From: Carsten W. <ca...@us...> - 2005-04-07 15:26:27
|
Update of /cvsroot/jake2/jake2/src/jake2/render/lwjgl In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29423/src/jake2/render/lwjgl Modified Files: Main.java Log Message: initial value of gl_modulate is set to 1.5 because the game was mostly too dark. Index: Main.java =================================================================== RCS file: /cvsroot/jake2/jake2/src/jake2/render/lwjgl/Main.java,v retrieving revision 1.5 retrieving revision 1.6 diff -C2 -d -r1.5 -r1.6 *** Main.java 21 Jan 2005 22:25:23 -0000 1.5 --- Main.java 7 Apr 2005 15:25:49 -0000 1.6 *************** *** 958,962 **** gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE); ! gl_modulate = Cvar.Get("gl_modulate", "1", Globals.CVAR_ARCHIVE); gl_log = Cvar.Get("gl_log", "0", 0); gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0); --- 958,962 ---- gl_particle_att_c = Cvar.Get("gl_particle_att_c", "0.01", Globals.CVAR_ARCHIVE); ! gl_modulate = Cvar.Get("gl_modulate", "1.5", Globals.CVAR_ARCHIVE); gl_log = Cvar.Get("gl_log", "0", 0); gl_bitdepth = Cvar.Get("gl_bitdepth", "0", 0); |