RENDERER_REALIZM2 = 0x00002000; ! static final int GL_RENDERER_INTERGRAPH = 0x00003000; ! ! static final int GL_RENDERER_3DPRO = 0x00004000; ! static final int GL_RENDERER_REAL3D = 0x00008000; ! static final int GL_RENDERER_RIVA128 = 0x00010000; ! static final int GL_RENDERER_DYPIC = 0x00020000; ! ! static final int GL_RENDERER_V1000 = 0x00040000; ! static final int GL_RENDERER_V2100 = 0x00080000; ! static final int GL_RENDERER_V2200 = 0x00100000; ! static final int GL_RENDERER_RENDITION = 0x001C0000; ! ! static final int GL_RENDERER_O2 = 0x00100000; ! static final int GL_RENDERER_IMPACT = 0x00200000; ! static final int GL_RENDERER_RE = 0x00400000; ! static final int GL_RENDERER_IR = 0x00800000; ! static final int GL_RENDERER_SGI = 0x00F00000; ! ! static final int GL_RENDERER_MCD = 0x01000000; ! static final int GL_RENDERER_OTHER = 0x80000000; ! ! ! // typedef struct ! // { ! // int renderer; ! // const char *renderer_string; ! // const char *vendor_string; ! // const char *version_string; ! // const char *extensions_string; ! // ! // qboolean allow_cds; ! // } glconfig_t; ! // ! // typedef struct ! // { ! // float inverse_intensity; ! // qboolean fullscreen; ! // ! // int prev_mode; ! // ! // unsigned char *d_16to8table; ! // ! // int lightmap_textures; ! // ! // int currenttextures[2]; ! // int currenttmu; ! // ! // float camera_separation; ! // qboolean stereo_enabled; ! // ! // unsigned char originalRedGammaTable[256]; ! // unsigned char originalGreenGammaTable[256]; ! // unsigned char originalBlueGammaTable[256]; ! // } glstate_t; ! // ! // /* ! // ==================================================================== ! // ! // IMPORTED FUNCTIONS ! // ! // ==================================================================== ! // */ ! // ! // extern refimport_t ri; ! // ! // ! // /* ! // ==================================================================== ! // ! // IMPLEMENTATION SPECIFIC FUNCTIONS ! // ! // ==================================================================== ! // */ ! // ! // void GLimp_BeginFrame( float camera_separation ); ! // void GLimp_EndFrame( void ); ! // int GLimp_Init( void *hinstance, void *hWnd ); ! // void GLimp_Shutdown( void ); ! // int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen ); ! // void GLimp_AppActivate( qboolean active ); ! // void GLimp_EnableLogging( qboolean enable ); ! // void GLimp_LogNewFrame( void ); ! // ! ! } --- 6,154 ---- */ /* ! Copyright (C) 1997-2001 Id Software, Inc. ! ! This program is free software; you can redistribute it and/or ! modify it under the terms of the GNU General Public License ! as published by the Free Software Foundation; either version 2 ! of the License, or (at your option) any later version. ! ! This program is distributed in the hope that it will be useful, ! but WITHOUT ANY WARRANTY; without even the implied warranty of ! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ! ! See the GNU General Public License for more details. ! ! You should have received a copy of the GNU General Public License ! along with this program; if not, write to the Free Software ! Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. ! ! */ package jake2.render.lwjgl; import org.lwjgl.opengl.GL11; /** * Base ! * * @author dsanders/cwei */ public abstract class Base extends LWJGLBase { ! ! static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX; ! ! static final String REF_VERSION = "GL 0.01"; ! ! // up / down ! static final int PITCH = 0; ! ! // left / right ! static final int YAW = 1; ! ! // fall over ! static final int ROLL = 2; ! ! /* ! * skins will be outline flood filled and mip mapped pics and sprites with ! * alpha will be outline flood filled pic won't be mip mapped ! * ! * model skin sprite frame wall texture pic ! */ ! // enum imagetype_t ! static final int it_skin = 0; ! ! static final int it_sprite = 1; ! ! static final int it_wall = 2; ! ! static final int it_pic = 3; ! ! static final int it_sky = 4; ! ! // enum modtype_t ! static final int mod_bad = 0; ! ! static final int mod_brush = 1; ! ! static final int mod_sprite = 2; ! ! static final int mod_alias = 3; ! ! static final int TEXNUM_LIGHTMAPS = 1024; ! ! static final int TEXNUM_SCRAPS = 1152; ! ! static final int TEXNUM_IMAGES = 1153; ! ! static final int MAX_GLTEXTURES = 1024; ! ! static final int MAX_LBM_HEIGHT = 480; ! ! static final float BACKFACE_EPSILON = 0.01f; ! ! /* ! * * GL config stuff ! */ ! static final int GL_RENDERER_VOODOO = 0x00000001; ! ! static final int GL_RENDERER_VOODOO2 = 0x00000002; ! ! static final int GL_RENDERER_VOODOO_RUSH = 0x00000004; ! ! static final int GL_RENDERER_BANSHEE = 0x00000008; ! ! static final int GL_RENDERER_3DFX = 0x0000000F; ! ! static final int GL_RENDERER_PCX1 = 0x00000010; ! ! static final int GL_RENDERER_PCX2 = 0x00000020; ! ! static final int GL_RENDERER_PMX = 0x00000040; ! ! static final int GL_RENDERER_POWERVR = 0x00000070; ! ! static final int GL_RENDERER_PERMEDIA2 = 0x00000100; ! ! static final int GL_RENDERER_GLINT_MX = 0x00000200; ! ! static final int GL_RENDERER_GLINT_TX = 0x00000400; ! ! static final int GL_RENDERER_3DLABS_MISC = 0x00000800; ! ! static final int GL_RENDERER_3DLABS = 0x00000F00; ! ! static final int GL_RENDERER_REALIZM = 0x00001000; ! ! static final int GL_RENDERER_REALIZM2 = 0x00002000; ! ! static final int GL_RENDERER_INTERGRAPH = 0x00003000; ! ! static final int GL_RENDERER_3DPRO = 0x00004000; ! ! static final int GL_RENDERER_REAL3D = 0x00008000; ! ! static final int GL_RENDERER_RIVA128 = 0x00010000; ! ! static final int GL_RENDERER_DYPIC = 0x00020000; ! ! static final int GL_RENDERER_V1000 = 0x00040000; ! ! static final int GL_RENDERER_V2100 = 0x00080000; ! ! static final int GL_RENDERER_V2200 = 0x00100000; ! ! static final int GL_RENDERER_RENDITION = 0x001C0000; ! ! static final int GL_RENDERER_O2 = 0x00100000; ! ! static final int GL_RENDERER_IMPACT = 0x00200000; ! ! static final int GL_RENDERER_RE = 0x00400000; ! ! static final int GL_RENDERER_IR = 0x00800000; ! ! static final int GL_RENDERER_SGI = 0x00F00000; ! ! static final int GL_RENDERER_MCD = 0x01000000; ! ! static final int GL_RENDERER_OTHER = 0x80000000; ! } \ No newline at end of file |